**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Are Alliances now Obsolete?
Capricious
Posts: 215 ★★
Comments
I'm TB with one rank 4 by the way
Additionally the gifting event was a couple weeks long out of an entire year, this has no impact on the other 50 weeks of the year. Also, we don't know what's replacing it yet, but I think it's safe to say Kabam thinks it can substitute the massive income they get from gifting or they wouldn't be doing this.
Meaning, don't automatically think there won't be something that rewards alliances as alliances mates pushing each other to spend for rewards is what made kabam a fortune during gifting.
I'd rather slog through both of these events than mindlessly press buttons in arena over and over. It's all mindless button pressing, but arena is basically a conveyor belt of checking that one screw to make sure it's in their tight. That is more painful than AQ+AW combined and multiplied by 10.
However, I am having this increasing feeling of doing a lot of grind for very little reward. Especially as a leader, where you have to wrangle a lot of stuff beside just showing up on time - it's just exhausting. The one thing that has kept me going in my alliance all these years (aside from the awesome people there, of course) has been that glory was always this premium currency that you simply couldn't get anywhere else. If you didn't play AQ, you were losing out on so many resources to improve your progression. But now, glory is a shadow of its former self. It buys hardly anything worthwhile, in any worthwhile quantities.
Even if they buffed up the store significantly, the problem with all of these new avenues of resources is that my gold has nosedived as of late. I don't really care if the glory store bumps up the resources it rewards me, if I can't actually put those resources to good use. As it is now, I'd be giddy if I could just burn all of my glory on a sizeable amount of gold each week and then buy the catalysts from the other store. That's....probably not how things are supposed to be.
With the introduction of catalysts that can be brought with units it devalued the most important reason to stay on alliance ie glory.
Shards, gold, rankup materials, all can be obtained in fair amount playing solo now without the hassle of everday aq and aw. The most important reason people has tp stay in alliance was glory which being nerfed of its value with catalysts for unit system.
A solo player doing eq, arena, and upcoming battleground is much better than staying in an alliance, and this comes from a leader.
If I’m earning more loyalty and glory without spending it on items then I’m earning way more then a player that isn’t in an alliance because they don’t even get glory or loyalty. So spend some cash on offers, finish P3 ranking or higher, finish top 45 in aq, buy rank up materials from glory and loyalty…sure solo players can earn a lot on their own but it will be less then a competitive player in an competitive alliance. It’s not even close, it’ll be a slow gain as a solo player.
Interesting, because this is a persistent dichotomy. Whenever there is a range of rewards, alliance quest, alliance war, even monthly EQ, it always seems to be the case that below a certain point the rewards are too small to matter, and above a certain point the effort is too high to be worth the rewards, and these ranges almost always overlap. Which would imply that no content is worth the rewards contained within it.
And yet by definition everyone is for the most part doing content that is worth the rewards. By definition, because the operative definition of reward worth involves seeing if players are willing to do the content given those rewards. Some people might be doing some content irrespective of the rewards, like content creators who do it for a living, but the majority of content in a progression game is done for the progress conferred: i.e. the rewards.
There's probably a masters thesis in there somewhere.