Well, I don't think people as awesome as starfighter and others are still doing monthly energy counts like they did years ago (unless I'm mistaken), but I'd love to see those numbers across the past 6 or so months since you seem very confident in that statement. They could be exactly the same across all months, but I'd be very surprised. The monthly eq energy numbers have always fluctuated, going back to the first monthly eq. It has been discussed here for years. Those discussions are what pushed kabam to make eq more "standardized" as far as numbers of paths per quest.Now, if it is the "same" amount of energy... The posted path fragments show the absurdity of that type of map building. If they have to add random teleports and paths to hit an energy quota, they're doing it wrong.BTW, a quick search shows that sometimes eq varies by as much as 200 energy. I'll see if I can find some archives on energy counts.
Lmmfao. Yes, much anesthetic, very art, lovely symmetry. 🤣🤣🤣It's 24 energy to get into and out of this ridiculous set of 2 path fragments with one defender. And the other side has the same (symmetry ftw!).You people are hilarious, but pls keep going. Tell them you want a 45 energy path with one defender on it. For anesthetics. That'll be great. Maybe @RichTheMan can make another video about the energy problem.
Well, I don't think people as awesome as starfighter and others are still doing monthly energy counts like they did years ago (unless I'm mistaken), but I'd love to see those numbers across the past 6 or so months since you seem very confident in that statement. They could be exactly the same across all months, but I'd be very surprised. The monthly eq energy numbers have always fluctuated, going back to the first monthly eq. It has been discussed here for years. Those discussions are what pushed kabam to make eq more "standardized" as far as numbers of paths per quest.Now, if it is the "same" amount of energy... The posted path fragments show the absurdity of that type of map building. If they have to add random teleports and paths to hit an energy quota, they're doing it wrong.BTW, a quick search shows that sometimes eq varies by as much as 200 energy. I'll see if I can find some archives on energy counts. I don't think they're doing it to hit a quota, I think it's just part of the design for what the theme of the current month is.
Ok so one person is playing a fighting game and doesn't want to fight.Gw remembered those 2 times they made an x for xmen, applies that memory to every month, and sees something in this panned out picture. It's just wasted energy for no reason. It's sad so many people don't want a better quest every month. Qol changes happen, that's not a bad thing.
I wish they would lower the energy costs on the lower maps. They kept the units the same if you explore every map, but functionally they lowered the available units for lots of the player base who explore the two highest maps and do a completion run in the others. It takes way too much time and energy to explore everything which means I have now lost all the units I used to get by exploring the 2nd hardest map. As to whether the energy is the same, I have no idea. Seems like a job for @DNA3000
Almost every EQ quest this month has unnecessary, energy-wasting path fragments. Why? They serve no purpose except to waste our energy.This has been a problem in the past and it's been happening more over the last few months. Please stop doing this. You're taking away a resource (even if it is renewable) for absolutely no reason.It's simply bad form, bad map-making, poor game design, and anti-player in a weirdly passive aggressive feeling way lol
I wanna know why paths are 3.4.5.5.6.7? 👀🤔
I wish they would lower the energy costs on the lower maps. They kept the units the same if you explore every map, but functionally they lowered the available units for lots of the player base who explore the two highest maps and do a completion run in the others. It takes way too much time and energy to explore everything which means I have now lost all the units I used to get by exploring the 2nd hardest map. As to whether the energy is the same, I have no idea. Seems like a job for @DNA3000 There's a bit of game design Judo here, or is in Aikido? The devs now argue that you can't complain about the energy costs for doing all of EQ, because you're not supposed to do all of EQ. But then if we aren't supposed to, should the rewards be distributed in such a fashion that a player is compelled to do more than, say, the top two or three difficulties? I think there's something there, I just haven't gotten quite there myself yet. My posts aren't monetized, so there's no advantage for me to get there quicker but shoddier.
I think monthly EQ should do away with the 3.4.5.5.6.7 format and simply go with a 5 paths on each map... that would help address the energy issue and make it less grindy
Pretty basic concept that having to add random like fragments to achieve an amount of energy used goal is poor/lazy game design. People can be mad that it's pointed out, they can say silly things like "you used to be one of the good ones", they can pound that disagree button like little sycophantic children.This game has years of ridiculous things existing simply bc they've always existed. When kabam finally allows a change for the better, players almost unanimously sit back and say "man, it was really stupid that it wasn't always this way". Ppl need to get over their knee-jerk water-carrying tbqh.