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Resistance in the Battle Realm.

If you have 100% bleed resistance. You can’t take damage from bleeds. That’s how percents work. If you apply a bleed for 135% of defenders attack. That’s still only a 100% bleed were the numbers are calculated by taking the attack x1.35 = 100%.
If we use 100 as the base attack calculation. The total bleed would be 135 damage. If I have 100% resistance. That reduces it to zero. If the numbers are 10x that. It’s still zero. Because everything is -100%. You still get the debuff. But it does nothing.
In our example
In the event the bleed is a 500% bleed, that is still 500% of attack. In that case, the calculation goes attack x 500% = 500 - 100% (500) = 0.
If you get another answer you are literally doing math wrong.
If we use 100 as the base attack calculation. The total bleed would be 135 damage. If I have 100% resistance. That reduces it to zero. If the numbers are 10x that. It’s still zero. Because everything is -100%. You still get the debuff. But it does nothing.
In our example
In the event the bleed is a 500% bleed, that is still 500% of attack. In that case, the calculation goes attack x 500% = 500 - 100% (500) = 0.
If you get another answer you are literally doing math wrong.
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But I’ve got a super special cool bleed that deals 150% bleed damage. You can only resist 100% of my super special cool bleed. 150-100 is 50. You take 50% of the 150% damage my super special cool bleed would’ve dealt to you.
With 100% bleed resistance the calculation is attack x (500/100 - 100/100) = attack x 400. And that’s math.
The part you guys are messing up is the 100% resistance is at the end. So take any number you want. Reduce it by 100% of that number.
The OP is quite right, if the champion has a 100% bleed resistance, they should not take any damage regardless of the amount of bleed coming their way.
What is happening here is the analytical use of the term % [Percentage] is being used incorrectly in terms of how it is being used to calculate the damage on the recipient.
A recipient of damage can only accept 100% of any attack. I'll try an example:
If the basic incoming damage is 500, the defender can resist 100% of that, which is 500.
If the increased incoming damage is 750 [150% of the basic], the defender can resist 100% of that, which is 750.
Having said all that, I know how the wording in this game works and it feels purposely intentional a lot of the time.