**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event

Level Up Objective a Joke

So I can take a 6* R2 to R3 and fully level them up, and still not achieve all milestones for the solo objective Level Up, but if I take a couple 3* champs to R4 I can? How about this objective actually takes into account both the ISO and Gold required to level up a champ? I can spend like a million gold to level up my 6* AA after spending 750k gold to rank him up, and not get to the max milestone?
Listen, I have no time to add up the reward points and run statistical analyses, but anecdotally I can assume that the point system is not at all related to the resources required. Hopefully some math-nut can do this, comparing points awarded for level up of each tier/rank to the rewards and prove that the system is not fair, but in the meantime I’d appreciate someone from the company responding as to why it feels (and again I am confident the stats will confirm) like the point system for this objective is junk and is biased towards new players with lower tier rosters. Thanks. I spend hours a day and hundreds of dollars a year on this game (I have forsaken my XBox) and it feels like a slap in the face that Kabam is so stingy with digital content/rewards that cost them nothing.

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,467 ★★★★★
    I just get other champs/priorities every time I get to use a specific class of ISO-8, leaving the previous option constantly behind until theres no option left
  • Ghost_FanGhost_Fan Posts: 269 ★★★
    A solution would be to get points per ISO brick used. But then if someone wants to hit the milestones fast by leveling up a 3*, he won't be able to do that.
  • TyEdgeTyEdge Posts: 2,838 ★★★★★
    edited March 14
    Level 1 for champs is pretty comparable. I won’t post all the math, but one brick gets you 8 levels on a 3-star. Two bricks gets you 9 levels on a 4-star. I think it’s 7 bricks for 22 levels on a 5-star. 6-stars are…worse. Levels above level 1 are worse.

    I’ve been doing 100,000 points per level up day all year. It’s all 6-stars. My hood has stayed level. I do enough arena to get rank rewards on arena day. That’s it.

    I will admit that I’ve had a stash of 4-star shards for a while that I’ve eaten into, but that’s like from 200,000 down to 150,000.
  • Wong_99Wong_99 Posts: 366 ★★
    edited March 14

    Hopefully some math-nut can do this, comparing points awarded for level up of each tier/rank to the rewards and prove that the system is not fair
    @DNA3000 could you do this for us?

  • UsagicassidyUsagicassidy Posts: 556 ★★★
    TyEdge said:

    Level 1 for champs is pretty comparable.

    In regards to the Level up event, that's not really true. I could take a brand new 6* and level them all the way up to the top of Rank 1. I could do the same with a 5*. The 6* obviously takes a lot more resources, yet the 5* leveling up yields me much more points towards the Level Up event.

    I'm constantly putting ISO into Rank 1 Level 1 5*'s that I don't need or care about, just to get points for the Level up event.
  • JerryJiverJerryJiver Posts: 97
    A little outdated, but here’s a chart produced by someone on the mcoc subreddit comparing level up event efficiency for different rarities/ranks:



    Source : https://www.reddit.com/r/ContestOfChampions/comments/o94c8l/m_a_x_i_m_u_m_e_f_f_i_c_i_e_n_c_y_in_level_up/

    In short - yes, level up points for 6 stars are wildly (and indefensibly, imo) harder to get than lower rarities.

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