This is a bit of a blurting out of my thoughts on the balance program and it's impact on the game, so if you don't want to read it all I'll do a little TL:DR at the end and you can make a joke about not reading it all/too long/being sorry it happened.
We have had a few months' worth of champions go through the cycle of tuning: Black Cat/Scorp untouched - great, both were amazing. Wong and Rintrah untouched - mostly great, Wong could have done with a couple changes but alright, I understand. Wiccan and Hulkling untouched - perfect, I thought Hulkling may have been the first victim of a tune down but glad to see he made it through, it's a great indication of where Kabama are hoping champs to end up. (I know Wiccan isn't technically untouched but what's getting changed is a broken loop, not good for the game or for him as a champ).
And now we come to Gorr and Valk. Valkyrie is amazing and I hope you all see how amazing she is in the coming months now more have her, she's going to be my next R4 100%. But Gorr is an interesting one, I believe he is the first objectively flawed champion to go through the tuning program. I have heard and understand arguments for Wong, but overall, he still has his place in longer content, even if he's not meant for end game rosters. I could understand either way if Wong got tuned up or left alone.
Gorr's rotation however, while good in RoL-type content, falls apart sometimes elsewhere, but he has a lot of great things in his kit and a lot of potential damage/utility. I was really excited to see how he was dealt with, and with the announcement this evening I'm really happy to see he's getting some attention to his flaws! Kabam have provided some great insight into how they judge if he's doing alright, it's not just a "well he does great in RoL, he's fine". They're looking all around the game to see where he's being used (or not).
When this balance program was announced, I was a little worried that it would be used more to bring good champions down, and not bad champions up. But after seeing Hulkling, Rintrah and Valkyrie pass through unscathed, and seeing someone like Gorr tuned up, it really makes me feel good about this balancing program.
With QS and Galan up next, while I'm not certain they will be untouched (I think Galan's damage may be tuned down or made a little less accessible, since he just dominates BG and War fights - and I say this with someone as an R4, he is kinda crazy), I do actually feel confident that they would be tuned down in a reasonable way; if they were to be tuned down at all. I'm not saying they necessarily should be, I think QS is fine because he needs some more ramp up and skilled play.
Galan, I could see an argument being made for a small tune down, I don't particularly feel strongly either way. But I suppose my point here, is that *if* he were to be tuned down, I think it would be reasonable. If Hulkling and Valk and Rintrah are deemed the level for good champions, Galan would still be crazy good after being taken to their level. His utility is fine, I just think getting access to 180k damage within 40 seconds is a little much. It basically means a guaranteed win in BGs round, so he's an instant ban for most. Like I said, if he was left as is, I could understand that. If he was tuned down a little, BGs would be a little fairer for those without Galan (and maybe mine would get banned less).
But in any case, this post isn't supposed to be too much about whether Galan should be tuned down or not, we can get to that next month when it's announced!
A last point I wanted to make is a bit more of an intangible one (from our end anyway). And if any mods do read this and feel like getting us some insight, I'd really appreciate it. But since the start of this program, one of my main points has been about the impact that this program simply being a thing has on the champion designers. We have often heard Kabam John or other designers talk about what their design process is knowing that Corvus is a champion they've released, or Herc, or Quake and other dominating champions like that. They've said (I believe), that sometimes they feel hesitant to go that little bit extra with a champions ability, because once it's out there, it's staying.
This game is uniquely fussy about nerfs, which I get, I'd hate to have a champion I invested in so much nerfed, even with RDTs. But because of that, I feel like it makes it hard to design a champion and put them out into the game because they may just break the meta in an unexpected way - and that could be bad. So as a result, they may not bump those numbers as high, or they may not add that extra ability they were debating. It's easier to put a champion out, only for them turn out a 6/10 and bump them up, than for them to turn out 11/10 and be unable to nerf due to backlash.
But the program I think changes that. Now, there is the option to create a champion and not worry too much about putting it out into the game because it's no longer set in stone! You could add the extra ability with the option to tune it down if it's more than you intended. You can bump those numbers up without fear of it being in the game forever, because if it's crazy high you can drop it down a little.
Instead of throwing a dart at the board and hoping for the best, the designers can walk up and move the dart closer to the bullseye if needed.
Overall, this is something I'm really interested in, to see if this process of designing has been improved by the knowledge and I guess safety of the program. All I have to go off right now is this theory, but also looking at the sort of champions being released from this year so far compared to last year.
2021 was obviously a banging year, but there were still some misses.

Now look at 2022, and just think about each champ there.

Even the worst have uses. The worst of 2021 was PsychoMan, Skrull. Kinda worthless champions but then look at 2022 - If the worst of the lot is someone like Misty Knight, Cap Britain and Sauron, who still have their fans who are R4ing them (and are probably pretty underrated), I think something is going right with the champion design. (Clearly, just bear in mind that the first 4 weren't under the balance program, and OS and CB were supposed to be, but it was delayed in the end for next month - but the design of them would have been with the intention of balancing)
My point is basically that I think the balancing program is overall a massive net positive to the game. Even if we did start getting some tune downs (because I know it's easy to say it's going well when we haven't had any yet). But I think firstly, Hulkling/Rintrah getting through shows that the target for where a champion can be without needing a tune down is very, very high. And secondly, if a champion is going to get tuned down, it would be for a good reason, and it would probably be only just enough of a change to get them in line with the top champs in the game. Not to mention, that all these changes are going through Betas, so there's even potential for change within there!
I think this program has been a massive success so far, I think it's been great for the game in terms of quality of champions (though obviously can't prove a counter factual of what would have happened without the program - unless any developers want to pop in and give insight about how the program changed their process!). It's also nice to see spare time dedicated to IMIW and Chavez type buffs, while we get bigger ones monthly (ish) for Juggs and Ant Man and Rocket etc.
Bring on more tune ups, and more amazing champions!
TL:DR
Balance program allows designers to make champs without worrying about them being OP in game, this means they can take risks and add a few more numbers or abilities safe in the knowledge they can tine down in future. Add in champions like Hulkling/Rintrah being the bar for what's reasonable in game, we know that amazing champs like that will be fine. Even if we see tune downs, I think it'll be a big positive for the game overall.