People.who want Herc to get nerfed
AMS94
Member Posts: 1,776 ★★★★★
Can any of u guys elaborate how such a nerf will solve the problem ??
Many threads have come up asking for this but none have been able to show a correlation between these 2 things viz. the proposed nerf & the solution to revive spam
How will the nerf prevent revive spamming ??
Many threads have come up asking for this but none have been able to show a correlation between these 2 things viz. the proposed nerf & the solution to revive spam
How will the nerf prevent revive spamming ??
28
Comments
Kabam has really stepped in it this time for sure
Like if we take EOP in consideration (which is the reason for all this discussion), Hercules on average needs 6-10 revives for first 4 fights (most on Crossbones), while other 2 champs on the team need somewhere between 15 to 30 revives on average to complete remaining 5 fights, depending on the objective being done, & in addition to those revives it also needs a lot of potion spamming
If the problem is spamming revives then Herc actually diminishes that problem bcoz it's only bcoz of him that EOP runs average about 25-35 revives each
Without him people would be spamming upwards of 60 revives per run, which means a lot more revive farming, a lot more potion farming, & overall much more item spamming
People make no sense with this Herc is the reason for them doing this nonsense.
Honestly everyone should be happy we have a champ like him because some content would be a resource and money pit.
Players farmed close to 40 revives per run bcoz they had Hercules
If they didn't have that option, they would be required to farm roughly 70-80 revives & 300-500 health potions per run, which ofcourse would be excessive for any kind of content
And due to that most people would just flat out refuse to do this EOP, thinking that it isn't for them but only for the whales who spam units.......we've seen this happening before with the Labyrinth, Act 6, Abyss, & Carinas Challenges
Even Kabam knew it & that is the reason we got those switch nodes on both EOP paths
They wanted us to use Hercules for initial fights or we wouldn't have got that option to switch a champ
The question becomes do you want to only use one champion for almost everything because he's the most efficient based on his power level and the amount of time to do damage you get following 1 revive of any level due to immortality, and do you want the content to all be tuned to that power level
OR
do you want want to use more characters to do different stuff because the power level is more balanced?
I don't think anyone is saying make Herc suck, but maybe a little less dominant is good for the game?
Problem solved. I have a R3 6 star Hercules & he's part of my third string team. He's super useful but there are other champions that require less ramp up to get the job done.
My point is that just because he's powerful doesn't mean everyone is inclined to use him all the time.
The EOP, which is the supposed "tuned up" content is nothing compared to either of these that came much before Hercules was even a thing
Without him people will just revert back to using Ghost, Kitty & in some cases even 5* Quake, also the block hitting strat with Corvus & Valkyrie
Even these champs can do it with just 20% revives, only slower
People will use these champs not bcoz they don't want to use the depth of their roster, but bcoz these champs will save them items in an excruciatingly expensive form of content.....content that is intentionally designed to drain their items
If we take away item saving options from players, they will stop doing item draining content.....which is why a vast majority of players still haven't done the Labyrinth, Abyss or first 2 volumes of Carina Challenges
Most players didn't even do Act 6 unless it was nerfed
The content will always be like this.....with Herc or without him
Without him we'll just have a much harder time dealing with it
And for people who think we'll suddenly start getting easier or tuned down content if he gets nerfed......I don't even know what to say to those people bcoz they're clearly a bit too naive or haven't been paying enough attention over the years
If someone else chooses to use him all the time, fine, more power to them. It's a game, nothing more or less.
Don't change Herc. He's fun as he is.
I would be very surprised if we get a 7* Hercules any time in the next couple of years. It will be interesting to see what happens when Ascension launches too - I can see some champions maybe being restricted from being Ascended because of their power level.
If Champ "A" is making content too easy, or ruining fun, then would it not just be a matter of taking champs "B", "C", or "D" into the content instead of "A"?
If Champ "A" should be nerfed because he makes things too much easier for other people, then why not nerf champs "E", "F", or "G" for the same reason?
I could well be over simplifying the issue, but why nerf a champ when the game has measures to limit who goes into which fight.
Kabam is not going to stop the 'fix the revive farm issue' just because one champion is removed. The official goal is "revive farming makes difficult content trivial" not "Herc + revive farming makes difficult content trivial." The unstated goal is that Kabam wants to make money by people buying revives as opposed to farming free revives. Deleting Herc doesn't address the unstated goal.
1. If the attacker has low health pool to have a bit higher basic dmg
2. 2 if the attacker has high health to have lower damage
3. if you have lots of immunities to have lower damage aswell
4. if you have lower health and no immunities to have high dmg
5. if you have lower hp and dmg, then to have like 4 immunities
and stuff like that but to give champs a sp.1 like groots that in the bast case hits for 3k
and then have a galan that in best case to hit for 200k ... makes absolutelly 0 sense
You’ll all coming across as indulgent cancel culture wokesters
Hercules definitely amplifies the problem. If you are going to plow through content with revives, Herc can usually do that with less revives. But so long as revives are farmable in an essentially unlimited fashion, all nerfing Herc will do is compel people farming revives to complete content to farm more revives, because you can always farm more revives to compensate.
You end up with the revives farms still gone, but also Herc nerfed.
People want to believe these things fit a simple narrative. Kabam just wants more money, or Hercules is obviously ruining the game. That way they can argue against one simple thing. In this case, the infinite revive farms distort the balance between the resources players can earn, the resources players can buy, the resources players can keep, the resources players can temporarily stash, and the difficulty of the content of the game. That's an equation in at least five variables, and any suggestion that doesn't address all five simultaneously in the proper way is not going to be meaningful.
If nerfing Herc would allow for the revives farms to stay, I'd suggest it myself. But it would not, so that's a pointless thing people are suggesting.