Champion Spotlight - Wong

About Wong
A Master of the Mystic Arts and the current Sorcerer Supreme, Wong is a stoic individual that has devoted his life to protecting the Sanctum Sanctorum using the Mystic Arts of Kamar-Taj, taking on the mantle of his former master, the Ancient One. While his applications of the mystic arts may not be as robust as those of previous Sorcerer Supremes, his vast knowledge and familiarity with tomes and magical relics make him a more than a capable adversary, on and off the battlefield.


Wong's Mechanics

    Wong’s Kit is built around casting Eldritch Spells which provide utility and build up Eldritch Energy. Wong consumes this Eldritch Energy with his Heavy Attack to convert it into Power, allowing him to gain incredible amounts of power in a short period.
    Wong’s Special Attacks are designed to create or maintain Spells. Special Attack 1 casts a Spell based on Wong’s current mode, while Special Attack 2 and 3 refresh the duration of all existing Spells with additional effects.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  6336  512  1914
 4-Star  15888  1283  4811
 5-Star  31856  2572  10630
 6-Star (Rank 3, Level 45)  4107  3314  13670

Character Class: Mystic
Basic Abilities: Regeneration, Power Gain, Unstoppable, Fate Seal


STRENGTHS:
  • Fate Seal
  • Wong’s Special Attack 3 gives him access to a Fate Seal, with a duration that increases based on how many Spells Wong currently has active. This combined with his absurd Power Gain gives him easy access to one of the best Fate Seals in the game.

  • Unstoppable
  • Wong becomes Unstoppable with his Heavy Attack and with the power of his Virtue of Valtorr Spell. Making him Unstoppable whenever the Opponent gains a Buff.

  • Regeneration
  • Wong’s Absorption of Watoomb Spell grants Wong Regeneration whenever he deals or receives Energy Damage. This combined with his other Spells can lead to powerful Regeneration that cancels out the damage that he may have taken while Unstoppable.
WEAKNESSES:
  • Stings
  • Wong throws significantly more Specials than the average Champion, taking him on with Champions that punish frequent Special Attacks will take him down.

  • Wither
  • Wong’s Spells can get shut down by Wither Debuffs, which cancel out one of each Spell. Using Wither, you can remove significant amounts of Wong’s Utility with ease.

  • Slow
  • Wong goes Unstoppable quite frequently, bringing in a Champion with access to Slow can remove the threat of Wong going Unstoppable when you least expect it.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Mystic Art Mandalas:
  • Wong’s Tao Mandalas allow him to cast Eldritch Spells. Mandalas cycle: Orange, Green, Blue.
  • On Attack: Wong’s Fourth Light Attack will move the active Mandala forward by one.
  • On Defense: Wong’s active Mandala will rotate every 8 second(s). This timer is paused during Wong’s Special Attacks.
Developer Note: Wong’s Mystic Art Mandalas are crucial to his gameplay. Because of this, Mandalas change depending on if Wong is on Attack or Defense. Wong has easy access to mode swapping by finishing a Combo with a Light Attack on Attack. While on Defense, Wong’s Mode rotates on a timer which makes it easier to predict which Spell he will cast at any given time.

Eldritch Spells:
  • Wong can cast Eldritch Spells, which are Passive and last 14 second(s). Spells can be stacked up to 3 times and are paused during Special Attacks and Wong’s Heavy Attacks.
  • Orange - Bastion of Balthakk. Wong increases his Physical Resistance by 1011.11 and Wong’s basic attacks give him 1 Eldritch Energy on hit, even through Block.
  • Green - Absorption of Watoomb. When Wong deals Energy Damage he instantly Regenerates 2% of damage dealt. When dealt Energy Damage, Regenerate 25% of the damage over 1 second(s) and gain 4 Eldritch Energy. Cannot trigger while still active.
  • Blue - Virtue of Valtorr. Hitting the Opponent will deal a Burst of 514.4 Energy Damage. Also, whenever the Opponent gains a Buff, Wong will go Unstoppable for 2 second(s) and gain 4 Eldritch Energy.
  • If Wong is inflicted by a Wither Debuff with at least one spell active, he will consume up to 1 of each type of spell to Purify the Debuff.
Developer Note: Each Eldritch Spell has a unique purpose, Bastion of Balthakk is useful for almost every fight in the game since Wong requires Eldritch Energy to give him access to his other Special Attacks. Absorption of Watoomb is amazing for fights where Opponents deal a lot of Energy Damage. Finally, Virtue of Valtorr is incredible against Cosmics with a ton of Buffs, granting Wong Eldritch Energy and making him Unstoppable.

Eldritch Energy - Max 100:
  • Wong builds 1 Eldritch Energy every second, except during Special Attacks, doubled against Cosmic Champions. For every Spell active, Wong gains an additional 1 Eldritch Energy per second up to a maximum of 5 per second.
  • Charging a Heavy Attack grants a Power Gain Passive, generating 175% of a bar of Power per second. This Power Gain consumes Eldritch Energy over time and is removed when Wong runs out of Eldritch Energy or releases his Heavy Attack.
  • Charging Heavy Attack also grants an Unstoppable Passive for 2 second(s), paused while Charging. 6 second cooldown.
  • If Wong gets hit by a Light or Medium Attack while at max Eldritch Energy, he will unleash all Eldritch Energy to deal a burst of 4115.2 Energy Damage. Hitting Wong with a Heavy Attack above 90 Eldritch Energy will remove all of it without unleashing it.
Developer Note: Eldritch Energy is Wong’s primary resource which he builds up over time, allowing him to do absurd amounts of Special Attacks, one after another. Eldritch Energy takes time to build up, so use it wisely or risk not being able to refresh your Spells!

Sacrifice for your Sanctum::
  • If Wong is defeated with more than one Bar of Power, he will place a Cross-fight Spell on the Champion that defeated him, causing their next Opponent to gain the following at the start of the next fight.
  • Power Gain - Generate 1 Bar of Power over 4 second(s).
  • Fury - Gain 35% increased Attack Rating for 12 second(s).
Developer Note: Wong will do anything to protect the Sanctum Sanctorum, even die for it. So if he does, he passes on his Energy to the next Champion that faces the Challenge he did. This Fury and Power Gain greatly benefits Champions that are strong out of the gate, granting quick access to a Special 1 combined with a powerful Fury that can shred through the Opponent’s health bar.


SPECIAL ATTACKS
Special 1 - Portal Punch:
  • On activation, Wong casts an Eldritch Spell associated with his currently active Mandala.

Special 2 - Beam of the Octessence:
  • Increases Attack Rating by 1594.64 for each Spell currently active. The last 2 hits of this Special deal Energy Damage.
  • If Wong is Unstoppable due to charging his Heavy Attack, this attack becomes Unblockable.
  • Refreshes the duration of all active Spells.

Special 3 - Dimensional Portal World Tour:
  • Wong applies a Fate Seal Debuff on the opponent on the final hit, Nullifying all Buffs and preventing the Opponent from gaining Buffs for 3 second(s). This duration gets extended by 1 second for every Spell currently active.
  • Refreshes the duration of all active Spells. If no spells are currently active, cast one of each Spell.
Developer Note: Wong’s Special Attacks have 2 different goals. Special Attack 1 is used to build up more Spells, while Special Attack 2 and 3 are used to maintain your currently active Spells. The difference between 2 and 3 is the choice between damage vs utility. Pick whichever best suits the current situation.

Signature Ability - Mastery of the Mystic Arts:
  • Wong can now select which Mandala he will start with in the Pre-Fight Menu.
  • At the start of the match, Wong will cast an enhanced Spell based on his Pre-fight Ability. It lasts 26 second(s) and cannot be removed by Wither, but still counts towards his total Spell count.
  • Wong’s Mastery over the Mystic Arts allows him to instantly Nullify Indestructible and Immortality Buffs on non-Science Opponents. When Nullified, Opponents receive a burst of 514.4 Energy Damage.
Developer Note: Wong’s Signature Ability grants him an instant Spell at the start of the fight, this allows him to counter Cosmic and Energy threats instantly, rather than building up to a Special 1 first. Additionally, the instant Nullification of Immortality and Indestructible Buffs help take down some Cosmic threats.


SYNERGY BONUSES - Unique
177A Bleecker Street - Unique - With Doctor Strange
  • Wong: Maximum Eldritch Energy increased to 125.
  • Doctor Strange: Fate Seal Duration increased by 50%

Next In Line - Unique - With Doctor Voodoo, Magik, Coming Soon
  • Wong: Spell durations are increased by 20%.
  • Doctor Voodoo: Power Gain and Power Leech Effects gain 25% increased duration.
  • Magik: If the Opponent has 1 or more Buffs active, Special Attack 1 becomes Unblockable.
  • Coming Soon: ???

That hurt, Emil - Unique (available at 4*-6*) - With Abomination
  • Wong: Gain 2 Eldritch Energy when hitting or struck by a Light or Medium Attack.
  • Abomination: Landing a Heavy Attack will pause Fury Buffs for 6 second(s).

Responsible Adults - Unique (available at 4*-6*) - With Shang-Chi
  • Wong: Special Attack 1 grants an additional 10 Eldritch Energy.
  • Shang-Chi: Special Attack 3 Readys all Unreadied Wushu Strikes and triggers Guaranteed Crits for 8 second(s).

When’s the Wedding? - Unique Synergy (available at 4*-6*) - With Iron Man (Infinity War)
Wong: While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, lasting 4 second(s). Max Stacks: 5.
Iron Man (Infinity War): Plasma Passives are paused during Iron Man’s Special Attacks.





RECOMMENDED MASTERIES
Recovery:
  • Recovery can enhance Wong’s Green Spell’s Regeneration from Energy Damage.

Glass Cannon:
  • Glass Cannon allows Wong to increase his damage. His green Spell’s Regeneration can easily make up for any damage taken with a more fragile build.
Post edited by Kabam Miike on

Comments

  • PapaMidnite007PapaMidnite007 Posts: 1,622 ★★★★
    Interesting one even Rintrah was pretty decent. I am happy that Mystic class has got two decent champs thus month.
  • GrassKnucklesGrassKnuckles Posts: 1,908 ★★★★★
    Long ramp up but good payoff, not everyones champ but hes got his uses
  • Crine60Crine60 Posts: 1,245 ★★★★
    @Kabam Miike what did you change in here on the 24th? It would really be helpful if you made notations of what your edits change in informational posts like these so we can easily know what is different when we have already read them.
  • NoobdaNoobda Posts: 787 ★★★
    edited May 2022
    Crine60 said:

    @Kabam Miike what did you change in here on the 24th? It would really be helpful if you made notations of what your edits change in informational posts like these so we can easily know what is different when we have already read them.


    They edited it on 24th May to get Public and visible to us all. I don't think they changed any info.
  • Crine60 said:

    @Kabam Miike what did you change in here on the 24th? It would really be helpful if you made notations of what your edits change in informational posts like these so we can easily know what is different when we have already read them.

    Hey there, this was just to move it from the Champion Spotlight section to General Discussion so that players could find it more easily since his official release was this week.
  • TheLegend27TheLegend27 Posts: 1,315 ★★★★★
    What's the point of this champ in 2022? Genuinely asking, as I may be looking at his kit in the wrong way.

    -Long ramp up for damage? Yes. (The damage seems really good though. I'm not discounting that fact).

    -Utility? Looks basically non-existent to me. The fate seal also takes the same ramp-up time if you want to get a long lasting fate seal.

    -Practical playstyle? Not so much. Base spell duration is kinda short when you have to play around nodes and baiting specials.

    Think he'd also benefit from the following additions:
    -Opponent combat power rate reduced by 5% for each spell active on Wong (maximum of 45% reduced combat power rate at 9 spells).
    -Special 3 is expanded so it can make 1 of each spell permanent
  • TheLegend27TheLegend27 Posts: 1,315 ★★★★★
    edited June 2022
    Hm, I could be playing him incorrectly but his ramp up seems ridiculously long upon further testing. It was taking like 500k+ HP worth of enemies for me to get him to 3 of each spell :D (this is with an unawakened Wong, so I'm not sure how fast an awakened Wong would take to build up).

    That kind of ramp up makes the rest of his kit meaningless and super frustrating to play him in the instances when the spells fall off due to uncooperative AI. There needs to be a way to speed it up IMO.
  • I just recently brought my 6* Wong to R2 (bringing 5* Red Mags to R5 put on hold for a bit) and I just wanted to let the designers and developers know that I think they did an awesome job with Wong. His play mechanics feel buttery smooth and the attention to detail is really impressive. The mystic portal effect has always been cool but it hits new heights with Wong. I am looking forward to using him in all aspects of the game. So just a thank you to the team. @Kabam Miike @“Kabam Jax”
Sign In or Register to comment.