It's a frustrating interaction that 'makes sense' due to the way the game engine works, but is pretty stupid in practicality, since it largely punishes Science champions, who were trying to rely on an ability designed to give them an advantage against Mystic champions, finding that the ability achieves nothing against the new Meta of Mystic champions who Neutralise. However, the game-engine explanation works something like this: A buff (or debuff) is an effect that is applied to you. Dexterity applies a buff to youImmunity to buffs (or any other effects) will only be checked when the effect is actually being applied.However the Neutralise takes effect at an earlier stage; when your Dexterity Mastery attempts to generate a buff in the first place (it usually has a 100% success rate, but Neutralise reduces it to zero)Since your attempt to generate a buff fails, your immunity is never even checked.Since your Buff fails due to reduced Ability accuracy, you get Incinerated
It's a frustrating interaction that 'makes sense' due to the way the game engine works, but is pretty stupid in practicality, since it largely punishes Science champions, who were trying to rely on an ability designed to give them an advantage against Mystic champions, finding that the ability achieves nothing against the new Meta of Mystic champions who Neutralise. However, the game-engine explanation works something like this: A buff (or debuff) is an effect that is applied to you. Dexterity applies a buff to youImmunity to buffs (or any other effects) will only be checked when the effect is actually being applied.However the Neutralise takes effect at an earlier stage; when your Dexterity Mastery attempts to generate a buff in the first place (it usually has a 100% success rate, but Neutralise reduces it to zero)Since your attempt to generate a buff fails, your immunity is never even checked.Since your Buff fails due to reduced Ability accuracy, you get Incinerated That’s wild. It’s does make sense when explained like that but it still feels kinda cheap. Say for instance you are immune to incinerate. Against Wiccan or any AAR node/champ, when a buff fails the incinerate immunity doesn’t go away. Why does it not negate the immunity to incinerate?
It's a frustrating interaction that 'makes sense' due to the way the game engine works, but is pretty stupid in practicality, since it largely punishes Science champions, who were trying to rely on an ability designed to give them an advantage against Mystic champions, finding that the ability achieves nothing against the new Meta of Mystic champions who Neutralise. However, the game-engine explanation works something like this: A buff (or debuff) is an effect that is applied to you. Dexterity applies a buff to youImmunity to buffs (or any other effects) will only be checked when the effect is actually being applied.However the Neutralise takes effect at an earlier stage; when your Dexterity Mastery attempts to generate a buff in the first place (it usually has a 100% success rate, but Neutralise reduces it to zero)Since your attempt to generate a buff fails, your immunity is never even checked.Since your Buff fails due to reduced Ability accuracy, you get Incinerated That’s wild. It’s does make sense when explained like that but it still feels kinda cheap. Say for instance you are immune to incinerate. Against Wiccan or any AAR node/champ, when a buff fails the incinerate immunity doesn’t go away. Why does it not negate the immunity to incinerate? I don't understand exactly what you meant but immunities are unaffected by ability accuracy reduction unless particularly specified. But they are almost non-existent
It's time for Kabam to add the first neutralize immune champion without synergies Maybe sandman