8.1.3 Psycho Man

dukedevill4412dukedevill4412 Member Posts: 187
edited September 2022 in Strategy and Tips
So I was exploring 8.1.3 just now and took the antagonist line with a team of Mags, Apoc, Cable, Kitty Pryde, and AA (all 6*s). I got to the boss section and decided that since I got mags, I would go ahead and knock out the Psycho Man fight. I switch Kitty with my 5* Mags for safety. I made the 6* mags a horseman and started the fight. With my 6* Mags as a horseman, Psycho Man never bcame magnetized. But When I went in with my 5* Mags without being a horseman, the fight went smoothly. Is there an interaction on the node I missed, something about being a horseman that effects Mags abilities, or has anyone had this happen?
Post edited by Kabam Porthos on

Comments

  • dukedevill4412dukedevill4412 Member Posts: 187
    Yea I went straight for parry heavy. Could be the issue but the map in explored now so I doubt I'll run more tests to find out. Thanks though man
  • SpideyFunkoSpideyFunko Member Posts: 21,941 ★★★★★

    Yea I went straight for parry heavy. Could be the issue but the map in explored now so I doubt I'll run more tests to find out. Thanks though man

    it most definitely was, it happens in any psycho man fight when you start with a party heavy
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