Are War Machine's Prefights bugged?
Magrailothos
Member Posts: 5,973 ★★★★★
Hi guys.
TL:DR - Tech attackers don't seem to get the right Attack boost from War Machines Prefight abilities.
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First off: not the important stuff like the Cleanse charges, and the Energy Resistance. Those seem to be working fine, as far as I can tell.
But a bit of testing in RoL against Winter Soldier confirmed that the Attack boost they're also supposed to give isn't up to par.
War Machine's Spotlight states that any prefight grants the attacker +10% attack. The Skirmish prefight grants an (additional) Attack boost, dependent on how high your Armour is:
Well, I've tried WM with a variety of Tech champions; avoiding any who proc Armour as it causes varying Armour rating; or champs like Guilly2099 or Star Lord, who gain Attack with their combo. And the Attack boost just isn't as good as it should be. This chart shows the results, in order of how high the Champions Armour is:
I tried comparing the +10% Attack you should get from a Support or Fortify prefight (both had the same effect) with a synergy-based +10% Attack rating from adding a 3* Ant-Man + Yellowjacket to the team. The synergy granted the expected benefit; but the Support/Fortify Prefights (yellow box) didn't. Oddly, the Prefight benefits seemed to be better for champions with higher armour - which is only supposed to be the case with the Skirmish prefight. Some of the champions were only getting +4-5% Attack from something that is supposed to give them a +10% boost.
The Skirmish prefight (blue box) does give a higher boost, and it clearly scales (non-linearly) with Armour; but even that Prefight only generated over +10% Attack for a few Tech champions with a base Armour of >1000. War Machine himself has one of the highest base armours in the game, so his Prefights work really well for him - it's just a shame that they seem less good for others.
Are other people seeing this? And do you have any other explanation? If not, could the Kabam Bugs team please take a look?
TL:DR - Tech attackers don't seem to get the right Attack boost from War Machines Prefight abilities.
-------------------------------------
First off: not the important stuff like the Cleanse charges, and the Energy Resistance. Those seem to be working fine, as far as I can tell.
But a bit of testing in RoL against Winter Soldier confirmed that the Attack boost they're also supposed to give isn't up to par.
War Machine's Spotlight states that any prefight grants the attacker +10% attack. The Skirmish prefight grants an (additional) Attack boost, dependent on how high your Armour is:
Well, I've tried WM with a variety of Tech champions; avoiding any who proc Armour as it causes varying Armour rating; or champs like Guilly2099 or Star Lord, who gain Attack with their combo. And the Attack boost just isn't as good as it should be. This chart shows the results, in order of how high the Champions Armour is:
I tried comparing the +10% Attack you should get from a Support or Fortify prefight (both had the same effect) with a synergy-based +10% Attack rating from adding a 3* Ant-Man + Yellowjacket to the team. The synergy granted the expected benefit; but the Support/Fortify Prefights (yellow box) didn't. Oddly, the Prefight benefits seemed to be better for champions with higher armour - which is only supposed to be the case with the Skirmish prefight. Some of the champions were only getting +4-5% Attack from something that is supposed to give them a +10% boost.
The Skirmish prefight (blue box) does give a higher boost, and it clearly scales (non-linearly) with Armour; but even that Prefight only generated over +10% Attack for a few Tech champions with a base Armour of >1000. War Machine himself has one of the highest base armours in the game, so his Prefights work really well for him - it's just a shame that they seem less good for others.
Are other people seeing this? And do you have any other explanation? If not, could the Kabam Bugs team please take a look?
8
Comments
Okay, let's formalise this:
Forum Bug Report
Device and Version: Xiaomi Mi Lite 5G
Software: MIUI Global 13.0.3
Device Operating System: Android 12.SKQ1.211006.001
Android Security update: 2022-05-01
Mobile Carrier: Vodafone
Cellular or WiFi: This issue happens both when you are using cellular data, or WiFi.
Game Version Installed: 36.0.1
Game Mode: In which game mode did the error occur? Definitely occurs in Story Quests, and Event Quests. Can't apply Prefights in Arena. Haven't tested in Alliance Quest or Alliance War.
Champions Affected: See initial content (above) for full details
Active Boosts: none active
Description of the Issue: Please See initial content (above).
Screenshot or Video: Please see initial content (above) .
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If any of the mods happens to check this comment, it would be much appreciated to know that this is on the team's radar. I'm not expecting any promises of a quick fix; but an eventual fix would be nice...
What is also interesting (and not to sidetrack your thread), but a 5* 5/65 Warlock's light attack per AuntMai should be at 587, and Mediums at 915. Without any boost or synergy, my Warlock had light attacks at 494 and medium attacks at 770. My mastery set up only adds attack of at least 6.4%. I'm not sure, maybe a separate bug for Warlock too?
I've double-checked, and the benefits of East Machine's Prefights are still substantially lower than they should be.
Please could this be looked into?
Checked again today:
Punisher-2099 Vs Winter Soldier in RoL
Damage for non-critical medium attacks:
Standard = 1158
With WM Support prefight = 1203 (+3.8%)
With WM Skirmish prefight = 1254 (+8.3%)
With +10% Attack Synergy (2*AM, 3*YJ) = 1271 (+9.8%)
Checked again today:
The values for Punisher-2099 are as noted in the post immediately above.
I've also gone through again with a 5/65 Warlock Vs Winter Soldier in RoL. Warlock seems to benefit slightly more than P2099, probably because he has a higher armour rating. They're still the same values as I was getting in my original post at the top.
Damage for non-critical medium attacks:
Standard = 735
With WM Support prefight = 780 (+6.1%)
With WM Skirmish prefight = 823 (+11.2%)
It would be nice if this got any kind of response, or showed up on the Trello...
(My R3, 6*, multiple dupe war machine has no bearing on this... I promise...)
Interestingly, whilst it's an underpowered ability if you're trying to use War Machine with 6* or 7* champions, it becomes wildly overpowered if you use it with 2* champions: https://forums.playcontestofchampions.com/en/discussion/342023/war-machines-prefights-are-absurdly-powerful-if-youre-a-2-champion#latest
Anyway, wanted to try my best to get this one onto the 'fix list'. Thanks.