Champion Spotlight- Wiccan

About Wiccan
William “Billy” Kaplan is the reincarnated son of Scarlet Witch that had been magically created through Chaos Magic but later dispelled. Not long after Billy discovered his powers he was recruited into the New Avengers. Initially he had chosen to name himself after Thor and adopted the super hero identity of the Asgardian, but as he matured as a hero and developed more as his own person he changed his code-name to Wiccan.


Wiccan's Mechanics

    Wiccan’s secret to success is to launch Special 2 by having as many Spells active as possible, as this causes his Power Efficiency Buff to last a long time. This allows him to convert all Shocks from Special 2 into Plasmas by launching many Special 1 Attacks. Wiccan can pause Spells by casting a Spell that does not exist or launching a Special Attack.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  4851  525  1954
 4-Star  12163  1317  4913
 5-Star  24387  2640  10650
 6-Star (Rank 3, Level 45)  31424  3401  13690

Character Class: Mystic
Basic Abilities: Resistance Up, Incinerate, Neutralize, Power Efficiency


STRENGTHS:
  • Armor Break and Inverted Controls immunity
  • Wiccan does not need to worry about reverse controls or any Champions that have near unavoidable Armor Breaks.

  • Neutralize
  • Wiccan’s Neutralize is short but it can be extended for a long time if played skillfully.

  • Power Efficiency
  • Wiccan does not rely on Power Gain to launch many Specials, thus some Power Gain counters won’t work on him.
WEAKNESSES:
  • Lower Health and Physical Resistance
  • Wiccan is a bit of a Glass Cannon, he can dish some good damage but has lower defenses.

  • Incinerate Immunity
  • If the Opponent is Incinerate Immune, Wiccan cannot convert Incinerate into Plasmas.

  • Concussion and Disorient

  • When Wiccan is inflicted by Concussion or Disorient from a Science Champion one of his Spells is removed.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Always Active:
  • Wiccan uses magic on his Basic attacks, causing them to deal Energy Damage instead of Physical.
  • Physical Resistance decreased by -900.
  • Immunity to Reversed Controls and Armor Break due his mastery of the Arcane Arts.
  • When struck by True Damage, instantly gain +40% of the Power gained from the Hit.
  • If inflicted with a Concussion or Disorient Debuff from a Science Champion, one Personal Passive or Debuff caused by Wiccan is removed.
Developer’s Note: While Concussed or Disoriented Wiccan cannot understand what he says and consequently he cannot maintain his Spells.

Cantrips:
  • When Well-Timed Blocked, inflicts a non-stacking Neutralize Debuff of 100% Potency that lasts for 10 second(s).
  • When the Opponent's ability fails due to reduced Ability Accuracy or Wiccan’s personal Immunities, inflict an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 1584 Energy Damage over 10 second(s).
Developer’s Note: When fighting against Wiccan, Dexing him after Parrying him will cause the Precision Buff to fail and an Incinerate Debuff will be Inflicted. Parrying him is especially dangerous on Nodes where the attacker gains Buffs.

Spells:
  • Cast a Spell by performing a specific action. As a Defender Wiccan casts a Spell every 10 second(s) following the order below, but this timer resets and moves to the next Spell in order when Wiccan is knocked down, and pauses on his Specials.
  • Shield (Dash back and hold block for 1.2 second(s)): Gain a Resistance Up Passive, increasing Energy Resistance and Physical Resistance by 525 for 10 second(s). Max 3 Stacks.
  • Flame (Medium, Light, Light, Light, Medium): Inflicts an Incinerate Passive, reducing Block Proficiency by 50% and dealing 1584 Energy Damage over 10 second(s).
  • Silence (Medium, Light, Light, Light, Light): Inflicts a non-stacking Neutralize Passive of 100% Potency that lasts for 10 second(s).
  • Arcane Theft (Heavy): Gain a Power Gain Passive, granting 1% of Max power over 5 second(s). Nullifies up to one Fury, Precision, or Power Gain Buff off the Opponent to increase the potency of the Power Gain Passive to 5%.
  • Pause all active Spells and Debuffs for 6 second(s) when casting a Spell that does not exist or activating a Special Attack.
Developer’s Note: There is no correct order for Spell activation, each Opponent has different challenges and thus requires different order of Spell activation. With that said, generally it is a good idea to leave the Shield Spell for last so when the Opponent’s A.I is not cooperating and you are having a hard time to keep the Spells paused, you can cast the Shield Spell to keep the pause going.


SPECIAL ATTACKS
Special 1 - Aggressive Teleportation:
  • On activation gain a Regeneration Buff, recovering 7% of missing Health over 6 second(s). Recovers 100% of missing health caused by Energy Damage from Bursts and damaging Debuffs.
  • Last 2 hits cast the last casted Spell with duration increased by 8 second(s).
Developer’s Note: This Special Attack gives some utility to cast Spells with a bit of a longer duration, but the Offensive use really shines after throwing a Special 2. While Power Efficiency is in effect and the Opponent is inflicted by Shock Debuffs from Special 2, you can trigger Special 1 several times in a very short amount of time and inflict many stacks of Incinerate, which will in turn create Plasmas from the Shocks.

Special 2 - Thunder Strike:
  • All hits inflict a Shock Debuff, dealing 2112 Energy Damage over 15 second(s). Inflicting an Incinerate into a Shock, or vice versa, will fuse those two effects into a Plasma that has the property of both, lasting 6 second(s). Plasmas do not pause.
  • Last hit grants a non-stacking Power Efficiency Buff of 30% Potency, lasting for 3 second(s) plus 3 second(s) per unique Spell active at the beginning of the Special, and pauses during Specials. As a Defender this Buff always lasts 20 second(s).
Developer’s Note: In order to get the most of this Special Attack, you need to have at least a couple of Spells active. So the Power Efficiency Buff lasts long enough to be useful.

Special 3 - Magical Oppression:
  • Inflict an Energy Vulnerability Debuff, reducing Energy Resistance by 3900 for 20 second(s). Max 2 stacks.
Developer’s Note: Since Wiccan’s basic attacks are also Energy based, all his attacks and abilities benefit from this Debuff.

Signature Ability - Spell Mastery:
  • Resistance Up also allows Wiccan to block Unblockable attacks from Cosmic Champions.
  • Incinerate effects have a 50% chance to not consume Shock Debuffs when creating a Plasma.
  • If the Opponent is Shock Immune, Shocks turn into Degeneration with the same Potency and Duration, but counts as Shocks for Wiccan's other abilities.


SYNERGY BONUSES - Unique
My Prince Charming (3*+) - Unique - With Hulkling
  • Wiccan: When neutralizing the Opponent Wiccan also inflicts a Tracking Debuff, bypassing the effects of Miss for the duration of the Neutralize.
  • Solo Synergy: Only affects this Champion and does not stack.

Spiritual Parents (4*+) - Unique - With Scarlet Witch, Scarlet Witch (Classic), Vision, Vision (Age Of Ultron)
  • Wiccan: When a Buff fails to trigger due Reduced Ability Accuracy, Wiccan gains 2% of his Max Power.
  • Scarlet Witch (Classic): Critical Damage Rating is increased by 700 while launching Special Attack 1 or 2.
  • Scarlet Witch: Regain 50% of the Instabilities removed when Degeneration expires.
  • Vision, Vision (Age of Ultron): Intercepting the Opponent inflicts a Passive Power Burn, burning 10% of the current Power.

Drag Bunch (3*+) - Unique - With Loki
  • Wiccan: Last Hit of Special 2 inflicts a Slow Debuff for 10 second(s).
  • Loki: Finishing a combo with a light attack pauses Curse for 4 seconds.

New Avengers (4*+) - Unique - With Hawkeye
  • #New Avengers: Gain 420 Critical Damage Rating.
  • Hawkeye: Inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.

Altercations (5*+) - Unique Synergy - With Super-Skrull, The Hood
Wiccan: Increases the Potency of Incinerates by 25%.
Super-Skrull: While Cosmic Energy Overload Buff is active, launching a Special attack will trigger the effects of Cosmic Energy Overload based on how many Cosmic Energy Receptors Buffs are active.
The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.




Teammates (2*+) - With Squirrel Girl, America Chavez, Winter Soldier, Angela
  • All Champions gain +5% Perfect Block Chance.


RECOMMENDED MASTERIES
Recovery:
  • Under the right conditions Wiccan can trigger many Regenerations, which can benefit quite a bit from this mastery.

Edit Jan 9th, 2023: Correction made, Neutralize Passive applied through Silence lasts 5 seconds, not 10.
Post edited by Kabam Jax on

Comments

  • RiptideRiptide Posts: 2,972 ★★★★★
    Swedeah bouta go crazy with that vision synergy 👀
  • GroundedWisdomGroundedWisdom Posts: 32,638 ★★★★★
    Love the Drag Bunch Synergy name. Lol.
  • MagrailothosMagrailothos Posts: 4,374 ★★★★★



    Concussion and Disorient

    When Wiccan is inflicted by Concussion or Disorient from a Science Champion one of his Spells is removed.


    Developer’s Note: While Concussed or Disoriented Wiccan cannot understand what he says and consequently he cannot maintain his Spells.

    This seems a little off. Disorient and Concussion aren't really abilities that many Science opponents have:
    Anti-Venom
    Joe Fixit
    Luke Cage
    Quake
    Wasp

    I doubt that Overseer's "Special Concussion" has the same effect (Mods - does it?)

    It's not exactly a huge weakness for Wiccan. Although it's more significant than America Chavez being susceptible to Wither debuffs, which only two champions in the game have access to. And Kitty Pryde's vulnerability to Cowardice (about 2 or 3 champs).

    Is it too soon to call this "vulnerability to something hardly anyone does" a minor trend?
  • TerrodawgTerrodawg Posts: 9
    Wiccan is fun stuff gotta love champions that always have something going on during fights that dosent overcomplicate.
  • YogimanYogiman Posts: 1
    Wiccan is amazing player !!
  • GrassKnucklesGrassKnuckles Posts: 1,895 ★★★★★
    He seems fine
  • SpideyFunkoSpideyFunko Posts: 20,611 ★★★★★



    Concussion and Disorient

    When Wiccan is inflicted by Concussion or Disorient from a Science Champion one of his Spells is removed.


    Developer’s Note: While Concussed or Disoriented Wiccan cannot understand what he says and consequently he cannot maintain his Spells.

    This seems a little off. Disorient and Concussion aren't really abilities that many Science opponents have:
    Anti-Venom
    Joe Fixit
    Luke Cage
    Quake
    Wasp

    I doubt that Overseer's "Special Concussion" has the same effect (Mods - does it?)

    It's not exactly a huge weakness for Wiccan. Although it's more significant than America Chavez being susceptible to Wither debuffs, which only two champions in the game have access to. And Kitty Pryde's vulnerability to Cowardice (about 2 or 3 champs).

    Is it too soon to call this "vulnerability to something hardly anyone does" a minor trend?
    It’s true that not many science champs have them but other characters in other classes can place them as well (for example, Night Thrasher can place disorient on the opponent)
  • RickyG_ChicagoRickyG_Chicago Posts: 25
    Slight correction: When Billy went by "Asgardian" he was in the YOUNG Avengers, not the "New" Avengers.
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