Champ immunities are just status effects?
AverageDesi
Member Posts: 5,260 ★★★★★
We've had situations where AAR from Apoc causes immune to champs to be affected by bleed and poison. This would mean immunity is an effect champs gain at the start of the fight that remove/purifies debuffs when applied instantly. Maybe. That's just a hunch. BUT...
With Strikers there's a new bug that , when you enter a fight with auto fight and the AI uses the striker as soon as the fight starts, all your status effects are removed. Poison from suicides? Gone. Bleed from suicides? Gone. Hercules's feats of strength? Gone.
When auto fight is on, suicides are gone. But not when it is not
Here are two champ immunities being bypassed. And they both have Auto fight on
With Strikers there's a new bug that , when you enter a fight with auto fight and the AI uses the striker as soon as the fight starts, all your status effects are removed. Poison from suicides? Gone. Bleed from suicides? Gone. Hercules's feats of strength? Gone.
When auto fight is on, suicides are gone. But not when it is not
Here are two champ immunities being bypassed. And they both have Auto fight on
17
Comments
The problem with Strikers is that they are still somewhat experimental (which is why they were introduced in this side quest before being used more widely) and there's still some conceptual and implementation work to do for them. In particular, the current *concept* of the striker is not that your champ gains an ability that happens to look like the striker, it is more like your champ "tags in" another champ for a brief moment. So during the striker animation, the champ that is attacking should be the striker, not "you." But that opens a serious can of worms over what effects should carry over to the striker, which effects should the striker return to the original champ, and what effects should go away during the striker and which are supposed to come back.
It is interesting that autofight has an impact on this: I suspect it probably has to do with the implementation treating strikers differently when the computer uses them against the player than when the player uses them against the computer, and this has carried over into auto-fight.