Why shouldn’t units get buffed too? 🤨

CapriciousCapricious Member Posts: 236 ★★
edited June 2023 in General Discussion
With the economy of the game changing year to year, and with units now being more of a factor in the game than ever (literally has direct control over our progression and is essential in many events including “gifting”) why haven’t we received even an Acknowledgment that the cost of the game has gone up? Because in case you haven’t noticed it has.

Most games already use a ratio that’s closer to a 1:1 scale. Meaning that $5 should be getting us about 400-500 units instead of 100 (135)
Post edited by Kabam Jax on
«134

Comments

  • CapriciousCapricious Member Posts: 236 ★★
    *200 more units than if you were to buy the $50 dollar deal twice.

  • CapriciousCapricious Member Posts: 236 ★★
    Jefechuta said:

    Talking about Ratio is senseless when the value of the ingame money (units) differs between games as what you can buy in game is different and has different values, its senseless to buff units when you can just get them playing, as you dont get them only by paying, you cant compare it to other games where you have 2 or more kinds of money, the one you earn by playing and the one you get by paying, so as I say, its senseless to talk about buffs in units

    You mean like NBA 2K where they have a virtual currency that you get by both paying and playing? And even opening up codes and offerings? If the cost of what I need to do is being raised than they need to increase the units I can earn in the game or the units I can buy or both
  • CapriciousCapricious Member Posts: 236 ★★

    Huh

    What part of what I just said was confusing to you?
    What is the 1:1 ratio that you mentioned?
    Basically most game have a currency system where the amount of dollars that you spend is around equal to the Virtual currency that you receive and than items that you can purchase are also that same price value. So a cavalier crystal in the game costs more than $10 a team revive costs slightly less than 5 dollars. I could also see Kabam making the $5 deal closer to 300 units. But either way $5 for around 100 units is bizarre and a terrible value for todays game
  • CapriciousCapricious Member Posts: 236 ★★
    TyEdge said:

    This isn’t among the hundred biggest issues with this game right now.

    Since when is money not a top ranked issue? Since when are units not an essential commodity in the game? All of you guys do me a favor and dump all of your units. Go ask Kabam for a refund on a purchase and put yourself in unit jail. Spend all of your units on two stars and spend the rest of this month owning zero or negative units and then tell me how irrelevant this issue is.
  • CapriciousCapricious Member Posts: 236 ★★
    ItsDamien said:

    TyEdge said:

    This isn’t among the hundred biggest issues with this game right now.

    Since when is money not a top ranked issue? Since when are units not an essential commodity in the game? All of you guys do me a favor and dump all of your units. Go ask Kabam for a refund on a purchase and put yourself in unit jail. Spend all of your units on two stars and spend the rest of this month owning zero or negative units and then tell me how irrelevant this issue is.
    There are plenty of people who are completely free to play and do quite well for themselves. So no. It’s not “essential” and even more so it’s not “essential” to pay for them either.
    Good for them, I didn’t say paying for units is an essential aspect of the game. I said that if everything in the game is being buffed than why wouldn’t the unit store also be included in that. Stop with the strawman arguments. All that you’re really saying is “well I don’t spend so I don’t care” than why are you here?
  • GOTGGOTG Member Posts: 1,040 ★★★★

    ItsDamien said:

    TyEdge said:

    This isn’t among the hundred biggest issues with this game right now.

    Since when is money not a top ranked issue? Since when are units not an essential commodity in the game? All of you guys do me a favor and dump all of your units. Go ask Kabam for a refund on a purchase and put yourself in unit jail. Spend all of your units on two stars and spend the rest of this month owning zero or negative units and then tell me how irrelevant this issue is.
    There are plenty of people who are completely free to play and do quite well for themselves. So no. It’s not “essential” and even more so it’s not “essential” to pay for them either.
    Good for them, I didn’t say paying for units is an essential aspect of the game. I said that if everything in the game is being buffed than why wouldn’t the unit store also be included in that. Stop with the strawman arguments. All that you’re really saying is “well I don’t spend so I don’t care” than why are you here?
    You are the one who doesn't understand. I and I know many other usually having close to 20 thousand units before any of big sales of the year like cyber weekend or July 4th, if units are buffed the way you said I literally can buy anything anytime the game offers throughout the year without trying.

  • GOTGGOTG Member Posts: 1,040 ★★★★
    OGAvenger said:

    1:1 ratio. For 500 units you need to spend $500! Be careful guys! He secretly is asking for a unit NERF!

    1:1 ratio in his mind is 1 dollar equals to 100 units.
  • FurrymoosenFurrymoosen Member Posts: 3,847 ★★★★★
    edited December 2022
    Why would units need to be buffed? The value of units hasn’t changed because what you purchase with units hasn’t increased. 3k units buys 10 featured cavs the same as it did 3 years ago. You could actually argue that the same units buy you increased value because of the quality of champs over those years. The unit deals for July 4th and Cyber Weekend also show that units get you more value now than they used to as the return product has increased. “Gifting” cost hasn’t changed. $100 in units now gets you significantly more than it used to and will never get you less than it used to. Everything still costs the same. As much as I would love more units for nothing, the economy for them hasn’t changed at all and doesn’t in any way call for a “buff”, whatever that may look like. If you’re spending more units on progression than you used to then it simply shows that you’re not ready for the content you’re taking on. They shouldn’t increase units to make content easier. Units are already worth more than they used to be and every player has the same access to them as they always have at whatever cost they are willing to spend or for free for whatever time they are willing to put in.
  • CapriciousCapricious Member Posts: 236 ★★
    GOTG said:

    ItsDamien said:

    TyEdge said:

    This isn’t among the hundred biggest issues with this game right now.

    Since when is money not a top ranked issue? Since when are units not an essential commodity in the game? All of you guys do me a favor and dump all of your units. Go ask Kabam for a refund on a purchase and put yourself in unit jail. Spend all of your units on two stars and spend the rest of this month owning zero or negative units and then tell me how irrelevant this issue is.
    There are plenty of people who are completely free to play and do quite well for themselves. So no. It’s not “essential” and even more so it’s not “essential” to pay for them either.
    Good for them, I didn’t say paying for units is an essential aspect of the game. I said that if everything in the game is being buffed than why wouldn’t the unit store also be included in that. Stop with the strawman arguments. All that you’re really saying is “well I don’t spend so I don’t care” than why are you here?
    You are the one who doesn't understand. I and I know many other usually having close to 20 thousand units before any of big sales of the year like cyber weekend or July 4th, if units are buffed the way you said I literally can buy anything anytime the game offers throughout the year without trying.

    “You don’t seem to understand.. im already set for what it is that I want to accomplish so I personally don’t care about whatever it is that you’re talking about” Funny! I may not know enough about economics but I certainly know a lot about people. And I figured this out long before I made this post. I don’t care how many units you have or however many units I have. I care about whether or not it makes sense for Kabam to have systems in the game that aren’t being updated and optimized so you can keep this selfish elitist **** to yourself. And for what it’s worth, I bet you can’t name 10 things right now that are on your make believe list that aren’t also effected by units
  • hburns03hburns03 Member Posts: 74

    Huh

    What part of what I just said was confusing to you?
    What is the 1:1 ratio that you mentioned?
    think of it as spending 5$ gets you 500 units instead of 135
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★

    Huh

    What part of what I just said was confusing to you?
    What is the 1:1 ratio that you mentioned?
    Basically most game have a currency system where the amount of dollars that you spend is around equal to the Virtual currency that you receive and than items that you can purchase are also that same price value. So a cavalier crystal in the game costs more than $10 a team revive costs slightly less than 5 dollars. I could also see Kabam making the $5 deal closer to 300 units. But either way $5 for around 100 units is bizarre and a terrible value for todays game
    Which games?
  • CapriciousCapricious Member Posts: 236 ★★
    OGAvenger said:

    1:1 ratio. For 500 units you need to spend $500! Be careful guys! He secretly is asking for a unit NERF!

    No because a unit isn’t a 1:1 metric with a dollar. In the scenario that I literally laid out it would actually be worth a penny. But I’m the one that doesn’t know economics 🙄 I mean did you literally not read the post I sent you earlier 😒 maybe this discussion isn’t for you. Like even in my original message that wouldn’t be the case I mean how bad at math can you be? How the hell can $5 get you 500 units if a unit is worth a dollar? Holy hell
  • CapriciousCapricious Member Posts: 236 ★★
    GOTG said:

    OGAvenger said:

    1:1 ratio. For 500 units you need to spend $500! Be careful guys! He secretly is asking for a unit NERF!

    1:1 ratio in his mind is 1 dollar equals to 100 units.
    Thank you, I mean come on now. We don’t have to disagree but let’s not be dense
  • hburns03hburns03 Member Posts: 74

    ItsDamien said:

    TyEdge said:

    This isn’t among the hundred biggest issues with this game right now.

    Since when is money not a top ranked issue? Since when are units not an essential commodity in the game? All of you guys do me a favor and dump all of your units. Go ask Kabam for a refund on a purchase and put yourself in unit jail. Spend all of your units on two stars and spend the rest of this month owning zero or negative units and then tell me how irrelevant this issue is.
    There are plenty of people who are completely free to play and do quite well for themselves. So no. It’s not “essential” and even more so it’s not “essential” to pay for them either.
    Good for them, I didn’t say paying for units is an essential aspect of the game. I said that if everything in the game is being buffed then why wouldn’t the unit store also be included in that. Stop with the strawman arguments. All that you’re really saying is “well I don’t spend so I don’t care” then why are you here?
    it would be nice to get more units from spending bc obviously it makes it easier getting units. but the reason other resources in the game have been buffed is bc of progression. gold is easier to obtain in late game due to the fact you need more gold to level and rank up champions. certain catalysts that were once harder to obtain are now easier to obtain according to your progression level. units haven’t been buffed bc the value of units have not changed and there’s nothing preventing your progression due to units when you can always go into arenas and get hundreds-thousands of units depending on how much you want to grind. the only relevant use for units after you’ve set up your masteries properly is really only if you want to buy energy refills or potions, which you can obtain both those items from other in game content

  • CapriciousCapricious Member Posts: 236 ★★

    Huh

    What part of what I just said was confusing to you?
    What is the 1:1 ratio that you mentioned?
    Basically most game have a currency system where the amount of dollars that you spend is around equal to the Virtual currency that you receive and than items that you can purchase are also that same price value. So a cavalier crystal in the game costs more than $10 a team revive costs slightly less than 5 dollars. I could also see Kabam making the $5 deal closer to 300 units. But either way $5 for around 100 units is bizarre and a terrible value for todays game
    Which games?
    From what I play… rocket league, marvels avengers,
    While games like Fortnite, injustice 2 ($5 gets you double so it’s more 2:1), 2K are examples where you’re getting more than just a 1:1 (I think $5 gets you 700 etc) however with 2K it more or less evens out when you look at how expensive the cost is in totality. I wouldn’t mind running through all of the game marketplaces and comparing ours to other games but I just think that Kabam should do more to optimize the values I think that these smaller deals especially are kind of rip offs
  • CapriciousCapricious Member Posts: 236 ★★

    I don't want them to increase the units in Arena, because I don't want to be incentivized to run more arena lol. They ought to add units to the Cav quest

    That’s a great point as well! But EQ changes are coming so let’s not worry about that right now since one of the reasons why I made this point is because of the lack of attention to the central marketplace for the game. It’s not even on peoples radar but I think that it should be (quality of life improvements)
  • FurrymoosenFurrymoosen Member Posts: 3,847 ★★★★★
    edited December 2022

    Huh

    What part of what I just said was confusing to you?
    What is the 1:1 ratio that you mentioned?
    Basically most game have a currency system where the amount of dollars that you spend is around equal to the Virtual currency that you receive and than items that you can purchase are also that same price value. So a cavalier crystal in the game costs more than $10 a team revive costs slightly less than 5 dollars. I could also see Kabam making the $5 deal closer to 300 units. But either way $5 for around 100 units is bizarre and a terrible value for todays game
    Which games?
    From what I play… rocket league, marvels avengers,
    While games like Fortnite, injustice 2 ($5 gets you double so it’s more 2:1), 2K are examples where you’re getting more than just a 1:1 (I think $5 gets you 700 etc) however with 2K it more or less evens out when you look at how expensive the cost is in totality. I wouldn’t mind running through all of the game marketplaces and comparing ours to other games but I just think that Kabam should do more to optimize the values I think that these smaller deals especially are kind of rip offs
    But they’re completely different games with completely different game economies. $100 in their currency gets you $100 worth of their product. $100 of units gets you $100 worth of MCoC product. Ratio is irrelevant. This is like arguing which is heavier between 100 pounds of feathers and 100 pounds of bricks. The weight in value is the same but the product and what you need for said product is different because each economy has a different currency, a different value ascribed to their product, and a different customer base with different spending interests.
This discussion has been closed.