I’m sorry but ability accuracy reduction shouldn’t shut down mechanics that are meant to help you get through the fight.
I’m sorry but ability accuracy reduction shouldn’t shut down mechanics that are meant to help you get through the fight. Why not?Mechanics are neutral. They do what they do. It is up to the player to figure out how to make them for for the player, and if they don't do this properly then they get hit in the face by them.Mechanics are never there to universally help you. They are there to give you the opportunity to use them to help you. Healing is there to help you, until Spectre reverses it and kills you. Shock damage is there to help you defeat the defender, until you try to use it against another player's Silver Surfer and he starts healing from it. Buffs are beneficial effects, until you run into something that nullifies them off you and kills you with them. Ability accuracy reduction can help you turn stuff off, but you don't get to tell it which things to turn off. If ability accuracy reduction is not something that will benefit you in a particular fight, you're supposed to figure that out and decide to bring something that doesn't have AAR to the fight, not ask that the rules of the game be changed so you can bring a poor match up to a fight and have it magically work the way you want it to work.The reason why the game is more complex than two champions taking turns hitting each other with a stick is because thinking about how the game works is part of the game. The tappy tappy part is just the last step in wining a fight, the first step happens in the brain first, and the higher you progress in the game, the more important that step is.
I’m sorry but ability accuracy reduction shouldn’t shut down mechanics that are meant to help you get through the fight. Why not?Mechanics are neutral. They do what they do. It is up to the player to figure out how to make them for for the player, and if they don't do this properly then they get hit in the face by them.Mechanics are never there to universally help you. They are there to give you the opportunity to use them to help you. Healing is there to help you, until Spectre reverses it and kills you. Shock damage is there to help you defeat the defender, until you try to use it against another player's Silver Surfer and he starts healing from it. Buffs are beneficial effects, until you run into something that nullifies them off you and kills you with them. Ability accuracy reduction can help you turn stuff off, but you don't get to tell it which things to turn off. If ability accuracy reduction is not something that will benefit you in a particular fight, you're supposed to figure that out and decide to bring something that doesn't have AAR to the fight, not ask that the rules of the game be changed so you can bring a poor match up to a fight and have it magically work the way you want it to work.The reason why the game is more complex than two champions taking turns hitting each other with a stick is because thinking about how the game works is part of the game. The tappy tappy part is just the last step in wining a fight, the first step happens in the brain first, and the higher you progress in the game, the more important that step is. IIRC when they were doing strikers last time (or maybe it was somewhere else) they added some parts of multi part abilities that would trigger when actions were taken against the opponent even if AAR prevented other things. They have shown they both have the ability to allow things to activate for us even when AAR is in play as well as showing that they think some things should not be affected by AAR so I am not sure that it is unreasonable to want that to apply to all of the beneficial node effects for us that are prevented by AAR. I really don't understand why the special node effects need to be applied to the enemy to then be triggered on us instead of just giving us the conditional effect in the fight since us using AAR on an opponent is supposed to effect them and not us. I don't know if the coding to apply an effect directly on us absent using a boost or something is something they haven't created and would be too difficult for them to do but it seems strange if they couldn't do that.
I’m sorry but ability accuracy reduction shouldn’t shut down mechanics that are meant to help you get through the fight. Why not?Mechanics are neutral. They do what they do. It is up to the player to figure out how to make them for for the player, and if they don't do this properly then they get hit in the face by them.Mechanics are never there to universally help you. They are there to give you the opportunity to use them to help you. Healing is there to help you, until Spectre reverses it and kills you. Shock damage is there to help you defeat the defender, until you try to use it against another player's Silver Surfer and he starts healing from it. Buffs are beneficial effects, until you run into something that nullifies them off you and kills you with them. Ability accuracy reduction can help you turn stuff off, but you don't get to tell it which things to turn off. If ability accuracy reduction is not something that will benefit you in a particular fight, you're supposed to figure that out and decide to bring something that doesn't have AAR to the fight, not ask that the rules of the game be changed so you can bring a poor match up to a fight and have it magically work the way you want it to work.The reason why the game is more complex than two champions taking turns hitting each other with a stick is because thinking about how the game works is part of the game. The tappy tappy part is just the last step in wining a fight, the first step happens in the brain first, and the higher you progress in the game, the more important that step is. IIRC when they were doing strikers last time (or maybe it was somewhere else) they added some parts of multi part abilities that would trigger when actions were taken against the opponent even if AAR prevented other things. They have shown they both have the ability to allow things to activate for us even when AAR is in play as well as showing that they think some things should not be affected by AAR so I am not sure that it is unreasonable to want that to apply to all of the beneficial node effects for us that are prevented by AAR. I really don't understand why the special node effects need to be applied to the enemy to then be triggered on us instead of just giving us the conditional effect in the fight since us using AAR on an opponent is supposed to effect them and not us. I don't know if the coding to apply an effect directly on us absent using a boost or something is something they haven't created and would be too difficult for them to do but it seems strange if they couldn't do that. I never said the developers couldn't do it. I said players shouldn't expect the developers to do it.Node effects are not "applied" to the defender and then "applied" to us. All abilities, and that includes nodes, have an originator. All effects have a target. Node abilities generally are designed with the defender as the source, and some of the effects of nodes have the defender as the target and some have the attacker as the target."Beneficial node effects" are subjective. There are effects that benefit some champions and not others. Who is going to decide which node benefits are "supposed to" benefit the player and which are not, and which champions will thus benefit from those node effects and which are not? You?If we're just going to pick and choose which things we want to function and which we can just decide to not function just because, why bother playing the game? Why not just decide you win all the fights, the end. That death mechanic? I don't like that one when it affects me. I don't mind when it affects the defender.
I dont agree with your AAR backfiring on this node cause you already lose out on gaining power normally from matador. To take take away the power your supposed to gain from their SPs because of AAR feels like double the penalty. It feels like getting cheated.
I dont agree with your AAR backfiring on this node cause you already lose out on gaining power normally from matador. To take take away the power your supposed to gain from their SPs because of AAR feels like double the penalty. It feels like getting cheated. but you chose to "Reduce" the Matador node's AA along with the other nodes. Yes, you are getting penalized in this case but you also gain an advantage because other nodes are also failing. And you should make that decision should you bring AAR and sacrifice your ability to gain power but make other parts of the fight easier or find another way to counter the nodes While your point is somewhat valid the problem for me is the fact the AAR only half shuts down the matador effect. If it is shuttting it down to prevent me from getting power on defenders SP activation why doesnt the same shut down allow me to gain power through regular attacks. This should work both ways in my opinion
I dont agree with your AAR backfiring on this node cause you already lose out on gaining power normally from matador. To take take away the power your supposed to gain from their SPs because of AAR feels like double the penalty. It feels like getting cheated. but you chose to "Reduce" the Matador node's AA along with the other nodes. Yes, you are getting penalized in this case but you also gain an advantage because other nodes are also failing. And you should make that decision should you bring AAR and sacrifice your ability to gain power but make other parts of the fight easier or find another way to counter the nodes
AAR always affected these nodes. Just like Slow affects Fight or Flight on both champs. AAR is a fouble edged sword and it's fine Is it double edged? It only shuts down matador's ability to give you power through defender SP activation. It doesnt stop matador's ability to prevent you from gaining power from regular attacks. Why doesnt it work both ways?
AAR always affected these nodes. Just like Slow affects Fight or Flight on both champs. AAR is a fouble edged sword and it's fine
🧀🧀🧀Do the doom cheese dance, bebe
Cry harder, I had to use Mags to one shot. You can do it with an AA Sounds like you are the one who is crying. And you didnt have to use anybody. Just because you chose to do it a certain way doesn't mean anything.I did it with Domino, Venom, and Doom to hit all the objectives. That's not the point. This thread is about the questionable interaction of matador node, AAR, and how AAR only partially affects the node.
Cry harder, I had to use Mags to one shot. You can do it with an AA
Cry harder, I had to use Mags to one shot. You can do it with an AA Sounds like you are the one who is crying. And you didnt have to use anybody. Just because you chose to do it a certain way doesn't mean anything.I did it with Domino, Venom, and Doom to hit all the objectives. That's not the point. This thread is about the questionable interaction of matador node, AAR, and how AAR only partially affects the node. Actually, the thread came about because OP didn’t want to deal with Kraven becoming slightly inconvenient because of AAR. Can you read? You mean like AAR and matador on Kraven? Clearly i can read better than you.Now go back to crying about using Mags which got you a whole 0 objectives accomplished
Cry harder, I had to use Mags to one shot. You can do it with an AA Sounds like you are the one who is crying. And you didnt have to use anybody. Just because you chose to do it a certain way doesn't mean anything.I did it with Domino, Venom, and Doom to hit all the objectives. That's not the point. This thread is about the questionable interaction of matador node, AAR, and how AAR only partially affects the node. Actually, the thread came about because OP didn’t want to deal with Kraven becoming slightly inconvenient because of AAR. Can you read?