Champion Spotlight - Mordo (2022 Update)

About Mordo
An advanced student of the mystic arts and fellow pupil of The Ancient One, Karl Mordo saw the potential in the fledgling apprentice Stephen Strange and took him under his wing when the one-time neurosurgeon first sought healing. Like Strange, Mordo came to Kamar-Taj lost and broken. The Ancient One helped channel Mordo’s anger and lead him down the path to enlightenment. While Mordo sees a bit of himself in Strange, his reason for vetting him is much shrewder – in the fight against unknowable darkness, Kamar-Taj needs all the help it can muster.

Mordo's Mechanics

    During a fight, Mordo wants to focus on charging as many Heavy Attacks as possible. In addition to granting him Fury Buffs, he will also gain Power as long as he is below one Bar of Power, which allows him to launch his Special Attacks more consistently for larger bursts of damage. Choosing which Special Attack to focus on will be based on the opponent and how many Buffs they have during the fight. Opponents with many Buffs will be hurt most by a Special 2, while opponents with no Buffs will be better put away with consistent Special 3’s.

   Health  Attack  PI (Max Signature)
 3-Star  5821  485  1833
 4-Star  14596  1216  4891
 5-Star  29264  2437  10480
 6-Star (Rank 3, Level 45)  37708  3140  13469

Character Class: Mystic
Basic Abilities: Fury, Stun, Degeneration, Soul Barb

  • Stun Becomes Counter
  • Mordo will automatically break out of any Stun Debuff he’s suffering from if he’s attacked, while launching his own counter-attack in the process.

  • Ability Accuracy Reduction Immune
  • Mordo is Immune to all Passive Ability Accuracy reductions, allowing him to launch his counter-attack from a Stunned state against almost any opponent.

  • Enemy Buffs Grant Strength
  • Mordo gains an immediate Attack Rating increase if the opponent has a single Buff, and his Soul Barb will deal more and more Energy Damage as the opponent builds up Buff effects.
  • No Buff Removal
  • While Mordo gains strength from his opponent’s Buff effects, he doesn’t have many ways to remove troubling Buffs from his opponent

  • Power Sting or Petrify
  • Mordo has access to a fair amount of Power Gain during the fight, allowing him to launch many Special Attacks. Power Sting and Petrify Debuffs will punish both of these abilities quite heavily.

  • Heavy Attack Reliant
  • In order to deal the most damage during a fight, Mordo needs to launch consistent Heavy Attacks. In some fights, doing so will be difficult or risky and Mordo will struggle to keep his DPS (Damage Per Second) high.

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

Astral Form - Always Active:
  • Mordo is Immune to Passive Ability Accuracy reductions.
  • While the opponent has at least 1 Buff, gain +460.2 Attack Rating.
  • Every 8 seconds, Mordo gains a Power Gain Buff, granting 1 Bar of Power over 5 seconds. This Buff is removed if Mordo is struck. If fighting as a Defender, Mordo will behave less aggressively while this Buff is active.
Developer’s Note: The +20% Attack Rating while the opponent has a Buff is new to Mordo’s kit. It originally existed as a unique synergy bonus effect from Symbiote Supreme.

While Stunned:
  • Mordo will Evade any incoming Basic Attack and perform a counter-attack which has a 100% chance to inflict a Degeneration Debuff, causing 1840.8 direct damage over 2.5 seconds.
  • Mordo cannot Evade or counter-attack while suffering from a Concussion or Fatigue Debuff.
  • If Mordo holds Block for more than 0.5 seconds, his Block will not be broken by Unblockable Special Attacks.
While Charging a Heavy Attack:
  • Continually gain Fury Buffs, each granting +460.2 Attack Rating for 17 seconds. Max: 15 Buffs. Exponentially gain more Buffs the longer the Heavy Attack is charged.
  • If Mordo is below 1 Bar of Power, he will Passively gain 0.5 Bars of Power per second.
Developer’s Note: The max stacks of Fury has been increased from 10 to 15 in this update. Additionally, the duration of the Fury Buffs has been increased from 12 to 17 seconds.

Special 1 - Energy Blast:
  • 30% chance to inflict a 3 second Stun Debuff.
  • 100% chance to inflict a Degeneration Debuff, causing 1840.8 Direct Damage over 2.5 seconds. If the opponent has at least 1 Buff, this effect can be triggered through a Block.

Special 2 - Astral Strike:
  • 100% chance to inflict a Soul Barb Debuff lasting 14 seconds, dealing 276.12 Energy Damage per second for each Buff on the opponent. Soul Barb also reduces Regeneration Rate by 80%.
Dev Notes: Soul Barb has received a slight buff, as it reduces Regen Rate by 80% instead of the old 70%.

Special 3 - Mirror Dimension:
  • 100% chance to gain 3 Fury Buffs, each granting +1150.5 Attack Rating for 17 seconds.
  • Up to 50% chance based on lost Health to gain a Regeneration Buff in place of a Fury Buff, recovering 4709.7 Health over 6 seconds
Dev Notes: Two small boosts here. The duration of the Fury Buffs has been increased from 12 to 17 seconds. Additionally, the chance to gain a Regeneration Buff in place of a Fury has been increased from 40% to 50% based on lost health.

Signature Ability - Mystical Barrier:
  • By conjuring a magical barrier, Mordo gains 18,954.3 Energy Resistance while he remains Blocking.
  • If the opponent strikes Mordo’s Block while they have a True-Type Buff, he has a 100% chance to Nullify that Buff and replace it with a Detonate Buff lasting 20 seconds. Detonate deals a burst of 1610.7 Energy Damage when it’s Nullified or Expires.
Developer’s Note: The second part of his signature ability is brand new to Mordo. Anytime he blocks an opponent while they have a True-Type Buff (True Accuracy, True Strike, True Sense, Etc.) it’s going to get Nullified and replaced with a Detonate Buff. Detonate will deal a burst of damage to the opponent, while also counting as a Buff to increase the strength of Mordo’s Attack Rating and Soul Barb.

Too Many Sorcerers - - Unique (4* +) - With Doctor Voodoo, Wong, Sorcerer Supreme, Coming Soon
  • Mordo: While fighting Mystic Champions, Mordo is Immune to Nullify and Fate Seal.
  • Synergy Champions: +6% Attack Rating.

Enemies - (3* +) - With Thor, America Chavez
  • All Champions gain +155 Critical Rating.

Enemies - (3* +) - With Falcon, Abomination
  • All Champions gain +155 Critical Rating.

Nemesis - (2* +) - With Dr. Strange, Rintrah
  • All Champions gain +155 Critical Rating.

Updated Incoming Synergy Bonuses
Annoyances! Assemble! - From Goldpool
  • Mordo (Old Effect): +15% Fury Buff duration.
  • Mordo (New Effect): +15% Soul Barb duration.
Developer’s Note: Since Mordo’s Fury Buffs have received a boost to their base duration, we’ve updated this synergy to instead boost the Soul Barb to up Mordo’s DPS in a different way.

Mystic Arts - From Sorcerer Supreme
  • Mordo (Old Effect): Fury Buffs last 4 seconds longer.
  • Mordo (New Effect): Mystic opponents suffer -15% Buff Potency.

Mystic Masters - From Symbiote Supreme
  • Mordo (Old Effect): Gain +15% of Base Attack as a Passive Attack bonus while the opponent is under a Buff effect.
  • Mordo (New Effect): Mordo places a Detonate Buff on the opponent at the start of the fight which lasts 20 seconds and deals 50% of Mordo’s Base Attack as a burst of Energy Damage when it’s Nullified or Expires
Developer’s Note: The old effect has been added into Mordo’s base ability kit, so this synergy has been updated to fill a similar role (increasing Mordo’s attack rating) but now also deals a burst of Energy Damage.

Block Proficiency / Perfect Block:
  • Mordo has quite a few nifty tricks during his Block, but it’s best to avoid taking too much chip damage as you block attacks from Champions utilizing True Strike or True Sense.

Extended / Enhanced Fury:
  • A large chunk of Mordo’s damage output is going to come from his Fury Buffs, so keeping them at a high potency and a longer duration is beneficial.

  • Mordo’s Special 3 can actually recover a fair amount of health, so increasing its potency with Recovery will keep you in the fight longer or bring you back from the brink of defeat.


  • BobbyJim23BobbyJim23 Posts: 19
    Doesnt look too bad
  • GroundedWisdomGroundedWisdom Posts: 33,109 ★★★★★
  • TyphoonTyphoon Posts: 1,431 ★★★★★
    edited April 2022
    Seems like he got slightly better without changing too much.
  • Yodabolt21Yodabolt21 Posts: 2,364 ★★★★★
    How much burst damage from the Detonate buff?
  • TerraTerra Posts: 7,397 ★★★★★
    Very meh tbh.
  • PseudouberPseudouber Posts: 728 ★★★
    Not bad. He got what he needed, some kind of increase to the furys. Was hoping potency but 5 more and the longer upkeep is nice.
  • The_beast123The_beast123 Posts: 2,030 ★★★★
    Exactly what a value update could've done. Minor tweaks, but significant enough to make playing him a lil more convenient.
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,950 ★★★★★
    Grateful that he finally got it, a little annoyed that it took so long when he needed so little.
  • FluffyPigMonsterFluffyPigMonster Posts: 2,069 ★★★★★
    I’m excited to try him. I’ll be refreshing the App Store for the update all day.

    Question on the fury interaction with both the degeneration (specifically on the astral evade) and more so the detonation.

    If you activate an Sp3 and have placed a detonation debuff on the opponent, can you then still attempt to gain furies that will increase the damage (burst) from the detonation debuff, or is the damage pre-determined by the number of furies at the time it’s applied.

    Meaning you still have 20 seconds to maximize that burst damage. If so then it potentially can be huge.

    His energy resistance looks ridiculous. Was it always that high? I want to see the interaction vs Human Torch.

    Holy moly, I want to play him.
  • PapaMidnite007PapaMidnite007 Posts: 1,622 ★★★★
    Looks interesting on paper now to see how he turns out live in the coming version
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