anti venom
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Member Posts: 563 ★★
is anti venom any good?
Post edited by Kabam Porthos on
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Comments
Venom is a ramp up character. You can use s1 and s3 without messing the ramp up process, but using the sp2 will convert all the ramp up buffs in furies, in order to get more damage for a couple of seconds.
Anti-Venom is pretty much the same. He ramps up during the fight in a different way, and via applying debuffs to the opponent. You can use sp1 and sp3 without sacrificing the ramp up (sp3 increases it actually), but using your sp2 will convert the debuffs in to furies. Just like venom, although anti-venom furies are 3x more potent and last 2x longer.
Both have increase buff/debuff potency via their sig ability as well.
Venom has easy access to DoT via his bleeds. Anti-venom has instant rupture damage on every hit 15 seconds after using sp1.
Their heavy attacks simply apply 1 debuff to the opponent. Venom is armor break, anti-venom is a stagger.
Now for Venom, his buffs aren't that relevant, apart from specific areas or just to increase the damage a bit. Anti-venom debuffs provide some utility, so there's that.
Also Anti-Venom has 2x nice immunities to go alongside him
The only part of his utility that is really affected by accessing his damage is the decelerate, which to be honest, isn’t that useful anyway.
The disorient is useless unless you need it for someone like Mr Negative, but you only need one and that’s very easy to get up after an SP2
In matches where you want heal reversal, his is some of the most potent in the game with despair. In those matchups, reversing healing is essentially compensating for the missing damage off the SP2
He doesn’t lose the Klyntar debuff when firing his SP2, so he permanently shuts down spider verse evade, plus shuts down the ability accuracy of unblockable versus mystics at 30 hits
Not to mention his two base immunities, which I consider to be the 2nd and 3rd best immunities in the game, and having them together is still rather rare
The stagger off the heavy is actually pretty great, and unique for a science. It’s pretty good at shutting down stuff like unstoppable in your decelerate downtime, and occasional predictable buffs
Plus you just have the utility of accessing a ton of high stackable debuffs, and a lot of unique debuffs.
Additionally, MCOC is much more in a place now where we have a ton of nodes giving champions extra damage for doing ‘something’. That can go a certain way to helping him hit hard in matchups where you don’t want to use the SP2
That’s not even mentioning the sig, which is great for mitigating damage, and improving the potency of literally any debuff you have on the opponent, personal or otherwise
1. Double immunities
2. Unique utility
3. Big yellow numbers
4. Interesting synergies
I just don’t think we’ve seen enough of the “how” to judge him atm.
Waiting for the next 5* featureds impatiently
It is strange how he is like a weird Void/Apoc hybrid - incinerate immunity, permanent debuffs, ability to choose which debuff to apply, petrify access, evade counter over time access, and big SP2 damage - while also being mechanically a mirror of Venom.
My main question is, Is the Signature ability, and high sig, really all that necessary?
I'm seeing a Regen that depends on you getting hit (which is never the goal), and increased potency to debuffs whose strength doesn't really seem to matter. High sig seems mainly to be for Sustainability.
I get that 50% (at 50 combo) increase potency of Spectre, Disorient, and Decelerate is nice to have, but is the main benefit that you can now have a mix of debuffs instead of stacking one debuff type?
I am always confused by Potency math, but for example, does this mean instead of stacking 3 Decelerates (33% reduction each) to ensure 99% reduction in Evade/Unstoppable, you can instead stack 2 Decelerates (33*150%*2) for similar Evade/Unstoppable reduction and now have 2 free Debuffs to use on any of the other utilities?