Champion Spotlight - Mordo (2022 Update)

About Mordo
An advanced student of the mystic arts and fellow pupil of The Ancient One, Karl Mordo saw the potential in the fledgling apprentice Stephen Strange and took him under his wing when the one-time neurosurgeon first sought healing. Like Strange, Mordo came to Kamar-Taj lost and broken. The Ancient One helped channel Mordo’s anger and lead him down the path to enlightenment. While Mordo sees a bit of himself in Strange, his reason for vetting him is much shrewder – in the fight against unknowable darkness, Kamar-Taj needs all the help it can muster.
Mordo's Mechanics
BASE STATS & ABILITIES
Character Class: Mystic
Basic Abilities: Fury, Stun, Degeneration, Soul Barb
STRENGTHS:
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Astral Form - Always Active:
While Stunned:
SPECIAL ATTACKS
SYNERGY BONUSES - Unique
Too Many Sorcerers - - Unique (4* +) - With Doctor Voodoo, Wong, Sorcerer Supreme, Coming Soon
Enemies - (3* +) - With Thor, America Chavez
Enemies - (3* +) - With Falcon, Abomination
Nemesis - (2* +) - With Dr. Strange, Rintrah
Updated Incoming Synergy Bonuses
Annoyances! Assemble! - From Goldpool
Mystic Arts - From Sorcerer Supreme
Mystic Masters - From Symbiote Supreme
RECOMMENDED MASTERIES
Block Proficiency / Perfect Block:
Extended / Enhanced Fury:
Recovery
An advanced student of the mystic arts and fellow pupil of The Ancient One, Karl Mordo saw the potential in the fledgling apprentice Stephen Strange and took him under his wing when the one-time neurosurgeon first sought healing. Like Strange, Mordo came to Kamar-Taj lost and broken. The Ancient One helped channel Mordo’s anger and lead him down the path to enlightenment. While Mordo sees a bit of himself in Strange, his reason for vetting him is much shrewder – in the fight against unknowable darkness, Kamar-Taj needs all the help it can muster.
Mordo's Mechanics
During a fight, Mordo wants to focus on charging as many Heavy Attacks as possible. In addition to granting him Fury Buffs, he will also gain Power as long as he is below one Bar of Power, which allows him to launch his Special Attacks more consistently for larger bursts of damage. Choosing which Special Attack to focus on will be based on the opponent and how many Buffs they have during the fight. Opponents with many Buffs will be hurt most by a Special 2, while opponents with no Buffs will be better put away with consistent Special 3’s.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 5821 | 485 | 1833 |
4-Star | 14596 | 1216 | 4891 |
5-Star | 29264 | 2437 | 10480 |
6-Star (Rank 3, Level 45) | 37708 | 3140 | 13469 |
Character Class: Mystic
Basic Abilities: Fury, Stun, Degeneration, Soul Barb
STRENGTHS:
- Stun Becomes Counter
- Mordo will automatically break out of any Stun Debuff he’s suffering from if he’s attacked, while launching his own counter-attack in the process.
- Ability Accuracy Reduction Immune
- Mordo is Immune to all Passive Ability Accuracy reductions, allowing him to launch his counter-attack from a Stunned state against almost any opponent.
- Enemy Buffs Grant Strength
- Mordo gains an immediate Attack Rating increase if the opponent has a single Buff, and his Soul Barb will deal more and more Energy Damage as the opponent builds up Buff effects.
- No Buff Removal
- While Mordo gains strength from his opponent’s Buff effects, he doesn’t have many ways to remove troubling Buffs from his opponent
- Power Sting or Petrify
- Mordo has access to a fair amount of Power Gain during the fight, allowing him to launch many Special Attacks. Power Sting and Petrify Debuffs will punish both of these abilities quite heavily.
- Heavy Attack Reliant
- In order to deal the most damage during a fight, Mordo needs to launch consistent Heavy Attacks. In some fights, doing so will be difficult or risky and Mordo will struggle to keep his DPS (Damage Per Second) high.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Astral Form - Always Active:
- Mordo is Immune to Passive Ability Accuracy reductions.
- While the opponent has at least 1 Buff, gain +460.2 Attack Rating.
- Every 8 seconds, Mordo gains a Power Gain Buff, granting 1 Bar of Power over 5 seconds. This Buff is removed if Mordo is struck. If fighting as a Defender, Mordo will behave less aggressively while this Buff is active.
While Stunned:
- Mordo will Evade any incoming Basic Attack and perform a counter-attack which has a 100% chance to inflict a Degeneration Debuff, causing 1840.8 direct damage over 2.5 seconds.
- Mordo cannot Evade or counter-attack while suffering from a Concussion or Fatigue Debuff.
- If Mordo holds Block for more than 0.5 seconds, his Block will not be broken by Unblockable Special Attacks.
- Continually gain Fury Buffs, each granting +460.2 Attack Rating for 17 seconds. Max: 15 Buffs. Exponentially gain more Buffs the longer the Heavy Attack is charged.
- If Mordo is below 1 Bar of Power, he will Passively gain 0.5 Bars of Power per second.
SPECIAL ATTACKS
Special 1 - Energy Blast:
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Special 2 - Astral Strike:
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Special 3 - Mirror Dimension:
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Signature Ability - Mystical Barrier:
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SYNERGY BONUSES - Unique
Too Many Sorcerers - - Unique (4* +) - With Doctor Voodoo, Wong, Sorcerer Supreme, Coming Soon
- Mordo: While fighting Mystic Champions, Mordo is Immune to Nullify and Fate Seal.
- Synergy Champions: +6% Attack Rating.
Enemies - (3* +) - With Thor, America Chavez
- All Champions gain +155 Critical Rating.
Enemies - (3* +) - With Falcon, Abomination
- All Champions gain +155 Critical Rating.
Nemesis - (2* +) - With Dr. Strange, Rintrah
- All Champions gain +155 Critical Rating.
Updated Incoming Synergy Bonuses
Annoyances! Assemble! - From Goldpool
- Mordo (Old Effect): +15% Fury Buff duration.
- Mordo (New Effect): +15% Soul Barb duration.
Mystic Arts - From Sorcerer Supreme
- Mordo (Old Effect): Fury Buffs last 4 seconds longer.
- Mordo (New Effect): Mystic opponents suffer -15% Buff Potency.
Mystic Masters - From Symbiote Supreme
- Mordo (Old Effect): Gain +15% of Base Attack as a Passive Attack bonus while the opponent is under a Buff effect.
- Mordo (New Effect): Mordo places a Detonate Buff on the opponent at the start of the fight which lasts 20 seconds and deals 50% of Mordo’s Base Attack as a burst of Energy Damage when it’s Nullified or Expires
RECOMMENDED MASTERIES
Block Proficiency / Perfect Block:
- Mordo has quite a few nifty tricks during his Block, but it’s best to avoid taking too much chip damage as you block attacks from Champions utilizing True Strike or True Sense.
Extended / Enhanced Fury:
- A large chunk of Mordo’s damage output is going to come from his Fury Buffs, so keeping them at a high potency and a longer duration is beneficial.
Recovery
- Mordo’s Special 3 can actually recover a fair amount of health, so increasing its potency with Recovery will keep you in the fight longer or bring you back from the brink of defeat.
2
Comments
Question on the fury interaction with both the degeneration (specifically on the astral evade) and more so the detonation.
If you activate an Sp3 and have placed a detonation debuff on the opponent, can you then still attempt to gain furies that will increase the damage (burst) from the detonation debuff, or is the damage pre-determined by the number of furies at the time it’s applied.
Meaning you still have 20 seconds to maximize that burst damage. If so then it potentially can be huge.
His energy resistance looks ridiculous. Was it always that high? I want to see the interaction vs Human Torch.
Holy moly, I want to play him.