Quality of Life Mastery

xNooBxMaster69xxNooBxMaster69x Member Posts: 15
edited September 2022 in Suggestions and Requests
I have noticed that lately kabam is implementing some nice quality of life changes, all of those were pretty welcome but imo what we need the most is a second panel so we can freely choose between two mastery set-ups. I don't think an overhaul or anything drastic that would take a lot of resources to implement is needed, we can have the exact same talents and get the new option that will come with battlegrounds on the other types of content too. All that is really needed is a second layout to switch between suicide masteries and non-suicide masteries on the mastery menu. It feels very unnecessary that we can already change masteries any time if we pay the units.
Post edited by Kabam Valkyrie on

Comments

  • CoppinCoppin Member Posts: 2,601 ★★★★★
    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.
  • TrapKill66TrapKill66 Member Posts: 97
    Switching between 2 setups sounds good, I don't change up much, I tend to choose rank ups based on my mastery setup due to the repeated cost of changing, but a second mastery set, with the relevant costs included, is a realistic request.

    Sounds good to me.

    TrapKill :)
  • xNooBxMaster69xxNooBxMaster69x Member Posts: 15
    Coppin said:

    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.

    it shouldn't though, if you have played any mmo for example that have talent trees all moved past paying to change your masteries/talents, the only reason for that to exist is for kabam to force players to buy unit and nothing else. that's such an antiquated form of gameplay and kabam is making money from many other sources, the masteries being free wouldn't hurt them and it will only make the game better
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    Coppin said:

    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.

    it shouldn't though, if you have played any mmo for example that have talent trees all moved past paying to change your masteries/talents, the only reason for that to exist is for kabam to force players to buy unit and nothing else. that's such an antiquated form of gameplay and kabam is making money from many other sources, the masteries being free wouldn't hurt them and it will only make the game better
    I've played lots of MMOs. Free respec is something that only happened in any of the games I've played when the thing being respeced no longer matters in the game itself. If the current common practice is for respec to be free as a baseline, the current generation of MMO developers simply lost their minds since I've been active in the scene.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    Coppin said:

    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.

    it shouldn't though, if you have played any mmo for example that have talent trees all moved past paying to change your masteries/talents, the only reason for that to exist is for kabam to force players to buy unit and nothing else. that's such an antiquated form of gameplay and kabam is making money from many other sources, the masteries being free wouldn't hurt them and it will only make the game better
    Unless something changed in World of Warcraft (I’ve not played for a few years now) you still have to pay for an item to respec while you’re not in a city. You can’t just switch your talents while you’re in the middle of a dungeon or raid, or in the open world for that matter, without the use of the item. Hell even in their classic servers you have to not only pay a hefty price to unlock dual specialisations that let you choose between 2 sets of talent trees, you also have to then pay any time you want to change those talents on either of those trees, with the cost of retraining getting MORE expensive each time you do it.
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    I don't need free respec but it would be nice to be able to have an independent mastery setup for AW Defense. Even if it was not AW specific but just 1 Attacker and 1 Defender Mastery setups across all game modes
  • xNooBxMaster69xxNooBxMaster69x Member Posts: 15
    DNA3000 said:

    I have noticed that lately kabam is implementing some nice quality of life changes, all of those were pretty welcome but imo what we need the most is a second panel so we can freely choose between two mastery set-ups. I don't think an overhaul or anything drastic that would take a lot of resources to implement is needed, we can have the exact same talents and get the new option that will come with battlegrounds on the other types of content too. All that is really needed is a second layout to switch between suicide masteries and non-suicide masteries on the mastery menu. It feels very unnecessary that we can already change masteries any time if we pay the units.

    There's a reason you have to pay: the cost is not incidental. You have to pay because the point is players should not be free to choose whatever mastery set up they want whenever they want without cost. That means there's no need to make choices: you can choose whatever masteries you want and use any and all of them at different times. You're supposed to choose your mastery set up, weigh pros and cons, and then live with those choices. The cost to change masteries is not going to go away.

    In the early beta for Battlegrounds, I made the case that while all of the above is true, the choice of mastery set up was fundamentally different for Battlegrounds fights than for most of the rest of the game, because BG fights were fundamentally different. They were not win or lose, they were being scored on criteria that did not exist anywhere else. And the intent was for the scoring to change either in literal points or in the meta via nodes to keep the game mode fresh. The combination of wanting BG to be a game mode where players could just jump in and out at will (unlike, say, Alliance War that follows a specific and slow schedule), changing combat meta, and fundamentally different combat scoring made mastery set ups sufficiently different that players should be allowed to make an independent choice of masteries for BG itself, separate from their choice to set masteries elsewhere in the game. This preserves the need for masteries to involve real choices that the player had to live with, or pay to change, while acknowledging that the choice of masteries for BG and the choice of masteries for the rest of the game were fundamentally different choices that would benefit the game if players were allowed to make independently.

    The way masteries work with decks in Battlegrounds implies the devs seem to agree with this logic, as there were two main schools of thought on multiple mastery options. The first was mastery presets, where players could simply switch their mastery set up between different pre-saved configurations. This was the main option that was discussed by players. And then there was mastery profiles, where different game modes would be assigned different masteries. I was the main proponent of that option, because it preserves the need for players to make choices with consequences (most versions of mastery presets eliminate the consequences of making one choice or the other). Battlegrounds seems to be most like mastery profiles than mastery presets, almost certainly because of this distinction.

    Now that modal mastery profiles exist (or will soon exist), I think the game should consider adding additional modal mastery setups for Alliance War Defense, and Arena (that's basically where the origin of the idea comes from, long before Battlegrounds was a thing). Now that the tech exists, I'm hoping this will be an easier sell.
    the only reason is to force to buy
    DNA3000 said:

    Coppin said:

    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.

    it shouldn't though, if you have played any mmo for example that have talent trees all moved past paying to change your masteries/talents, the only reason for that to exist is for kabam to force players to buy unit and nothing else. that's such an antiquated form of gameplay and kabam is making money from many other sources, the masteries being free wouldn't hurt them and it will only make the game better
    I've played lots of MMOs. Free respec is something that only happened in any of the games I've played when the thing being respeced no longer matters in the game itself. If the current common practice is for respec to be free as a baseline, the current generation of MMO developers simply lost their minds since I've been active in the scene.
    im sorry but you have no idea what you are talking about, you haven't played any mmos, the free respec is part of ff14, gw2, wow...these are a few examples from the biggest mmos around, i think the mmos u play are on mobile mate and they follow the same moronic practices as kabam to squeeze every last penny.
  • xNooBxMaster69xxNooBxMaster69x Member Posts: 15
    ItsDamien said:

    Coppin said:

    I agree on 2 sets of masteries, but switching back and foward would probably have the cost in gold and units...
    It would just save time, they wouldnt do it for free.

    it shouldn't though, if you have played any mmo for example that have talent trees all moved past paying to change your masteries/talents, the only reason for that to exist is for kabam to force players to buy unit and nothing else. that's such an antiquated form of gameplay and kabam is making money from many other sources, the masteries being free wouldn't hurt them and it will only make the game better
    Unless something changed in World of Warcraft (I’ve not played for a few years now) you still have to pay for an item to respec while you’re not in a city. You can’t just switch your talents while you’re in the middle of a dungeon or raid, or in the open world for that matter, without the use of the item. Hell even in their classic servers you have to not only pay a hefty price to unlock dual specializations that let you choose between 2 sets of talent trees, you also have to then pay any time you want to change those talents on either of those trees, with the cost of retraining getting MORE expensive each time you do it.
    you haven't played for a decade then. u can switch in any rested area for free, i'm not necessarily saying that u should switch everywhere at all times though, u can choose a spec before you start a specific content in the character select. the point is it shouldn't cost units
  • xNooBxMaster69xxNooBxMaster69x Member Posts: 15
    K00shMaan said:

    I don't need free respec but it would be nice to be able to have an independent mastery setup for AW Defense. Even if it was not AW specific but just 1 Attacker and 1 Defender Mastery setups across all game modes

    imo the best way to do it is to be able to make a few setups, even two would realistically be enough and before u start a piece of content at the character select you can also have a mastery loadout to select. pretty simple, easy to implement and removes the unnecessary unit cost
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