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Chompy
Member Posts: 55 ★
The act 6 nerf got me thinking...
I am more than fine with nerfing act 6. Act 7 and likely act 8, based on the 8.1 beta are both significantly easier than act 6. Game progression is dependent on story mode, and therefore I can understand content being tuned down to allow many more to access.
Only problem I see, is that we no longer have permanent difficult content similar to what story mode used to give, along with the rewards that would automatically ascend you to the next title, as act 6 did for thronebreaker.
In other words, I am ok with tuning down story mode and even tuning down the rewards alongside, but content, similar to that of act 6 difficulty and length, should exist to fill that gap alongside the act.
For example, act 7 is the only content needed to become Paragon, but this "act 7 expansion" is much more rigorous, in line with act 6, but rewards players with the mayerial needed for Paragon, like acts previous.
I dont consider Abyss, and the likes, to fill this hole. They are an entirely different content. Difficult, but also more of a money/unit and energy draining (not ingame energy lol) pit, that are obviously not similar to act 6.
What do you all think?
I am more than fine with nerfing act 6. Act 7 and likely act 8, based on the 8.1 beta are both significantly easier than act 6. Game progression is dependent on story mode, and therefore I can understand content being tuned down to allow many more to access.
Only problem I see, is that we no longer have permanent difficult content similar to what story mode used to give, along with the rewards that would automatically ascend you to the next title, as act 6 did for thronebreaker.
In other words, I am ok with tuning down story mode and even tuning down the rewards alongside, but content, similar to that of act 6 difficulty and length, should exist to fill that gap alongside the act.
For example, act 7 is the only content needed to become Paragon, but this "act 7 expansion" is much more rigorous, in line with act 6, but rewards players with the mayerial needed for Paragon, like acts previous.
I dont consider Abyss, and the likes, to fill this hole. They are an entirely different content. Difficult, but also more of a money/unit and energy draining (not ingame energy lol) pit, that are obviously not similar to act 6.
What do you all think?
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