Limited entries + sequential objectives = garbage design
I understand making limited entry side quests, but when you add objectives that require you to have done the previous weeks objective and you only had 3 shots or whatever at it, you effectively lock people out of being able to do the future objectives. When you can hit the SQ as often as you want to try just by spending some energy then these sequential objectives are fine, just next time separate them if you are only going to give us a limited number of tries.