I realize v34.0 in March will start the Input Refactor implementation and testing in game, but it’s worth mentioning that even on a Pro Max with full bars of high speed WiFi, frames continue to crunch along at certain times in fights—especially during a longish battle.
Case in point would be the Asgardian Cheese challenge I completed yesterday—I don’t know how to describe it other than to say that it appeared as though the rate at which frames rendered on my device slowed and even “skipped” during fights. Sort of like when you draw a cartoon on the corner of a notepad and flip through the pages to create “motion.” Maybe even a little like the stuttery feel of light and shadows through a zoetrope. Those are the most analogous ways I can think to describe it.
No game mode is exempt. But it’s especially bad in AW and higher level questing.
Clearly, I still enjoy the game because I’m playing it and spending precious time on the forums. But a sense of despair is setting in for me. This doesn’t seem to be getting appreciably better (at least on my device).
I’ve taken
@DNA3000 advice and turned off as many notifications and possible disruptions as I can find on my phone, but it hasn’t resulted in lasting improvement.
Perhaps I am the only one experiencing this issue. But I wonder whether v34.0 will “fix” what still appears to be a janky, stuttering frame rendering. Is this steady state until March/April? Is there anything that can be done to ameliorate it in the meantime?
To the mods: please don’t reflexively relegate this to a back page of the forums.
Dr. Zola