**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Dress up incursions as a SQ was the worst idea for a SQ to date.
Guytennis
Posts: 420 ★★★
Comments
Also, as @TyEdge mentioned above, the store having very limited stocks for resources just kills the incentive to do more after getting the 6* gem.
They didn't even have cav shards in the store this time. I quite like spinning cavs when I'm bored so this month was quite a drag tbh.
Give me a grind over a randomized portal reward any day.
It got me playing Incursions again, and recognising them as a viable part of the game. I hadn't done Incursions in ages so from that perspective: good job, Kabam.
I may even play them again in the future since they seen to provide more actual 'fun' than Battlegrounds do, right now.
The usual rewards could do with a buff, though.
The solo objectives were set up in such a way that you'd have had to do multiple runs in each difficulty with little rewards beyond the objective rewards. Not worth the time commitment at all.
I do hope they keep the shorter reset timers on champs and the 99 level boosts. That made incursions a lot more fun to play.
It isn't that bad that people are calling it to.
But the grind side is not fun at all.
The taps we have to do are ridiculous.
Every empty node is a choice node which needs more tapping and time.
I was happy doing my usual sector 789 once a months. Didn't like the idea of taking away the artifacts.
I'm indifferent but somewhat disappointed too.the usual. 😂
Dr. Zola
See you again in a couple weeks.
I wouldn't do this again for fun though - just go to the milestones.
What if Kabam decides to repurpose October Battlegrounds into Danger Room Battlegrounds? Instead of being able to earn Trophy tokens like normal that month, instead there is a new currency to spend that month.
SQ should be a side quest, not something that replaces.
Side note:
Some people here seem to think that because the reward (Awakening gem) is good, that that makes the SQ good as a whole. My take is that they shouldn't be lumped together, as there can be good SQ design with Awakening gem rewards, and bad SQ design with Awakening gem reward.
Someone may have a counterpoint that the rewards and content design are inextricably tied together; in order to get access to Awakening gems then you have to endure bad design. I can't totally argue with that, but my ultimate take for this month is Bad SQ Design + Great guaranteed top tier reward + average other rewards.