Options

Resistance in the Battle Realm.

NastyPhishNastyPhish Member Posts: 583 ★★★
If you have 100% bleed resistance. You can’t take damage from bleeds. That’s how percents work. If you apply a bleed for 135% of defenders attack. That’s still only a 100% bleed were the numbers are calculated by taking the attack x1.35 = 100%.

If we use 100 as the base attack calculation. The total bleed would be 135 damage. If I have 100% resistance. That reduces it to zero. If the numbers are 10x that. It’s still zero. Because everything is -100%. You still get the debuff. But it does nothing.

In our example
In the event the bleed is a 500% bleed, that is still 500% of attack. In that case, the calculation goes attack x 500% = 500 - 100% (500) = 0.

If you get another answer you are literally doing math wrong.

Comments

  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited May 2022
    The attack part is right as that modifies the damage (not the potency) but a 500% bleed is a fraction displayed as a percentage denoting the potency of a bleed not the damage, 500/100.

    With 100% bleed resistance the calculation is attack x (500/100 - 100/100) = attack x 400. And that’s math.
  • NastyPhishNastyPhish Member Posts: 583 ★★★
    I understand kabams standpoint on it. Even if it’s wrong.

    The part you guys are messing up is the 100% resistance is at the end. So take any number you want. Reduce it by 100% of that number.
  • NastyPhishNastyPhish Member Posts: 583 ★★★
    I also understand the “that’s the way it is” thinking. But this game is full of mistakes. This is just one of them.
  • TerraTerra Member Posts: 8,678 ★★★★★
    Kabam math isn't the same as normal math
  • Malreck04Malreck04 Member Posts: 3,336 ★★★★★

    I understand kabams standpoint on it. Even if it’s wrong.

    The part you guys are messing up is the 100% resistance is at the end. So take any number you want. Reduce it by 100% of that number.

    Yes, but that's not how it works in this game, and there's no point in arguing otherwise
  • Morpheus_123Morpheus_123 Member Posts: 792 ★★★
    It doesn't seem to be a math issue to me, it's the wording being ambiguous and being open to interpretation.

    The OP is quite right, if the champion has a 100% bleed resistance, they should not take any damage regardless of the amount of bleed coming their way.

    What is happening here is the analytical use of the term % [Percentage] is being used incorrectly in terms of how it is being used to calculate the damage on the recipient.

    A recipient of damage can only accept 100% of any attack. I'll try an example:

    If the basic incoming damage is 500, the defender can resist 100% of that, which is 500.
    If the increased incoming damage is 750 [150% of the basic], the defender can resist 100% of that, which is 750.

    Having said all that, I know how the wording in this game works and it feels purposely intentional a lot of the time.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,159 ★★★★★
    You are wrong, thinking that percentages wont go above 100%
Sign In or Register to comment.