Moon Knight rework suggestion
Raichu626
Member Posts: 934 ★★★★
Personalities
Power of Khonshu
Marc Spector
Special Attacks
Special Attack 1
Termination Contract - with Taskmaster
Moon Knight: Moon Phase bonuses gain +15% potency
Defy Death - with Hercules, Hela
Synergy members: +4 seconds indestructible and immortalitiy buff duration.
How's the family - with Punisher, Cosmic Ghost Rider
Moon Knight: While vigilance is active, Moon Knight's attacks can't be evaded
- Three of the personalities living in Moon Knight's body can take control during the fight: Marc Spector, Steven Grant and Jake Lockley. Each personality has different effects and changing between personalities is unaffected by Moon Knight's ability accuracy.
- Moon Knight changes personality when launching special attacks, based on his combo meter:
- Combo count divisible by 5: Marc Spector
- Even combo: Steven Grant
- Odd combo: Jake Lockley
- Marc overrides the other personalities
- This mess of personaltities coupled with Khonshu's power renders Moon Knight immune to reverse controls.
Power of Khonshu
- Moon Knight derives power from the moon god Khonshu. This power differs with the phase of the moon:
- Full Moon: Start the fight as Steven Grant. +35% attack rating, +30% ability accuracy, +5 seconds vigilance duration for the entire fight.
- Waning Moon: Start the fight as Marc Spector. +1000 block proficiency, +20% attack rating, +600 critical rating for the entire fight.
- Waxing Moon: Start the fight as Marc Spector. +1200 physical resistance, +800 critical rating, +600 critical damage rating for the entire fight.
- New Moon: Start the fight as Jake Lockley. Special attacks and every 3rd basic hit are guaranteed critical hits, +6 seconds bleed debuff duration, +45% perfect block chance for the entire fight.
- Once per fight, Khonshu intervenes and protects Moon Knight from death. 100% chance to prevent the damage and gain an immortality buff for 6 seconds.
- While immortal, the spirit of Khonshu is in control and grants the benefits of all 3 personalities.
- 55% chance to inflict a bleed debuff, dealing 100% of attack rating as damage over 6 seconds.
Marc Spector
- When struck, gain +2000 physical resistance per hit. These effects remain paused while Marc Spector is being struck, and expire 1.5 seconds after the last hit.
- When hitting the opponent, gain +60% attack rating per hit. These effects remain paused while Marc Spector is attacking, and expire 1.5 seconds after the last hit.
- When blocking hits, gain +900 block proficiency per hit. These effects remain paused while Marc Spector is blocking hits, and expire 1.5 seconds after the last hit.
- If 6 or more furies are active, Marc becomes unblockable.
- If 10 or more physical resistance or block profieciency stacks are active, incoming hits have a 100% chance to glance and Marc becomes unstoppable for 2 seconds.
- +35% ability accuracy and +1400 block proficiency
- Each hit has a 20% chance to disorient the opponent, reducing defensive ability accuracy and block proficiency by 50% for 12 seconds.
- Dash back and hold block for 0.9 seconds to purify up to 3 debuffs. If less than 3 debuffs are purified, gain up to 3 cleanse charges based on how many debuffs were purified. Cleanse stacks up to 4 times.
- Each debuff purified by Steven's abilities randomly grants either a precision buff for 1100 critical rating or a fury buff for 65% attack rating, both lasting 15 seconds.
- +1300 critical rating and +900 critical damage rating
- Critical hits gain +20% flat chance to inflict bleed debuffs, and a 70% chance to inflict matching rupture debuffs when a bleed fails to apply for any reason.
- Bleeding or ruptured opponents are unable to autoblock
- When inflicted with a debuff, Jake has a 75% chance to purify it after 0.2 seconds.
Special Attacks
- During low tide, 100% chance to inflict a suppression debuff, reducing combat power rate by 80% for 12 seconds. Moon Knight gains +40% combat power rate while this debuff is active.
- During high tide, 100% chance to gain a power gain buff, increasing combat power rate by 80% for 12 seconds. The opponent loses 40% combat power rate while this buff is active.
Special Attack 1
- +900 critcal rating for this attack
- 100% chance to gain a vigilance buff for 13 seconds, preventing Moon Knight's attacks from missing.
- Different effects based on which personality took over:
- Jake refreshes bleed an rupture debuffs with +25% duration.
- Steven purifies all debuffs on himself. If less than 3 debuffs are purified, inflict 3 rage debuffs on Moon Knight with no effect, lasting 15 seconds.
- Marc pauses his current fury effects for 15 seconds. While this pause is active, new fury effects gain +25% potency.
- Both the personality who took over and the one who launched the attack activate their effect(s):
- Marc: 100% chance to inflict a physical vulnerability debuff, reducing physical resistance by 1500 for 30 seconds. 100% chance to gain a bulwark buff, gaining +1500 block proficiency for 25 seconds.
- Steven: 100% chance to gain a vigilance buff for 25 seconds and 5 indefinite cleanse charges
- Jake: 100% chance to inflict an indefinite bleed debuff, dealing 15% of attack rating per second. If the bleed fails, inflict a matching rupture debuff instead. Both stack only 1 time. 100% chance to purify all debuffs on Moon Knight.
- Start the fight with the spirit of Khonshu in control, granting the benefits of all 3 personalitites for 10-25 seconds. When spirit of Khonshu expires, the personalities take over according to Moon Knight's combo count.
- The Spirit of Khonshu takes over again after a special attack 3 for 10-25 seconds.
- Gain access to the Once in a Blank Moon pre-fight abilities: each can be activated once per quest to use Khonshu's might and change the phase of the moon for 1 fight.
Termination Contract - with Taskmaster
Moon Knight: Moon Phase bonuses gain +15% potency
Defy Death - with Hercules, Hela
Synergy members: +4 seconds indestructible and immortalitiy buff duration.
How's the family - with Punisher, Cosmic Ghost Rider
Moon Knight: While vigilance is active, Moon Knight's attacks can't be evaded
2
Comments
I don't mind the moon phases being incorporated in a way that makes them switchable during the fight or through the pre-fight you mentioned, but I think he needs some stability. This doesn't have to mean that he's a "stable" champion as such - he can be chaotic and quickly switch back-and-fro between stances - but there has to be a way to play both with and against him even if you have no idea what phase the moon is actually in. Moreover, there has to be a way to gain access to specific abilities in his kit at any given day without having to wait half a month or something for the right moon phase to come.
However, don't let this lenghty rant deter you. The concept itself is sound. If the moon phase (and tide-related) abilities are simply turned into pre-fights, that would pretty much solve the problems I currently have with the idea. After that, he looks like a pretty solid champ.
Also if we're continuing the trend of amplifying certain category traits, as a skill he should have some element of purifying a debuff. Maybe something like the will of Khonshu keeps Moon Knight fighting by a flat X% to purify a debuff or something. Out that the ceremonial armor of Khonshu reduces bleed or poison effects by X%.
Same with the tide. Instead of only a boost to him OR a reduction to the opponent, it's both at all times (and it's supposed to stack, it'll work to control combat power no matter the tides: high tide you throw more specials, low tide the reduction is more potent)
It probably got lost among the other stuff, so just to make sure:
Steven and Jake both have their own pretty powerful purify mechanics. It's just Marc who can't purify in this concept (and tbh, I think he'd be tough enough on defense)