Change in War Season

KnightZeroKnightZero Member Posts: 1,450 ★★★★★
Kabam, can we have a dedicated planning phase for war? It gives the people who plan war much more freedom to play this game for fun and avoid burnout. I know many will say that it's our problem for taking the responsibility, but it would honestly be a pro player move atleast in higher tier wars where we can play the game at our time rather than scheduling stuff around it or rushing the planning.

Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,569 ★★★★★
    I'm sorry, what do you mean by dedicated planning phase?
  • SummonerNRSummonerNR Member, Guardian Posts: 12,793 Guardian
    1 day to join a BG (putting in your defenders), and then another whole separate day for Officers to actually move them around and set things up.

    Probably what they are asking for (and actually makes sense for alliances who are not entirely pre-arranged with complete assignments and diversity checking in their chats beforehand).

    As it is now, stragglers who join late in the process doesn’t give officers much time to re-evaluate things.

    Maybe the joining/defense picking day could be while the previous war is still attacking (like a defense-enrolling). Could even just let officers be the only ones to actually move the whole pool of 50 defenders onto the map nodes during that placement (now considered “defense arrangement”) day.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★

    I'm sorry, what do you mean by dedicated planning phase?

    Time in war just to plan. Doesn't count during attack phase at all. In higher tier wars, planning takes a lot of time and it sucks when people are busy or the officer themselves is busy. A planning phase would help not be stuck to the game during war season and actually give time for RL stuff.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Even Taters had spoken about this in one of his videos. Where he says that he sometimes plans meetings around war. I feel that a dedicated planning time would help alliances at the top a lot. And it's not like lower alliances will get hurt by it.
  • HavanaknightHavanaknight Member Posts: 482 ★★★
    Actually 2 wars a week instead of 3 doesn’t sound bad. Frees up champs for questing. Would you also lengthen the war season by 2 weeks to get the same number of wars in?
  • GroundedWisdomGroundedWisdom Member Posts: 36,569 ★★★★★
    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.
  • GroundedWisdomGroundedWisdom Member Posts: 36,569 ★★★★★
    Another thing we did to minimize stress was have individual Officers responsible for one BG.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    I'm not talking about placement phase. I'm talking about actually assigning lanes, discussing teams and fights taken. At higher tier wars, it isn't free for all and actual planning needs to be done. One BG planning can take an officer 1-2 hours.

    Actually 2 wars a week instead of 3 doesn’t sound bad. Frees up champs for questing. Would you also lengthen the war season by 2 weeks to get the same number of wars in?

    That could be a thing. Or make it 10 wars a season. That could be up for discussion sure. Just want a planning phase to decide lanes and stuff.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★

    1 day to join a BG (putting in your defenders), and then another whole separate day for Officers to actually move them around and set things up.

    Probably what they are asking for (and actually makes sense for alliances who are not entirely pre-arranged with complete assignments and diversity checking in their chats beforehand).

    As it is now, stragglers who join late in the process doesn’t give officers much time to re-evaluate things.

    Maybe the joining/defense picking day could be while the previous war is still attacking (like a defense-enrolling). Could even just let officers be the only ones to actually move the whole pool of 50 defenders onto the map nodes during that placement (now considered “defense arrangement”) day.

    I'm fine with the time to set defense. I want time to actually plan war attack.

    I just find it's not that hard a process. It takes communication between Members, sure.

    I have an alt in a low level alliance and my main in an alliance doing T1/T2 wars. The difference is night and day. Higher tier wars take a lot of time to plan attack phase.
  • edited March 2022
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  • GroundedWisdomGroundedWisdom Member Posts: 36,569 ★★★★★

    1 day to join a BG (putting in your defenders), and then another whole separate day for Officers to actually move them around and set things up.

    Probably what they are asking for (and actually makes sense for alliances who are not entirely pre-arranged with complete assignments and diversity checking in their chats beforehand).

    As it is now, stragglers who join late in the process doesn’t give officers much time to re-evaluate things.

    Maybe the joining/defense picking day could be while the previous war is still attacking (like a defense-enrolling). Could even just let officers be the only ones to actually move the whole pool of 50 defenders onto the map nodes during that placement (now considered “defense arrangement”) day.

    I'm fine with the time to set defense. I want time to actually plan war attack.

    I just find it's not that hard a process. It takes communication between Members, sure.

    I have an alt in a low level alliance and my main in an alliance doing T1/T2 wars. The difference is night and day. Higher tier wars take a lot of time to plan attack phase.
    Attack is something you strategize as it takes place. I mean, we can discuss options and plans at any time, really. The system is designed to allow 24 hours for Placement, and 24 hours for Attack, with a day in-between. The fairness of it is each Alliance has the same amount of time to do the same amount of Wars. Is it fair to add pressure to an already-stressful Season for other Allies? Take away a War a week, and that's what you have. More stress to get as many Points as we can within those two Wars.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★

    1 day to join a BG (putting in your defenders), and then another whole separate day for Officers to actually move them around and set things up.

    Probably what they are asking for (and actually makes sense for alliances who are not entirely pre-arranged with complete assignments and diversity checking in their chats beforehand).

    As it is now, stragglers who join late in the process doesn’t give officers much time to re-evaluate things.

    Maybe the joining/defense picking day could be while the previous war is still attacking (like a defense-enrolling). Could even just let officers be the only ones to actually move the whole pool of 50 defenders onto the map nodes during that placement (now considered “defense arrangement”) day.

    I'm fine with the time to set defense. I want time to actually plan war attack.

    I just find it's not that hard a process. It takes communication between Members, sure.

    I have an alt in a low level alliance and my main in an alliance doing T1/T2 wars. The difference is night and day. Higher tier wars take a lot of time to plan attack phase.
    Attack is something you strategize as it takes place. I mean, we can discuss options and plans at any time, really. The system is designed to allow 24 hours for Placement, and 24 hours for Attack, with a day in-between. The fairness of it is each Alliance has the same amount of time to do the same amount of Wars. Is it fair to add pressure to an already-stressful Season for other Allies? Take away a War a week, and that's what you have. More stress to get as many Points as we can within those two Wars.
    Which is why I'm open to other suggestions as well if war season has to be increased or anything that I might have missed
    But saying that attack plans and options can be discussed at any time without actually experiencing high tier war is an opinion I won't agree with. It's a totally different ballgame that you really can't understand unless you're doing the planning there
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  • FisefarFisefar Member Posts: 86
    This defender pool thing is a great idea tho. Members can chuck their assigned defenders in a pool instead of the wrong node on the map, n officers can just place as he/she wants to. Love it!
  • pseudosanepseudosane Member, Guardian Posts: 3,990 Guardian
    This is something I want so bad.

    For reference, if you play high tier wars, war planning can take anywhere from 30-40 minutes to over 2-3 hours at times. This extra complication comes from war bans, and the global nodes.
    I have seen multiple videos with officers citing THE EXACT SAME THING. This is a stressful and tough thing to schedule into one's day, 3 times a week.

    SCENARIO 1: 3 day wars, 10 wars a season. No breaks between wars and we finish seasons in the SAME TIME. This gives officers a guaranteed planning phase and time to discuss, along with placement phase.

    SCENARIO 2: 2 days war, but REMOVE PLACEMENT phase. HAve a template placement, where people chuck in their defenders before the first war and officers place them, and immeidately when war starts, you can see th map already and plan for it. Officers can change placements in the template map, but that wont affect it for the current war.

    EIther of this will definitely help planners and players. There is a lot of dialogue that goes into planning, and it is one of the toughest things for an officer.
    Please consider these suggestions as a pro player move.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    With all due respect, that is your experience and nobody can take it away from you - but the level of stress in your tier of war is not the same as high tier war. You are acting like you are speaking for everyone, and that your experience trumps @KnightZero ’s request and it shouldn’t be implemented purely because you do not find it stressful.

    If you simply want to add your experience, that’s fine. But you are saying you don’t think it’s necessary because of your experience in a lower tier war and in a less stressful planning environment.

    It is a simple fact that those in Tier 1 plan more than you do. Are you planning out each individual fight? Are you scouring through rosters to see who has that one counter for a problem fight? Are you assigning 10 people 3 champions each, and planning 50 specific fights over potentially 3 hours at the start of war?

    Because if not, then your experience of having one officer per BG and making sure you know who is joining does not alleviate enough, if any at all, of the stress that high tier wars bring.

    Again, feel free to share your experience, but also prepare yourself to open up to scrutiny if your experience is not enough to shoot down someone else’s idea.
  • edited March 2022
    This content has been removed.
  • Graves_3Graves_3 Member Posts: 1,537 ★★★★★

    1 day to join a BG (putting in your defenders), and then another whole separate day for Officers to actually move them around and set things up.

    Probably what they are asking for (and actually makes sense for alliances who are not entirely pre-arranged with complete assignments and diversity checking in their chats beforehand).

    As it is now, stragglers who join late in the process doesn’t give officers much time to re-evaluate things.

    Maybe the joining/defense picking day could be while the previous war is still attacking (like a defense-enrolling). Could even just let officers be the only ones to actually move the whole pool of 50 defenders onto the map nodes during that placement (now considered “defense arrangement”) day.

    I'm fine with the time to set defense. I want time to actually plan war attack.

    I just find it's not that hard a process. It takes communication between Members, sure.

    I have an alt in a low level alliance and my main in an alliance doing T1/T2 wars. The difference is night and day. Higher tier wars take a lot of time to plan attack phase.
    Attack is something you strategize as it takes place. I mean, we can discuss options and plans at any time, really. The system is designed to allow 24 hours for Placement, and 24 hours for Attack, with a day in-between. The fairness of it is each Alliance has the same amount of time to do the same amount of Wars. Is it fair to add pressure to an already-stressful Season for other Allies? Take away a War a week, and that's what you have. More stress to get as many Points as we can within those two Wars.
    I am sorry. How does reducing it to 2 wars a week make it more stressful? I would think it makes it less stressful. And also the fairness of this would be that each alliance would have the same amount of time and planning phase as well as the same amount of wars per season. Just like it is now.
  • This content has been removed.
  • pseudosanepseudosane Member, Guardian Posts: 3,990 Guardian

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    You have no idea what he's talking about. In high tiers people don't have set paths to take for attack. When the attack phase starts officers log in look over the map and assign people to specific fights on a fight by fight basis. Every fight on the map is assigned to a person with a specific attacker. That takes hours at times.
    Exactly, because you plan for
    1) Boss fights,
    2) problem fights and interactions
    3) Prefights
    4) Schedules

    All the while aiming for no deaths/least amount of deaths. This is an exhaustive procedure that takes a lot of time. Alliances are skilled at placing tough maps so it requires a lot of planning.
    Thanks for the support WnP.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    You have no idea what he's talking about. In high tiers people don't have set paths to take for attack. When the attack phase starts officers log in look over the map and assign people to specific fights on a fight by fight basis. Every fight on the map is assigned to a person with a specific attacker. That takes hours at times.
    Exactly, because you plan for
    1) Boss fights,
    2) problem fights and interactions
    3) Prefights
    4) Schedules

    All the while aiming for no deaths/least amount of deaths. This is an exhaustive procedure that takes a lot of time. Alliances are skilled at placing tough maps so it requires a lot of planning.
    Thanks for the support WnP.
    I'd never be crazy enough to do it myself but I've been in competetive enough alliances and been friends with the officers in them and other alliances. I know what they have to do every war. There's a reason so many people burn out while planning.
  • danielmathdanielmath Member Posts: 4,103 ★★★★★

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    You have no idea what he's talking about. In high tiers people don't have set paths to take for attack. When the attack phase starts officers log in look over the map and assign people to specific fights on a fight by fight basis. Every fight on the map is assigned to a person with a specific attacker. That takes hours at times.
    Exactly, because you plan for
    1) Boss fights,
    2) problem fights and interactions
    3) Prefights
    4) Schedules

    All the while aiming for no deaths/least amount of deaths. This is an exhaustive procedure that takes a lot of time. Alliances are skilled at placing tough maps so it requires a lot of planning.
    Thanks for the support WnP.
    I'd never be crazy enough to do it myself but I've been in competetive enough alliances and been friends with the officers in them and other alliances. I know what they have to do every war. There's a reason so many people burn out while planning.
    and then some jerk will bail midseason and you have to integrate a new member to create even more work!
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    I see. Not sure I think that's a necessary thing. We plan ahead. We ask who's in before we start up, and Placement is repetition. I mean, perhaps I'm not accounting for other situations. I just find it's not that hard a process. It takes communication between Members, sure.

    You have no idea what he's talking about. In high tiers people don't have set paths to take for attack. When the attack phase starts officers log in look over the map and assign people to specific fights on a fight by fight basis. Every fight on the map is assigned to a person with a specific attacker. That takes hours at times.
    Exactly, because you plan for
    1) Boss fights,
    2) problem fights and interactions
    3) Prefights
    4) Schedules

    All the while aiming for no deaths/least amount of deaths. This is an exhaustive procedure that takes a lot of time. Alliances are skilled at placing tough maps so it requires a lot of planning.
    Thanks for the support WnP.
    I'd never be crazy enough to do it myself but I've been in competetive enough alliances and been friends with the officers in them and other alliances. I know what they have to do every war. There's a reason so many people burn out while planning.
    and then some jerk will bail midseason and you have to integrate a new member to create even more work!
    Was better than the alternative at the time. I'd have been even more insufferable than normal.
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