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Champion Spotlight - Scorpion

About Scorpion
Former private investigator Mac Gargan willingly accepted to be the test subject of a scientific experiment that enhanced him with attributes of an animal that hunts spiders. While the experiment was successful it had the unintended side effect of turning Gargan insane, which ultimately led to the creation of the Super Villain known as the Scorpion.

Scorpion's Mechanics

    Scorpion wants to get close to 2 Bars of Power then start Heavy Charging to acquire as many Torment Charges as possible, and release a Special 1 from Heavy Charging to inflict a ton of Sting Debuffs augmented by Torment Debuffs. This will cause his Sting Debuffs to last a long time, allowing him to reach to Special 2 without losing any Sting Debuffs while keeping the Opponent Taunted and thus without any worry of them reaching to 3 bars of Power.

   Health  Attack  PI (Max Signature)
 3-Star  5275  534  1938
 4-Star  13227  1339  4863
 5-Star  26521  2685  10630
 6-Star (Rank 3, Level 45)  34173  3459  13680

Character Class: Science
Basic Abilities: Sting Debuffs, Evade, Taunt, Petrify

  • Double and Flexible Immunities
  • Scorpion can have up to 2 Immunities and he can choose which ones he wants.

  • Taunt
  • Scorpion can easily keep the Opponent Taunted and thus always at low Power. If he is Awakened, his Taunt also protects him from Unblockable Special Attacks.

  • Anti-healing capabilities
  • Since Scorpion can inflict so many Sting Debuffs, if he chooses Poison, the Opponent becomes virtually Heal Blocked. If he is Awakened he can also turn the blocked Healing into Healing for himself.
  • Purify
  • If Scorpion’s Sting Debuffs are Purified all his damage goes away.

  • Critical Hits
  • While Scorpion has high Armor and Resistances his, Health is lower, and Critical Hits can bypass his defenses.

  • High Combo Count
  • As a Defender, any Champion that can ramp up its combo count quickly can bypass some of his abilities.

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

Pre-Fight: Sting Debuff - Max 30 Stacks:
  • Sting Debuffs are Damage over Time Debuffs that Scorpion inflicts on Medium Attacks. His default Sting Debuff is a Poison Debuff, but he can choose between Shock and Rupture Debuffs in the Pre-Fight Screen.
  • Poison: inflict 80.5 Direct Damage Damage over 13 seconds and reducing health recovery by 30%.
  • Shock: inflict 187.95 Energy Damage over 13 seconds.
  • Rupture: inflict 187.95 Physical Damage over 13 seconds.
  • On fight entry Scorpion gains Immunity to the Damage over Time effects he did not select with this Pre-Fight, Shock and Rupture Immune by default.
  • If the Opponent triggers a Special Attack while suffering from his personal Sting Debuffs, inflict a burst of 1074 Sting Debuff Damage per stack of Sting Debuff.
Developer’s Note: This ability allows Scorpion to avoid the Opponent’s Immunities while simultaneously allowing Scorpion to choose what Immunities would best counter his Opponent.

  • After an Opponent Evades or completes a Special Attack, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 10 seconds.
  • When an Evade would trigger, Scorpion inflicts a Sting Debuff. On a successful Evade, Scorpion counterattacks, consumes Scorpion-Sense and inflicts a burst of Sting Debuff Damage, but this damage scales with Base Attack only. Evade does not trigger while blocking.
  • As a Defender Scorpion gains Scorpion-Sense every 15 second(s) unless the Attacker gains another 20 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.
Developer’s Note: This Evade has a counterattack, which means once it triggers it allows Scorpion to break the Opponent’s defenses and initiate an attack.

Torment Debuff - While Heavy Charging:
  • Charging a Heavy Attack grants a Torment Charge. Holding the Heavy Attack grants a Torment Charge every 0.4 second(s)
  • Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge.
  • Torment Debuffs lasts for 10 second(s) but pause during Specials, and causes all damaging Debuffs to last 1 second(s) longer.
Developer’s Note: Inflicting Torment Debuffs is essential in order for the Sting Debuffs to last long enough for Scorpion to perform his full loop. One of the best uses of this ability is to inflict Torment Debuffs using Special 1 while at almost 2 Bars of Power.

Special 1 - Tailspin:
  • Each hit inflicts a Sting Debuff. This effect has a 50% chance to go through block.
  • Final Hit: Inflict a Taunt Debuff for 12 seconds, reducing Attack Rating by 15%.
  • If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by 25% for 12 seconds.
Developer’s Note: Inflicting Torment Debuffs by throwing a Special 1 from Heavy Charging is the quickest way to capitalize on the Torment Debuffs since Special 1 inflicts tons of Sting Debuffs.

Special 2 - Scorpion Ambush:
  • All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it.
  • Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Petrify Debuff of 40% Potency that lasts for 20 seconds. The Petrify can be inflicted through Block.
  • The Potency of the Sting Debuff Bursts are increased by 10% for each stack of Torment Debuff converted during this Special.
Developer’s Note: Once the Opponent has been inflicted with lots of long duration Sting Debuffs, use Special 2 to inflict tons of damage.

Special 3 - Acid Spray:
  • Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 10 Torment Debuffs that last for 15 seconds.
  • While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges.
  • Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by 537 for 20 second(s). While charging, Torment and Fury stacks are paused.
Developer’s Note: Special 3 is not needed for Scorpion basic loop, but on long battles you may want to start with a Special 3 first for the Fury then jump to his basic loop.

Signature Ability - Cybernetically Enhanced Armor:
  • While the Opponent is inflicted with Taunt, Scorpion can block Unblockable Special Attacks. Scorpion-Sense is consumed when the Special Attack is finished. This ability does not trigger against Skill Champions.
  • If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion gains 100% of the Health denied from them. Each tick of this healing cannot exceed 53.04 health. This value scales with Base Health.
Developer’s Note: This ability allows Scorpion to avoid Unblockable attacks as long his Opponent is Taunted, which is a relatively easy task since his Taunt is on Special 1. Moreover, he can steal any Heal that was denied to the Opponent, which means once he mixes his Poisons with Petrify, he can steal 100% of the healing the Opponent would have gained.

Get Over Here - - Unique - With Iceman
  • Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
  • Iceman: For each active Frostbite Passive on the Opponent, Iceman gains 525 Critical Rating.

Enemy of Alchemax - Unique - With Spider-Man 2099
  • Scorpion: If Scorpion-Sense is active and Scorpion is Stunned, Scorpion’s Evade Ability Accuracy is increased to 100%.
  • Spider-Man 2099: When Striking the Opponent's Block, each Wither Debuff on the Opponent has a 50% chance to inflict an additional Rupture.

In My Nature - Unique - With Toad
  • Scorpion: On a Heavy Attack inflict a Slow Debuff lasting for {10} second(s). Opponents with Natural Class Advantage cannot be slowed. When the Opponent fails to Evade, Scorpion inflicts a burst of Sting Debuff Damage.
  • Toad: 30% chance to inflict a Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50% for 8 seconds when a Poison expires.

Problems With Cartoons - Unique - With Spider-Ham
  • Scorpion: 25% chance to inflict Sting Debuffs on light attacks.
  • Spider-Ham: When triggering Porker Poppers, 30% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 40% for 10 second(s).

JJJ Demanded It - Unique - With Spider-Man (Stealth Suit), Spider-Man (Stark Enhanced)
  • Scorpion: Gain 15% Perfect Block Chance while Scorpion-Sense is active.
  • Spider-Man (Stealth Suit): Evading or Dodging an attack also causes Spider-Man’s Web Cartridge Debuffs to be paused for 3.5 seconds.
  • Spider-Man (Stark Enhanced):Refreshing a Taunt by Dodging Back and Idling for 1 second also inflicts a Cowardice Debuff on the Opponent reducing Special Attack Damage by 25% for 10 seconds.
Dressed For A Funeral - Unique - With Venom, Agent Venom
  • Scorpion: Gain a Fury Passive for each Sting Debuff on the Opponent, increasing Attack Rating by 10%.
  • Venom: Gain 25 Power per Unique Buff over 5 seconds whenever Venom gains a Genetic Memory Buff.
  • Agent Venom: When inflicting the Opponent with Bleed, also inflict an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 220% of Attack in Energy Damage over 4 second(s).

Enemies - With Spider-Man, Spider-Man (Symbiote), Spider-Man (Miles Morales), Spider-Gwen
  • All Champions gain +155 Critical Rating.

Teammates - With Doctor Octopus, Green Goblin, Vulture, Kraven, Mysterio
  • All Champions gain +5% Perfect Block Chance.

  • Reduces the healing the Opponent receives even more.

  • He can stack a lot of Debuffs, making sure the Opponent never heals.

  • Scorpion can Charge Heavy for longer if his Stuns last for longer too.

Liquid Courage:
  • Scorpion can become Poison Immune, removing the drawback of this Mastery.

Post edited by Kabam Miike on


  • awesomesauceawesomesauce Posts: 774 ★★★
    I'd be curious what kind of power sting damage he might be capable of if paired with Ham, Fantastic, and dococ. For added fun maybe toss in the synergy with venom.

    Can't wait to try this guy out!
  • 333333 Posts: 9
    Thanks for new champion;)
  • GrassKnucklesGrassKnuckles Posts: 1,895 ★★★★★
    Seems really good especially with the Venom synergy
  • FluffyPigMonsterFluffyPigMonster Posts: 2,069 ★★★★★
    The torment debuff on the SP1 reduces attack rating by 15%.

    Do all the other torment debuffs (through heavy charging and SP3) also reduce attack rating or only extend his other Debuffs by 1 second each?
  • magnus_xixmagnus_xix Posts: 1,847 ★★★★★

    The torment debuff on the SP1 reduces attack rating by 15%.

    Do all the other torment debuffs (through heavy charging and SP3) also reduce attack rating or only extend his other Debuffs by 1 second each?

    The taunt reduces attack rating not torment
  • FluffyPigMonsterFluffyPigMonster Posts: 2,069 ★★★★★

    The torment debuff on the SP1 reduces attack rating by 15%.

    Do all the other torment debuffs (through heavy charging and SP3) also reduce attack rating or only extend his other Debuffs by 1 second each?

    The taunt reduces attack rating not torment
    Ah yes, i read it wrong. Thank you
  • GrassKnucklesGrassKnuckles Posts: 1,895 ★★★★★
    @Kabam Zibiit Can he charge his heavy for an extended duration like air walker for example?
  • awesomesauceawesomesauce Posts: 774 ★★★
    "If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion gains 100% of the Health denied from them. Each tick of this healing cannot exceed 53.04 health, this value scales with Base Health."

    Question: does this also apply to passive regens and/or willpower?
  • IRQIRQ Posts: 261
    Guytennis said:

    Remember when descriptions used to fit on one page and you didn’t need to watch YouTube videos posted on YouTube to understand what was going one?

    Simpler times.

    And exactly how many of those single-pagers are relevant anywhere? Cause I can think of whopping two.
  • GT3_GT3_ Posts: 4
    Love Scorpion!! Great utility, nice design and animations!
    2 questions , when landing a special 1 or 2 while charging a heavy attack to get the added debuffs, shouldn’t we be able to parry, heavy, then cancel that heavy into a special for this to work? It seems you have to intercept the opponent to get the added debuffs, but nowhere in the description do I see that you must intercept with the special to get this added bonus.

    Also, regarding prefight abilities, I can select both prefights but only get the benefit of one. If selecting both prefights shouldn’t scorpion inflict both shock and rupture? When selecting both he appears to only inflict 1 debuff rather than both. Is this intended? I don’t see anywhere in the description that you can only select and apply one of his prefight debuffs.
    Thank you in advance for looking into this. And my apologies if this has already been addressed or if I’m reading his abilities incorrectly.
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