Limited entries + sequential objectives = garbage design
Ortoun
Member Posts: 841 ★★★★
I understand making limited entry side quests, but when you add objectives that require you to have done the previous weeks objective and you only had 3 shots or whatever at it, you effectively lock people out of being able to do the future objectives. When you can hit the SQ as often as you want to try just by spending some energy then these sequential objectives are fine, just next time separate them if you are only going to give us a limited number of tries.
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First bring boss down to ~5% exit fight. Go back in with class disadvantage.
Second run it again with your best counter 1 shot.
Boom both objectives done.
If you take in a mystic and play a heavy-syle strategy, it's pretty straight forward. If you happen to have Doom, it's ludicrously easy.
My point is that challenges don’t need to be restricted to tries. The challenge is doing the objective.
And yes it is a challenge..
The objective is challenging the player to do a task.. if completed u get rewarded...
Are u doing this semantic argument that because it's called Carina's "Challenge" is the same challenge as the SQ objective? 🤣
Tigra nuked her too damn fast, I paused and quit at 5-10% 2 times, but the game have alredy registered it as a kill.
Third time I paused at 30% lol.
Cleared it nice and slow with a science.
What an annoying little thing.
Of course FOMO can kick in for many of us!