Few questions on Battlegrounds announcement
Very excited for this, one of the best things MCOC has ever added but I do have a few questions/concerns. Apologies if I missed it reading through
1. Will the global nodes be applied to friendly mode as well? If so, that's fine, I just quite like the idea of avoiding the meta of the week in a more casual environment.
2. Will the global nodes be applied to every champion? So, one of them is Bulwark, where the defender is immune to armour break and goes indestructible when losing 5% of their health. Originally in war, this was limited to only metal defenders, but I've heard some YTers talking about it being applied to everyone. Same with flow (power flood when hit with critical hits), and this one could be extra mean applied to Mangog, Chavez, Hyperion etc.
I have a slight worry we will end up with extremely narrow counter fights, and it will be less a challenge of skill and more a challenge of hope to god you get the right counter. That should of course be an element, but there are not enough non crit/ power control champions to realistically build a full roster from. Like take Peni parker on the evade global with a 10.5% chance to evade, how many evade countering Peni counters are there? Enough to regularly pull from a random draft? I worry that BGs will end up being who gets lucky and gets the closest to a decent counter.
3. "Fight Time Remaining can act as a tiebreaker in the event that those two are identical between both Summoners with a possible 15,000 points awarded." I say this in a light-hearted way, but please, please stop using the word tie breaker when it is not a tie breaker. Unless something has changed, Attacker Health, Defender Health and Time Remaining are 3 parts of scoring. One of them cannot be a tie breaker unless it is only ever counted when the other two are tied - in which case the 3rd is used to break the tie. If time remaining is always used as a way to get points, then it is simply one of the scoring metrics, and therefore time remaining itself can actually cause a tie. Yes, time remaining breaks the tie when both yours and your opponent's attacker health + defender health points are the same, but equally, attacker health breaks the tie when both yours and your opponent's time remaining + defender health points are the same - that's how having 3 points scoring metrics works.
4. What are the rewards for levelling up a division? Is it more of the currency to use in BGs store, or items/shards? It mentions Elder's marks, but I didn't know if that was the only part of the rewards.
Appreciate any insight into it, and if anyone noticed an answer to my questions please share.