Longshot has abilities that don’t have 100% chance to activate. It’s got nothing to do with AAR
Someone like @DNA3000 could probably explain it better, but I'm guessing it has something to do with what AAR value Kabam checks first.It's true that Longshot has the 300% base AAR, but Domino's kit has 100% to for evade and dex to fail when unlucky.To put numbers to it, let's say Longshot's base AAR is 10. 300% of that is 30. But 100% of 30 is 30, so if Domino's numbers as a defender are checked after Longshot's as an attacker, it's still gonna fail.Someone smarter than me may understand and be able to explain it better, but that's how I've always interpreted it.
Someone like @DNA3000 could probably explain it better, but I'm guessing it has something to do with what AAR value Kabam checks first.It's true that Longshot has the 300% base AAR, but Domino's kit has 100% to for evade and dex to fail when unlucky.To put numbers to it, let's say Longshot's base AAR is 10. 300% of that is 30. But 100% of 30 is 30, so if Domino's numbers as a defender are checked after Longshot's as an attacker, it's still gonna fail.Someone smarter than me may understand and be able to explain it better, but that's how I've always interpreted it. Maybe! Beroman did a video testing it yesterday. Quite a few champs claiming to be immune to ability accuracy reduction still couldn’t dex while unlucky. I think only OML was able out of the ability accuracy champs (other than Attuma, of course). Similar with those supposedly unable to be struck while dashing back. Only NC was able to pull it off
It's just one of those things you have to just deal with. Longshot can completely shut down Falcon's lock on on say a node like Hazard Shift ... but he can't get away from Domino. The crit fail thing takes precedence over every other ability even when it's something like Longshot's. Quite ridiculous and confusing but just sigh and keep playing through it.
Hmmm. Too late to edit the above, but if Attuma can still Dex, then that's not the full story.Unless he's inverting a +100% on his new ability to -100%...
Someone like @DNA3000 could probably explain it better, but I'm guessing it has something to do with what AAR value Kabam checks first.It's true that Longshot has the 300% base AAR, but Domino's kit has 100% to for evade and dex to fail when unlucky.To put numbers to it, let's say Longshot's base AAR is 10. 300% of that is 30. But 100% of 30 is 30, so if Domino's numbers as a defender are checked after Longshot's as an attacker, it's still gonna fail.Someone smarter than me may understand and be able to explain it better, but that's how I've always interpreted it. Maybe! Beroman did a video testing it yesterday. Quite a few champs claiming to be immune to ability accuracy reduction still couldn’t dex while unlucky. I think only OML was able out of the ability accuracy champs (other than Attuma, of course). Similar with those supposedly unable to be struck while dashing back. Only NC was able to pull it off So I took a look at the video. Here's what I see:Longshot can't dex because Domino reduces Evade AA by 100%. This reduces Longshot's Evade-specific ability accuracy to zero, and even his 300% base ability accuracy still multiplies zero into zero.Attuma can dex, because Attuma reverses Domino's -100% Evade ability accuracy to +100% Evade ability accuracy.OML can dex, because OML is immune to ability accuracy modification, period.AA is supposedly immune to "AAR from opponent's abilities", while Mordo, and Mephisto are all supposedly immune to "passive ability accuracy" modification. All three suggest to me their AAR immunity was designed either at a time before general AAR immunity did not exist in the game or were patterned after champs designed before that technology was added to the game engine. The wording suggests that they date from a time where such immunity had to be spelled out in the champion implementation, ability by ability. In other words, if you wanted to be immune to all AAR from passive abilities, there was no way to tell the game engine that. You instead, as the champion designer, had to find all the passive abilities with AAR and then make the champion immune to all of those AAR effects individually. This meant an ability could be missed, and also as new champs were added to the game these champs would have to be constantly revisited and updated. These probably have holes in their AAR protection that makes them not immune to Unlucky.I'm not sure why NC can avoid being hit when dashing back while Unlucky while Quicksilver and Invisible Woman cannot. I'm not sure how "cannot be hit while dashing back" mechanics works or how ability accuracy interacts with it. I will try to find out.
How is an unlucky passive doing anything to Longshot's ability accuracy? If it is, that's a bug that should be fixed. Kabam says his base ability accuracy is 300% and not "3 times his 100% base accuracy". It wouldn't make sense for Domino to take 100 from 100.
Interesting. But Longshot also has an effect that states his ability accuracy can ONLY be reduced via debuffs. Domino's unlucky passive is a passive and not a debuff right? So what's up with that?
How is an unlucky passive doing anything to Longshot's ability accuracy? If it is, that's a bug that should be fixed. Kabam says his base ability accuracy is 300% and not "3 times his 100% base accuracy". It wouldn't make sense for Domino to take 100 from 100. Interesting. But Longshot also has an effect that states his ability accuracy can ONLY be reduced via debuffs. Domino's unlucky passive is a passive and not a debuff right? So what's up with that? If my understanding is correct, and I'm attempting to interpret what I see within the context of my current understanding of how ability accuracy works, Unlucky is not doing *anything* to Longshot's ability accuracy.Longshot - like all champions - has an actual stat called Ability Accuracy. This is not his chance to evade or anything else. It is his base ability accuracy. This is a thing separate from any ability. His abilities, just like all champion abilities, also have ability accuracies. They specify the chance for that ability to do whatever they do. Many things that don't *seem* to have ability accuracy because "they just happen" actually have 100% ability accuracy that is just unspecified.When Unlucky says "100% chance for Evade or Dexterity Mastery to fail" I am interpreting that phrase as meaning that the game engine implementation for Unlucky is reducing Evade ability accuracy by 100 percentage points and the Dexterity mastery ability accuracy also by 100 percentage points. Unlucky is NOT touching Longshot's ability accuracy at all. That is not just words that mean "whatever Longshot wants to do." Longshot Ability Accuracy is a stat, like attack, like health, like physical resistance. It has a value. That value is 3.0 (aka 300%). Unlucky does not touch this stat at all. Unlucky finds Longshot's Evade abilities and reduces all of their ability accuracies by 100 percentage points and Longshot's Dexterity mastery and reduces that mastery's ability accuracy by 100 percentage points. Without touching Longshot's ability accuracy itself.Longshot's ability accuracy is still 300%. But that doesn't mean his abilities fire 300% of the time. Rather, his abilities fire 300% more often than their actual intrinsic ability accuracy specifies. If he had an ability that had an intrinsic 17% chance to fire, it will actually fire 51% of the time. If he has the Dexterity mastery and that mastery has a 100% chance to do something, it will actually have a 300% chance to do that something. But also, if the Dexterity mastery's chance to fire is reduced from 100% to zero, his 300% base ability accuracy will cause Dex to fire three times more often than zero. Meaning: zero.Incidentally, separate from all other testing and anecdotal evidence to support this theory of how ability accuracy works, the game used to tell us this. This explanation for how ability accuracy works actually used to be one of the loading screen tips within the game. It was changed a couple years ago to a more simplified explanation that removes this bit of technical detail. But this is also how ability accuracy has always been described as working whenever more complex interactions have been discussed.
How is an unlucky passive doing anything to Longshot's ability accuracy? If it is, that's a bug that should be fixed. Kabam says his base ability accuracy is 300% and not "3 times his 100% base accuracy". It wouldn't make sense for Domino to take 100 from 100. Interesting. But Longshot also has an effect that states his ability accuracy can ONLY be reduced via debuffs. Domino's unlucky passive is a passive and not a debuff right? So what's up with that? If my understanding is correct, and I'm attempting to interpret what I see within the context of my current understanding of how ability accuracy works, Unlucky is not doing *anything* to Longshot's ability accuracy.Longshot - like all champions - has an actual stat called Ability Accuracy. This is not his chance to evade or anything else. It is his base ability accuracy. This is a thing separate from any ability. His abilities, just like all champion abilities, also have ability accuracies. They specify the chance for that ability to do whatever they do. Many things that don't *seem* to have ability accuracy because "they just happen" actually have 100% ability accuracy that is just unspecified.When Unlucky says "100% chance for Evade or Dexterity Mastery to fail" I am interpreting that phrase as meaning that the game engine implementation for Unlucky is reducing Evade ability accuracy by 100 percentage points and the Dexterity mastery ability accuracy also by 100 percentage points. Unlucky is NOT touching Longshot's ability accuracy at all. That is not just words that mean "whatever Longshot wants to do." Longshot Ability Accuracy is a stat, like attack, like health, like physical resistance. It has a value. That value is 3.0 (aka 300%). Unlucky does not touch this stat at all. Unlucky finds Longshot's Evade abilities and reduces all of their ability accuracies by 100 percentage points and Longshot's Dexterity mastery and reduces that mastery's ability accuracy by 100 percentage points. Without touching Longshot's ability accuracy itself.Longshot's ability accuracy is still 300%. But that doesn't mean his abilities fire 300% of the time. Rather, his abilities fire 300% more often than their actual intrinsic ability accuracy specifies. If he had an ability that had an intrinsic 17% chance to fire, it will actually fire 51% of the time. If he has the Dexterity mastery and that mastery has a 100% chance to do something, it will actually have a 300% chance to do that something. But also, if the Dexterity mastery's chance to fire is reduced from 100% to zero, his 300% base ability accuracy will cause Dex to fire three times more often than zero. Meaning: zero.Incidentally, separate from all other testing and anecdotal evidence to support this theory of how ability accuracy works, the game used to tell us this. This explanation for how ability accuracy works actually used to be one of the loading screen tips within the game. It was changed a couple years ago to a more simplified explanation that removes this bit of technical detail. But this is also how ability accuracy has always been described as working whenever more complex interactions have been discussed. Seems like playing fast and loose with the meanings of words and their consistent application to have Domino trample over immunities by something as dumb as Domino: "I'm not passively reducing your ability accuracy, I'm passively reducing the ability accuracy of the things you're trying to do."Longshot: "But I'M the one doing them and I've got immunity!"Domino: "Guess not."
How is an unlucky passive doing anything to Longshot's ability accuracy? If it is, that's a bug that should be fixed. Kabam says his base ability accuracy is 300% and not "3 times his 100% base accuracy". It wouldn't make sense for Domino to take 100 from 100. Interesting. But Longshot also has an effect that states his ability accuracy can ONLY be reduced via debuffs. Domino's unlucky passive is a passive and not a debuff right? So what's up with that? If my understanding is correct, and I'm attempting to interpret what I see within the context of my current understanding of how ability accuracy works, Unlucky is not doing *anything* to Longshot's ability accuracy.Longshot - like all champions - has an actual stat called Ability Accuracy. This is not his chance to evade or anything else. It is his base ability accuracy. This is a thing separate from any ability. His abilities, just like all champion abilities, also have ability accuracies. They specify the chance for that ability to do whatever they do. Many things that don't *seem* to have ability accuracy because "they just happen" actually have 100% ability accuracy that is just unspecified.When Unlucky says "100% chance for Evade or Dexterity Mastery to fail" I am interpreting that phrase as meaning that the game engine implementation for Unlucky is reducing Evade ability accuracy by 100 percentage points and the Dexterity mastery ability accuracy also by 100 percentage points. Unlucky is NOT touching Longshot's ability accuracy at all. That is not just words that mean "whatever Longshot wants to do." Longshot Ability Accuracy is a stat, like attack, like health, like physical resistance. It has a value. That value is 3.0 (aka 300%). Unlucky does not touch this stat at all. Unlucky finds Longshot's Evade abilities and reduces all of their ability accuracies by 100 percentage points and Longshot's Dexterity mastery and reduces that mastery's ability accuracy by 100 percentage points. Without touching Longshot's ability accuracy itself.Longshot's ability accuracy is still 300%. But that doesn't mean his abilities fire 300% of the time. Rather, his abilities fire 300% more often than their actual intrinsic ability accuracy specifies. If he had an ability that had an intrinsic 17% chance to fire, it will actually fire 51% of the time. If he has the Dexterity mastery and that mastery has a 100% chance to do something, it will actually have a 300% chance to do that something. But also, if the Dexterity mastery's chance to fire is reduced from 100% to zero, his 300% base ability accuracy will cause Dex to fire three times more often than zero. Meaning: zero.Incidentally, separate from all other testing and anecdotal evidence to support this theory of how ability accuracy works, the game used to tell us this. This explanation for how ability accuracy works actually used to be one of the loading screen tips within the game. It was changed a couple years ago to a more simplified explanation that removes this bit of technical detail. But this is also how ability accuracy has always been described as working whenever more complex interactions have been discussed. Seems like playing fast and loose with the meanings of words and their consistent application to have Domino trample over immunities by something as dumb as Domino: "I'm not passively reducing your ability accuracy, I'm passively reducing the ability accuracy of the things you're trying to do."Longshot: "But I'M the one doing them and I've got immunity!"Domino: "Guess not." It's actually not being loose with meanings of words but being extra precise with the use of words. As any rules lawyer in D&D would know, the exact verbiage of how something is said, affects how the thing words.Domino's exact wording is 100% chance for Evade or the Dexterity mastery to fail. It doesn't say, reduce ability accuracy of all evades or the Dexterity mastery by 100%. While it might conventionally seem like both of these imply the exact same thing, they really are 2 different entities in entirety.
How is an unlucky passive doing anything to Longshot's ability accuracy? If it is, that's a bug that should be fixed. Kabam says his base ability accuracy is 300% and not "3 times his 100% base accuracy". It wouldn't make sense for Domino to take 100 from 100. Interesting. But Longshot also has an effect that states his ability accuracy can ONLY be reduced via debuffs. Domino's unlucky passive is a passive and not a debuff right? So what's up with that? If my understanding is correct, and I'm attempting to interpret what I see within the context of my current understanding of how ability accuracy works, Unlucky is not doing *anything* to Longshot's ability accuracy.Longshot - like all champions - has an actual stat called Ability Accuracy. This is not his chance to evade or anything else. It is his base ability accuracy. This is a thing separate from any ability. His abilities, just like all champion abilities, also have ability accuracies. They specify the chance for that ability to do whatever they do. Many things that don't *seem* to have ability accuracy because "they just happen" actually have 100% ability accuracy that is just unspecified.When Unlucky says "100% chance for Evade or Dexterity Mastery to fail" I am interpreting that phrase as meaning that the game engine implementation for Unlucky is reducing Evade ability accuracy by 100 percentage points and the Dexterity mastery ability accuracy also by 100 percentage points. Unlucky is NOT touching Longshot's ability accuracy at all. That is not just words that mean "whatever Longshot wants to do." Longshot Ability Accuracy is a stat, like attack, like health, like physical resistance. It has a value. That value is 3.0 (aka 300%). Unlucky does not touch this stat at all. Unlucky finds Longshot's Evade abilities and reduces all of their ability accuracies by 100 percentage points and Longshot's Dexterity mastery and reduces that mastery's ability accuracy by 100 percentage points. Without touching Longshot's ability accuracy itself.Longshot's ability accuracy is still 300%. But that doesn't mean his abilities fire 300% of the time. Rather, his abilities fire 300% more often than their actual intrinsic ability accuracy specifies. If he had an ability that had an intrinsic 17% chance to fire, it will actually fire 51% of the time. If he has the Dexterity mastery and that mastery has a 100% chance to do something, it will actually have a 300% chance to do that something. But also, if the Dexterity mastery's chance to fire is reduced from 100% to zero, his 300% base ability accuracy will cause Dex to fire three times more often than zero. Meaning: zero.Incidentally, separate from all other testing and anecdotal evidence to support this theory of how ability accuracy works, the game used to tell us this. This explanation for how ability accuracy works actually used to be one of the loading screen tips within the game. It was changed a couple years ago to a more simplified explanation that removes this bit of technical detail. But this is also how ability accuracy has always been described as working whenever more complex interactions have been discussed. Seems like playing fast and loose with the meanings of words and their consistent application to have Domino trample over immunities by something as dumb as Domino: "I'm not passively reducing your ability accuracy, I'm passively reducing the ability accuracy of the things you're trying to do."Longshot: "But I'M the one doing them and I've got immunity!"Domino: "Guess not." It's actually not being loose with meanings of words but being extra precise with the use of words. As any rules lawyer in D&D would know, the exact verbiage of how something is said, affects how the thing words.Domino's exact wording is 100% chance for Evade or the Dexterity mastery to fail. It doesn't say, reduce ability accuracy of all evades or the Dexterity mastery by 100%. While it might conventionally seem like both of these imply the exact same thing, they really are 2 different entities in entirety. What's the difference between immune to bleed, immune to poison, immune to buffs, and immune to passive ability accuracy reduction? The others are inviolable throughout the game and one means squat, apparently.Invisible Woman's abilities say, "While dodging backward, Invisible Woman is not struck by attacks" with no ambiguity, no percentage chance, and no mention of Dexterity mastery or Evade ability to muddy the issue but she still gets hit while Unlucky. There's no extra small asterisk next to the various ability accuracy modification immunities and a footnote that says *(Except for Domino.)
How shall the average summoner understand such things? Man, look at those explanations which are like Essays
Show me where Longshot says he is immune to ability accuracy reduction effects.
You are the one claiming that if Longshot's ability accuracy can only be modified by Debuffs, that means he must be immune to all passive ability accuracy reduction effects in the game.