It makes to sense to lose a victory coin in victory track when the mode is full of cheaters. If you ever beat me I’ve reported you
So not only are you a big enough jerk to be reporting legitimate players too, but you’re actively loading Kabam with false reports that they now have to fish through to find the real cheaters? And you want the cheaters gone? Yeah, that can only hurt the process. What a way to champion progress…
People like you are the reason why Kabam delays to take action against actual cheaters they have to skim through and do detailed investigation before taking action
Wait, your reporting anyone who ever beats you even if it's a legitimate and fair loss? Either your so entitled it's sad or your that delusional about your own skills. Either way, my God man.
Why should I have to waste days trying to get through victory track and y’all know I’m not the only one who gets salty at a BS loss and boom all my progress gone. It’s not fair
1. This post made me snort. 2. You dislike cheaters, but you're the reason Kabam can't fix it faster. 3. Did you expect to win every VT match? What if, and hear me out here, you simply were outgunned or outskilled? Better to accept defeat than cry cheater.....
Thank you to everyone who said it already and, honestly, very respectfully (good for you Summoners!)
But I feel it bears repeating...
Do not report players just because you lose... this slows the manual process of combing through reports to eliminate actual cheaters from the game.
This is a circumstance where we all can't be upset with the length of time it takes to comb through and eliminate cheaters before releasing rewards... but at the same time directly contribute to lengthening that process.
Battlegrounds is a competitive, head to head game mode. I understand it's drastically different to all of MCOC's other game modes where your end result is usually a win, no matter what. Struggling with story content? You can always grind, bulk up, use more items and push through that barrier. But the very nature of BG is that you will lose matches.
Yes, it doesn't feel good to lose to a modder, it's something we're working on, but I hope Summoners aren't hindering the process of attempting to remove those modders because they don't like to lose.
This topic is hilarious and awful all at once. With that said,
1) double the number of medals required to progress through each tier
2) award two medals for a win
3) remove one medal for a loss.
First, OP don't report people who aren't actually very obviously cheating. No no no no no. No.
Second, I've suggested something similar but perhaps more directly targeting the trophy-loss psychological hammer. Instead of trophies being awarded binarily, I would do something like this:
If you win 2-0, you get two points (trophies). If you win 2-1, you get one point. If you lose 1-2, you stay even. If you lose 0-2, you lose one point.
This would almost certainly require increasing the number of trophies required to advance track, but probably less than double. Even if you find yourself in a match where you think you're going to lose, there would still be a strong incentive to try to snag at least one win to prevent going backwards, and I think it would soften the blow of losing trophies if it happened less often and there was a way to try to salvage a match.
Thank you to everyone who said it already and, honestly, very respectfully (good for you Summoners!)
But I feel it bears repeating...
Do not report players just because you lose... this slows the manual process of combing through reports to eliminate actual cheaters from the game.
This is a circumstance where we all can't be upset with the length of time it takes to comb through and eliminate cheaters before releasing rewards... but at the same time directly contribute to lengthening that process.
Battlegrounds is a competitive, head to head game mode. I understand it's drastically different to all of MCOC's other game modes where you're end result is usually a win, no matter what. Struggling with story content? You can always grind, bulk up, use more items and push through that barrier. But the very nature of BG is that you will lose matches.
Yes, it doesn't feel good to lose to a modder, it's something we're working on, but I hope Summoners aren't hindering the process of attempting to remove those modders because they don't like to lose.
Thank you to everyone who said it already and, honestly, very respectfully (good for you Summoners!)
But I feel it bears repeating...
Do not report players just because you lose... this slows the manual process of combing through reports to eliminate actual cheaters from the game.
This is a circumstance where we all can't be upset with the length of time it takes to comb through and eliminate cheaters before releasing rewards... but at the same time directly contribute to lengthening that process.
Battlegrounds is a competitive, head to head game mode. I understand it's drastically different to all of MCOC's other game modes where you're end result is usually a win, no matter what. Struggling with story content? You can always grind, bulk up, use more items and push through that barrier. But the very nature of BG is that you will lose matches.
Yes, it doesn't feel good to lose to a modder, it's something we're working on, but I hope Summoners aren't hindering the process of attempting to remove those modders because they don't like to lose.
This topic is hilarious and awful all at once. With that said,
1) double the number of medals required to progress through each tier
2) award two medals for a win
3) remove one medal for a loss.
First, OP don't report people who aren't actually very obviously cheating. No no no no no. No.
Second, I've suggested something similar but perhaps more directly targeting the trophy-loss psychological hammer. Instead of trophies being awarded binarily, I would do something like this:
If you win 2-0, you get two points (trophies). If you win 2-1, you get one point. If you lose 1-2, you stay even. If you lose 0-2, you lose one point.
This would almost certainly require increasing the number of trophies required to advance track, but probably less than double. Even if you find yourself in a match where you think you're going to lose, there would still be a strong incentive to try to snag at least one win to prevent going backwards, and I think it would soften the blow of losing trophies if it happened less often and there was a way to try to salvage a match.
This is a good suggestion and something I hope Kabam will implement. Right now, a loss in the victory track especially in the later ranks just feels so punishing.
This topic is hilarious and awful all at once. With that said,
1) double the number of medals required to progress through each tier
2) award two medals for a win
3) remove one medal for a loss.
First, OP don't report people who aren't actually very obviously cheating. No no no no no. No.
Second, I've suggested something similar but perhaps more directly targeting the trophy-loss psychological hammer. Instead of trophies being awarded binarily, I would do something like this:
If you win 2-0, you get two points (trophies). If you win 2-1, you get one point. If you lose 1-2, you stay even. If you lose 0-2, you lose one point.
This would almost certainly require increasing the number of trophies required to advance track, but probably less than double. Even if you find yourself in a match where you think you're going to lose, there would still be a strong incentive to try to snag at least one win to prevent going backwards, and I think it would soften the blow of losing trophies if it happened less often and there was a way to try to salvage a match.
This is a fantastic suggestion and one that I hope gets looked at seriously. It would soften the blow of running into a modder or other sandbagger and losing hard-fought effort.
This has got to be up there with the daftest posts I've seen for a while.
I'd be curious to know if there's going to be a further examination of the structure of BGs, which could potentially make facing modders a little bit less punishing.
Comments
1) double the number of medals required to progress through each tier
2) award two medals for a win
3) remove one medal for a loss.
2. You dislike cheaters, but you're the reason Kabam can't fix it faster.
3. Did you expect to win every VT match? What if, and hear me out here, you simply were outgunned or outskilled? Better to accept defeat than cry cheater..... BS loss meaning against cheaters, or BS loss meaning the ones you can't admit defeat at? There's a difference
But I feel it bears repeating...
Do not report players just because you lose... this slows the manual process of combing through reports to eliminate actual cheaters from the game.
This is a circumstance where we all can't be upset with the length of time it takes to comb through and eliminate cheaters before releasing rewards... but at the same time directly contribute to lengthening that process.
Battlegrounds is a competitive, head to head game mode. I understand it's drastically different to all of MCOC's other game modes where your end result is usually a win, no matter what. Struggling with story content? You can always grind, bulk up, use more items and push through that barrier. But the very nature of BG is that you will lose matches.
Yes, it doesn't feel good to lose to a modder, it's something we're working on, but I hope Summoners aren't hindering the process of attempting to remove those modders because they don't like to lose.
Second, I've suggested something similar but perhaps more directly targeting the trophy-loss psychological hammer. Instead of trophies being awarded binarily, I would do something like this:
If you win 2-0, you get two points (trophies).
If you win 2-1, you get one point.
If you lose 1-2, you stay even.
If you lose 0-2, you lose one point.
This would almost certainly require increasing the number of trophies required to advance track, but probably less than double. Even if you find yourself in a match where you think you're going to lose, there would still be a strong incentive to try to snag at least one win to prevent going backwards, and I think it would soften the blow of losing trophies if it happened less often and there was a way to try to salvage a match.
But I’ve seen funnier.
So you lost again.
I'd be curious to know if there's going to be a further examination of the structure of BGs, which could potentially make facing modders a little bit less punishing.