**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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CHANGES TO SPIDER-MAN (CLASSIC) BUFF
Loki_Poki1280
Posts: 467 ★★★
Changes from Beta Preview Back in February:
Good Masteries:
- His Taunt Duration has now been DECREASED from 11 seconds to 7 seconds. (Needs SIG Ability to be 11 Seconds)
- His Stun Duration now CANNOT BE DECREASED by non-skill class Champions.
- His Debilitate Debuff NOW AFFECTS the Parry Mastery
- Webbing Stacks now MAX AT 2 Stacks instead of 3
- Suppression Debuff is now at 35% Potency instead of 10%
- Decelerate Debuff is now at 50% Potency instead of 35%
- Debilitate Debuff is now at 35% Potency instead of 25%
- Special 2 Physical Resistance Reduction has now been INCREASED by about 100%.
- Attack Stats and Defense Stats have been lowered.
Good Masteries:
- Limber (Increases Stun Durations)
- Despair (Can potentially begin to reverse healing)
- Any More?
15
Comments
Still wish they increased his attack/crits per taunt or debuff and didn't hide so much behind synergies. Annoying.
I'm going to need to see him in action stacking a silly amount of taunts and basically no-selling something more substantial than Winter Soldier's Sp1 to get interested in using him over all the other Spider-verse champs. I guess Decelerate is better than nothing, but I'd still use Anti-Venom if I needed that.
What I think his Taunts do is that it gives the 70% Chance for the opponent to Launch the Special Attacks, but it also reduces the Attack of the opponent by 1% (3% if duped). They intend for about 10 Taunts to be active on the opponent. so that reduces the opponents attack rating by a max of 30%. This is to be paired with the inequity mastery, which would reduce the opponent's attack rating by 6% for each debuff, totaling to max up to 36% reduction.
Which means he could have the opponent suffer -66% attack rating.
If his Taunts are the standard (Reduces opponent attack rating by 40% during special attacks) and the opponent also has their attack rating reduced via his passive ability and Inequity. It would decrease opponent attack rating during special attacks by 106%, which I don't think they would implement.
The doc-ock one allows him to inflict injury on the opponent with heavy attack for 13 seconds, reducing opponent by 100%.
Shang-shi one is if he does perfect timed block or dodge, he reduces opponent physical resistance by 1400 for 30 seconds and it stacks 3 times.
Hit monkey one allows him to inflict fragility if he has +6 webbing, increasing his Crit damage rating by 2400 and reducing opponent block proficiency by 50%.
These are pretty good, just would have been better if they were somehow implemented into his actual kit.
Also, no synergies with Venom, scorpion, etc.
I expect the same for Iceman buff
If the Taunt works like I hope it will he'll be a good controlling champion for many (other) fights.
I'm looking forward to giving him a try with Kraven and Doc Ock, to see what the synergies are like. I don't think we've seen the Sandman or Shocker synergies yet either, so there might be something juicy there.
Mine is sitting quite happily at 6*R1, and if he's okay I might rank him up to R2 but the problem is he doesn't seem to be special enough to upgrade any higher.