Champion Spotlight - Misty Knight




About Mist Knight
Expert detective and veteran of the toughest streets of New York, Mercedes “Misty” Knight is joining the contest to bring justice through any means necessary. After losing her arm in an incident while working with the NYPD Bomb Squad, Misty was gifted a cybernetic replacement from the one and only Tony Stark. This powerful prosthetic, made of Antarctic Vibranium, carries the ability to harness cryogenic energy and liquefy all but the strongest of metals. With these new powers, Misty has dedicated her life to taking down the most dangerous criminals across the globe. She isn't afraid to do whatever it takes to get the job done, even if it costs an arm.


Misty Knight's Mechanics

    Misty Knight builds two unique charges, Anti-Metal and Cryogenic. She can build these up by performing actions such as Parrying, Dodging, and ending Combos. Misty Knight wants to activate her Equilibrium ability by keeping these charges equal, giving her Precision, Unblockable, and Maximum Bionic Overcharge, which grants her Guaranteed Critical Hits for a short duration. When Misty Knight has high Charges, she can spend them using her Special Attacks to increase their power or add new utility.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  5821  534  1919
 4-Star  14596  1339  4821
 5-Star  29264  2685  10630
 6-Star (Rank 3, Level 45)  37708  3459  13670

Character Class: Skill
Basic Abilities: Coldsnap, Armor Break, Precision, Purify, Evade


STRENGTHS:
  • Coldsnap
  • Misty Knight can apply Coldsnap on her opponent using her Special 2, this denies mobile Science Heroes their Evade capabilities and also allows her to place Frostbites on the opponent.

  • Anti-Metal Armor Breaks
  • Misty Knight consumes her Anti-Metal Charges to apply Armor Breaks to her opponent, taking out bulky threats with ease at the cost of her Charges.

  • Purify
  • Both Anti-Metal Charges and Misty Knight’s Signature Ability are great at Purifying Debuffs from the Opponent.
WEAKNESSES:
  • Imbalance
  • Misty Knight gains multiple benefits from keeping her Charges balanced, by performing actions that increase her charges you can skew her charges to ensure she never gains these benefits.

  • Purify Punish
  • Misty Knight has a chance to Purify incoming Debuffs based on her Anti-Metal Charge amount. Meaning you can increase her Anti-Metal Charges and punish her when she Purifies Stuns or other Debuffs.

  • Coldsnap Immunity
  • Misty Knight’s Primary source of damage comes from the burst of damage when her Coldsnap ends, meaning that you can cut off her primary damage source using Immunity.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Anti-Metal and Cryogenic Charges:
  • Misty has the ability to build Anti-Metal and Cryogenic Charges using her metallic arm. These Charges provide benefits once they reach certain thresholds or become balanced, putting Misty into Equilibrium. Charges capped at 12 Charges each.
  • For each Anti-Metal Charge, Misty gains a 3% chance to instantly Purify any incoming Debuffs.
  • For each Cryogenic Charge, Misty gains a 1% chance to Evade attacks.
Developer Note: Anti-Metal and Cryogenic Charges are the core to Misty Knight’s Kit, building them while doing your best to keep them balanced is the key to annihilating your opponents as Misty Knight. Additionally, the Purify and Evade are very useful defensive tools, however, you should be spending your charges often to deal maximum damage.

Building Charges:
  • When either Champion performs a Well-Timed Block, Misty gains 2 Anti-Metal Charges. Against Science Champions, Misty gains 3 Charges instead.
  • When either Champion Dodges an attack, Misty gains 2 Cryogenic Charges. Against Science Champions, Misty gains 3 Charges instead. Cooldown: 0.80 Seconds.
  • When Misty lands a Light combo ender, she gains 1 Anti-Metal Charges.
  • When Misty lands a Medium combo ender, she gains 1 Cryogenic Charges.
  • Misty’s Heavy attack raises her lower charge by 3 if there is a difference of at least 3 between her two Charges. First hit increases Anti-Metal, final hit increases Cryogenic.
  • When Misty gets struck by a basic attack, she has a 20% chance to increase her lower charge by 1, if they are currently equal, both Charges get increased by 1.
Developer Note: Misty Knight’s core kit revolves around the Parry and Dexterity Masteries, you’ll be using them often to build up charges as Misty. Additional methods of building charges are focused on making minor changes to keep Misty in Equilibrium as easily as possible.

Master of Parry and Dexterity:
  • Misty Knight benefits from Rank 1 of the Parry and Dexterity Mastery Bonuses, even if they are not activated.
  • If the Parry Mastery has already been activated, Misty starts with an extra 2 Anti-Metal Charges.
  • If the Dexterity Mastery has already been activated, Misty starts with an extra 2 Cryogenic Charges.
Developer Note: The Masteries Parry and Dexterity come into play for the casual and intermediate players that haven’t unlocked them yet. Hardcore players are rewarded for having these Masteries by gaining a headstart on their Charge count.

Equilibrium::
  • Whenever both of Misty's Charges become equal, she gains non-stackable Buffs. If Misty is at max Charges and gains another, the Buffs are refreshed if they are not on cooldown.
  • When balanced at 3 or more Charges, Misty gains a Precision Buff for 12 seconds, increasing Critical Rating by 64.95 per charge.
  • When balanced at 6 or more Charges, Misty becomes Unblockable for 6 seconds. Once activated, this Ability goes on cooldown for 6 seconds.
  • When balanced at 9 or more Charges, Misty gains a Bionic Overcharge Buff, dealing guaranteed Critical Hits for 6 seconds. Once activated, this Ability goes on cooldown for 6 seconds.
  • All Equilibrium Buffs are paused during Special Attacks.
Developer Note: This is where Misty Knight’s Skill aspect of her character starts to shine, once you get familiar with her kit you can do your best to start balancing your charges to gain huge benefits. The pause is added to make carrying these benefits between specials easier since her Special Attacks have long animations.


SPECIAL ATTACKS
Special 1 - Metal Arm of the Law
  • Consumes all Anti-Metal Charges, increasing attack rating by 537 per Charge.
  • If Misty consumes 6 or more Anti-Metal Charges, the attack becomes Unblockable on activation.
  • If Misty consumes 9 or more Anti-Metal Charges, inflict Armor Break Debuff on the first hit, reducing Armor Rating by 1400 for 16 seconds.
Developer Note: Misty Knight’s Special 1 is a huge cash moment for her Anti-Metal Charges to deal massive amounts of damage to her opponent. This also pairs very well with her Special 2 to deal massive damage, as the increased Attack Rating will also impact the damage of the Frostbites.

Special 2 - Freeze!
  • Consumes all Cryogenic Charges to inflict Coldsnap, dealing 5370 Energy Damage over 14 seconds.
  • While this Coldsnap is active, all basic attacks inflict an indefinite Frostbite Passive and Critical Hits inflict 1 additional Frostbite. When this Coldsnap expires naturally, all Frostbites are shattered, removing them and dealing 724.95 Energy Damage each.
  • If Misty consumes 6 or more Cryogenic Charges, the Opponent is Stunned for 2 second(s) when all Frostbites shatter.
Developer Note: Special 2 provides a large portion of Misty Knight’s Utility and Damage, as it opens up the opportunity to stack Frostbites on the opponent as well as prevent them from Evading, which can be found quite a bit in the Science Class.

Special 3 - Maximum Bionic Overcharge
  • Instantly max out both Charges, gaining all effects of Equilibrium.
  • Gain an Energize Buff that increases Combat Power Rate by 35% for 14 seconds.
Developer Note: The Special 3 acts as a great entry-level tool for long fights, since it immediately gives Misty Knight all benefits from Equilibrium along with an Energize to help her get back in the flow of using Special 2. This acts as a crutch for newer players that need help getting into Equilibrium easily.

Signature Ability - Background Investigation
  • Misty analyzes the Opponent’s Class to gain a unique effect to counter them. Misty takes 27 seconds to investigate the Opponent. When the investigation is complete, she gains an effect lasting 18 seconds before restarting her investigation.
  • Science - Misty instantly Purifies all Debuffs and her Instant Purification chance jumps to 100%.
  • Skill - Misty gains a Fury Buff for each Bleed effect currently on her, increasing Attack Rating by 537.
  • Mutant - The mysteries of the X-gene elude Misty’s superb detective skills.
  • Tech - If the Opponent has 2 or more Armor Up Buffs when Misty’s Special Attack 1 connects, a second Armor Break is applied.
  • Cosmic - Inflict a Disorient Debuff, decreasing their Block Proficiency by 5% and Defensive Ability Accuracy by 10% for each unique buff on the Opponent.
  • Mystic - Inflict a Suppression Debuff, reducing Opponent Combat Power Rate by 10% for each bar of power on the Opponent.
Developer Note: The purpose of Misty Knight’s Signature Ability was to add unique effects based on the opponent that wouldn’t change her core loop. This timer-based system was chosen to allow opponents to play around them easily (IE. Not putting bleeds on Misty Knight until her Investigation had already started) this changes the fight while fighting Misty Knight - but not while playing as her.


SYNERGY BONUSES
Knights in Shining Armor - - with Iron Fist, Iron Fist (Immortal), Captain America (Sam Wilson)
  • All Champions: Gain +60 Armor Rating and 3% Power Gain.


All Rise - Unique (4-Star and up) - With Daredevil, Daredevil (Hell's Kitchen), She-Hulk
  • Synergy Champions: Gain 5% Attack Rating.

You're Busted - Unique (4-Star and up) - with Elsa Bloodstone
Misty Knight: When Misty gains a Cryogenic Charge, there is a 30% of inflicting a Busted Debuff on the opponent. Increasing potency of Coldsnap by 50% for 16 seconds.
Elsa Bloodstone: All Busted Debuffs have their durations increased by 15%




Amazing Detectives Slash Geniuses - Unique (4-Star and up) - With Dr. Strange, Mister Sinister
  • Misty Knight: Misty starts with an extra 2 Anti Metal and Cryogenic Charges.
  • Human Torch: Special 2’s Stun duration increased by 33%.

Heroes for Hire- With (Coming Soon)
  • All Champions: Gain +85 Block Prof and Physical Resistance.

RECOMMENDED MASTERIES
Parry
  • Increases Misty’s Anti-Metal Charges by 2.

Dexterity
  • Increases Misty’s Cryogenic Charges by 2.
Post edited by Kabam Zibiit on

Comments

  • YoMovesYoMoves Posts: 1,262 ★★★★
    Is it just me, or does this seem a touch underwhelming? Ton of mechanics to launch an eventual L2 Coldsnap nuke. Cool I guess, but I have a weird hunch that either she's going to be noodle-armed a lot, people will ignore a lot of her mechanics to basically stockpile charges, or she's going to fall into the precipice of 'okay', a terrible place for champs to be.

    That, and her sig looks kinda...useless for the most part and really easy to play around.
  • Prime28Prime28 Posts: 43
    Seems quite annoying on defense... if she is #Metal Mags'll crush it tho
  • PapaMidnite007PapaMidnite007 Posts: 1,622 ★★★★
    Warlock has a meal fit for him another solo
  • I never read much of her comics, but I don’t recall at all her having the cryo anti-metal abilities. It’s a robotic arm, not a Mr.Freeze weapon. #FlavorFail
  • Hector_1475Hector_1475 Posts: 1,452 ★★★★
    "Amazing Detectives Slash Geniuses"

    Peralta, is that you...?



  • GomezlinkGomezlink Posts: 176

    I never read much of her comics, but I don’t recall at all her having the cryo anti-metal abilities. It’s a robotic arm, not a Mr.Freeze weapon. #FlavorFail

    Only pure vibranium and no metal, and hers is antarctic vibranium
  • MagrailothosMagrailothos Posts: 4,374 ★★★★★


    Amazing Detectives Slash Geniuses - Unique (4-Star and up) - With Dr. Strange, Mister Sinister

    • Misty Knight: Misty starts with an extra 2 Anti Metal and Cryogenic Charges.
    • Human Torch: Special 2’s Stun duration increased by 33%.
    Something's wrong here, Detectives...

    Who is this synergy actually with? The name suggests actual geniuses (so, without wanting to be mean about it: not Johnny Storm); which Dr Strange and Mister Sinister are

    Did you accidentally cut/paste two synergies into one?
  • ChobblyChobbly Posts: 575 ★★★
    I think it's hard to tell how fun she is going to be to play until we get her. The ramp up doesn't appear too prohibitive, compared to some at least.

    My main issue is her synergies. Most of her synergies (not all, but most) are really bland - All Rise for example. 5% Attack Rating increase is hardly even worth bothering with. It's worse than the Nemesis synergy. The ones with Luke Cage and Iron Fist are incredibly generic - not what I was hoping for.
  • te_dua_shumte_dua_shum Posts: 1,001 ★★★★
    There's something that I don't understand about her: SP1's description says that she consumes Anti-Metal charges to gain attack and become unblockable and this effect triggered on special activation when I fought her, but her SP2's coldsnap didn't apply on activation nor on block even though the description is the same. Is this correct? ^^"
  • ImmortalImmortal Posts: 323 ★★
    Chobbly said:

    I think it's hard to tell how fun she is going to be to play until we get her. The ramp up doesn't appear too prohibitive, compared to some at least.

    My main issue is her synergies. Most of her synergies (not all, but most) are really bland - All Rise for example. 5% Attack Rating increase is hardly even worth bothering with. It's worse than the Nemesis synergy. The ones with Luke Cage and Iron Fist are incredibly generic - not what I was hoping for.

    Agreed. What is the point of 60 armor rating for iron fist and iif when both have 0 armor rating as base? 3% power gain? This is like 2014 synergy standard.
  • MagrailothosMagrailothos Posts: 4,374 ★★★★★


    Amazing Detectives Slash Geniuses - Unique (4-Star and up) - With Dr. Strange, Mister Sinister

    • Misty Knight: Misty starts with an extra 2 Anti Metal and Cryogenic Charges.
    • Human Torch: Special 2’s Stun duration increased by 33%.
    Something's wrong here, Detectives...

    Who is this synergy actually with? The name suggests actual geniuses (so, without wanting to be mean about it: not Johnny Storm); which Dr Strange and Mister Sinister are

    Did you accidentally cut/paste two synergies into one?
    Okay, well that answers that question...

    Just a text error in the Spotlight, then.

    And Johnny Storm is a detective/genius. You heard it here first...
  • Crine60Crine60 Posts: 1,209 ★★★★
    Is the increased attack rating from SP1 permanent or does it just last for the duration of the special like I believe most other specials that boost attack do? I am confused about how the SP1 attack boost helps with frostbite damage from SP2 unless the attack boost is permanent but I don't think these boosts usually are and if it is it seems like spamming SP1 could get her attack insanely high over a longer fight.
  • Trafalgarwar96Trafalgarwar96 Posts: 326 ★★★
    Crine60 said:

    Is the increased attack rating from SP1 permanent or does it just last for the duration of the special like I believe most other specials that boost attack do? I am confused about how the SP1 attack boost helps with frostbite damage from SP2 unless the attack boost is permanent but I don't think these boosts usually are and if it is it seems like spamming SP1 could get her attack insanely high over a longer fight.

    Yeah, i wanna know this too. @Kabam Zibiit @Kabam Miike
    Thanks
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