Remember needing skill..Share your epic moments
Allnamesbetaken
Member Posts: 123 ★
Not complaining or anything, just reminiscing. Remember old timers, when this game took skill at lower levels. I remrember going for uncollected with a rank 4 4* quake (the collecter was shook, okay bad pun). Finished act 5 using. a 3* loki, that man did work on ultron. ROL with sig 20 r4 4* aegon ( got him from just one featured, best day ever ). Nowadays ive talked to many a player with at least one r3 6* who struggle with act 5.1 and 2. Back in the days i remember getting so hyped to get 600 6* shards from a variant, i would brag to my friends about being close to a 6*. I dont think the problem is that newer players are getting 6*s at low levels, but they definitely dont read abilities and nodes, why need to when r3's pretty much ignore damage in early act 5. Had someone complain that their parry wasnt working for no reason and that the game is fixed and trying to make them fail. The global node was ignores debuffs. Lol. Another died to iceman with a team of r2s and 3s, not knowing that he had coldsnap. Anyway, feel free to share your thoughts or some achievemnts you are proud of, or epic fails.
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Comments
Class specifics now rule. Shrug mechanics, passive damage, power control, nullify, buffed up, heal block, prowess, but all with an odd sprinkling of tricky defenders; the game has moved far more to a "rock, paper, scissors" approach, as seen by even the new war nodes.
I don't know if it is good or bad. Revisit a back issue/variant with 5/50 4* or 4/55 5*. It was punishing content, where one mistake was instant death; Dave's old refrain of "combo'd into oblivion". I don't know what skills that taught to the 90% of the player base that would never be able to do a whole path where even 5 blocked hits killed you. Most people can't consistently do 12 fights in a row, where you can't even block, let alone be hit, no matter how much practice.
Having story content or progression gated to that skill level (so original beta act 7 and keeping act 6 as was) would mean most players would never get to fight 7.3 Kang, let alone scytalis. To get cav originally meant act 6 100% in it's un-nerfed state or abyss with 5/65s and for some even a 4* torch for mephisto.
People call elden ring hard; mcoc was at another level at one point.
This game has to be accessible to new players and the game team have realized that. Without it being so, it dies.
For a true challenge, we now have EOP and gauntlet return. And you can still run variants or take abyss thing with 2* shulk if you're MSD/swedeah/bero for real "try hard" status.
Going against collector using my 4 star Starky
Blade meta for act 5
Getting my ass kicked by champion 😭😭😭😭😭
I made a new account last year to see how long it'd take to get Thronebreaker from scratch and inside 2 months I was Cavalier. With minimal logins since, that account has 2 6* R2 gems, 3 R5 5*.
I think that there's a real imbalance in champion acquisition vs difficulty of the game; at least in its earlier stages. You can probably brute force your way through Act 5 up to Ultron with virtually no knowledge or any real skills to speak of. Unfortunately Act 6 isn't the learning curve that Act 5 used to be for us, it's a veritable brick wall and I would not be surprised if this is the point at which many casuals pause almost indefinitely or quit.
An experienced player like myself can take real advantage of this easier passage through to the later stages and I'm confident that if I pick that account back up I'll probably be Thronebreaker in a couple of months and potentially Paragon before the year's out, just because of how much faster we can get hold of materials these days.
You really have to just read the nodes and work out which counters are best
The rewards are 100% worth it