Tie in War...

MEŦAPħҰSMEŦAPħҰS Member Posts: 340 ★★
edited November 2017 in General Discussion
@Kabam Miike or any other mod. i dont remember reading anything about this. it is possible that i overlooked it.

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i find it kind of absurd that a tie results in a double negative that impacts both allies. at least make the war rating points nulled so neither ally gains/loses rating.

or....heres a thought, reward both allies and give both a gain. i know how yall like to switch content based on the player base's feelings. ;)

Comments

  • QwertyQwerty Member Posts: 636 ★★★
    edited November 2017
    in the case of a tie, defender diversity will serve as a tie brea... oh wait...
  • shchong2shchong2 Member Posts: 2,419 ★★★★
    Agree, it is like a kick in the nuts, after both side spending so much time & effort trying their best, only to realise all these didn't matter when tied, and all the time & effort earned them both penalized with negative result (although one is less with -49 but the other got penalized more with -84).

    Agree that in such a tie situation, even if Kabam doesn't want to reward +ve points, at very least shall give both side 0pts so there's no lose/no gain in rating (in case someone considers rewarding points to tied AW can become an exploit).
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian
    It probably isn't what you want to hear, but this is probably working as intended, if you consider what the point of the ratings reduction is. You might think it is a straight up penalty on the losing alliance, but it has a dual purpose. It is a form of penalty in the sense that it can knock you down a tier. But it is also intended to have a beneficial side effect in the long run: it causes your opponents to get weaker on average.

    Every time you win, you go up in rating and there are higher rewards associated with that but there is also the fact that you will face stronger enemies. In the long run, you can't really win more than half the time: if you do, you go up, and you face stronger opponents until you do finally face opponents as good as you, which by definition you can't win more than half the time against.

    When you don't win, you go down in rating and while there are lower rewards associated with that, you also face weaker opponents which should eventually cause you to win more often, again until you are winning about half the time. Consider the strange case of an alliance that just happens to be perfectly matched against their opponents and they draw every war. I know that can't really happen, but just for the sake of illustration. In such a situation, if their rating never changed they would face draw after draw, and never gain any rewards at all. With the current system, those draws will eventually force the situation to change: your rating goes down, you face weaker opponents, you start winning again.

    Basically, the system treats a draw as "not a win" and tries to match you against weaker opponents every time you don't win, and stronger opponents every time you do win, looking to auto-tune the match ups over time. I'm not saying its perfect or even works well, but that's what I think the intent is here. It is unfortunate that sometimes it generates this result.
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