1 Loyalty Revives have made Disconnecting more Punishing than getting KO'ed in Alliance War
K00shMaan
Member Posts: 1,289 ★★★★
So this just happened to me in War today and made me come to this realization. Luckily it's offseason so the outcome doesn't bother me, at least for today.
I took a fight with a champion today and at it's conclusion had about ~65% Health Remaining. I later on tried taking another fight with this champion and never connected to the fight. My penalty for this was to lose 1 Attack Bonus and half of my remaining health as has always been the case. I'm sure a lot of us have had that happen and this post isn't meant to whine about the servers.
The point of this post is that this outcome is now measurably worse than actually going into the fight and getting KO'ed. I was not awarded the opportunity to do any damage or even attempt to die and now (unless I heal) I have to go into the fight with less than 40% Health which has basically become the new default after reviving. Now it might just be me but I feel that I shouldn't be punished harder for an unintentional disconnect that I am for actually failing to win a fight. I understand that if there are no consequences people could intentionally disconnect but there is no incentive to do that if consequence is actually worse than dying which is basically the case now that the potency of revives has been increased.
Interested to see other opinions on the matter and if there should be a tweak to how the game interprets a disconnect, at least for AW specifically.
TL;DR: Disconnecting is a more punishing outcome that dying in AW if you enter a fight with less than 80% because of how easy it is to revive with 40% Health. Should this remain as is or be changed.
I took a fight with a champion today and at it's conclusion had about ~65% Health Remaining. I later on tried taking another fight with this champion and never connected to the fight. My penalty for this was to lose 1 Attack Bonus and half of my remaining health as has always been the case. I'm sure a lot of us have had that happen and this post isn't meant to whine about the servers.
The point of this post is that this outcome is now measurably worse than actually going into the fight and getting KO'ed. I was not awarded the opportunity to do any damage or even attempt to die and now (unless I heal) I have to go into the fight with less than 40% Health which has basically become the new default after reviving. Now it might just be me but I feel that I shouldn't be punished harder for an unintentional disconnect that I am for actually failing to win a fight. I understand that if there are no consequences people could intentionally disconnect but there is no incentive to do that if consequence is actually worse than dying which is basically the case now that the potency of revives has been increased.
Interested to see other opinions on the matter and if there should be a tweak to how the game interprets a disconnect, at least for AW specifically.
TL;DR: Disconnecting is a more punishing outcome that dying in AW if you enter a fight with less than 80% because of how easy it is to revive with 40% Health. Should this remain as is or be changed.
3
Comments
Lets say u had 60% at the start of the fight... U come back at 30 with 1 AB loss.. and u can't use the revive cause u r not dead...U will never get back to 40% without losing more ABs...
What kind of witchcraft math are u using to justify this post ..