**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Taunt wtf

Taunt's main thing is to reduce the opponent's attack, and increase the chance that your opponent throws a special. Here's why I don't like it.
In most of the matchups I've used Taunt champs in, I've barely noticed the attack decrease coming froom it. (And I've never noticed its effect on me.)
The AI has been acting - how shall I put this? - a little strange lately. I've got to walk forward/dex for about 20 seconds now to bait an sp1. With Taunt I barely notice the difference. But as soon as the AI gets to 3 bars, you better believe you're about to get smacked, Taunt or no.
There's a similar debuff called infuriate that I think only Hercules and Mantis have as playable characters, which is much better since it does oaar which is far more useful, and makes the AI fight more aggressively in general (not just higher sp throw chance)
With this in mind, I'd like to propose a debuff/effect that would make it slightly more bearable: SP timer.
Basically, when the timer is active, AI will never throw specials but otherwise will behave normally. When the timer expires, the AI will immediately throw the highest special it can (if it has no bars yet, nothing happens.) This would make AI behavior a lot more predictable and it would prevent you from getting special intercepted.
In most of the matchups I've used Taunt champs in, I've barely noticed the attack decrease coming froom it. (And I've never noticed its effect on me.)
The AI has been acting - how shall I put this? - a little strange lately. I've got to walk forward/dex for about 20 seconds now to bait an sp1. With Taunt I barely notice the difference. But as soon as the AI gets to 3 bars, you better believe you're about to get smacked, Taunt or no.
There's a similar debuff called infuriate that I think only Hercules and Mantis have as playable characters, which is much better since it does oaar which is far more useful, and makes the AI fight more aggressively in general (not just higher sp throw chance)
With this in mind, I'd like to propose a debuff/effect that would make it slightly more bearable: SP timer.
Basically, when the timer is active, AI will never throw specials but otherwise will behave normally. When the timer expires, the AI will immediately throw the highest special it can (if it has no bars yet, nothing happens.) This would make AI behavior a lot more predictable and it would prevent you from getting special intercepted.
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