Increased Difficulty with little to no catch for the players.
Cav eq has 125% attack, 300% health
TB eq has 50% attack, 400% health, plus the nodes that were created by some 7 year old(please anyone from KABAM subscribe to grammarly)
thats a 75% decrease on attack, 100% on health, and additional nodes we have to read/learn because of how bad KABAM construct their sentences on the nodes.
But even with a 75% decrease on attack TB still has more than 1k ~ 2k attack than Cav because of stats,
Obviously 7* stats > 6* stats
Point im trying to get here is where's the actual catch here for the players? IIRC the introductory video for the "relics" said that it will help 6* have an easier time vs 7*. Im confused how a flat -32.68 decrease on physical defense(relic hulk) would impact the gigantic increase the defenders are getting?