Why are load times included in bg fight duration?
Phantomfire500
Member Posts: 232 ★★
Or a better question I guess, why do Europeans on Samsung phones have to play with a 7 second penalty? What's wrong with using the actual fight duration?
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Comments
If it didn't equal an instant loss then there would have to be some form of server based termination of the match which would cause uproar for people because the match ended when they had 5 seconds left.
The reason why you would need a server termination is due to the client just constantly "crashing" (closing) the game and getting back in thus restarting the match. People could have a script running to permanently lock people into BGs matches forcing them to quit.
Due to the issues that come from having a client-oriented timing system, kabam has instead opted for the far easier solution of having the server be in charge of the clock instead.
Could you imagine people who would have a smurf device that would purposefully throttle the device so loading the match takes forever and wastes the time of the other person?
Due to the issues and complexity of having the client be in control of the clock is why I think it is better even though you lose some time.
And then we can simply grab the fight duration stat from the Victory Screen and use that for the calculations. Saving us Samsung folks from losing due to loading time. And I'm completely oblivious to tech stuff so idk if it works this way lol
The issue with a crash being an instant loss is when the game actually crashes (like when terrax just exists, Chavez sp1, knull sp1) there many things that can cause a crash to happen which is frustrating enough, but it would suck to lose a round just because knull used his sp1 and your game crashed. People are already upset enough by the disconnect bug causing an instant lose.
Are you really going to say that you exploiting the game to redo your fight is a) fair and b) a feature that *shouldn't* be taken out? If you play the online game mode with a spotty connection, that's on you. Besides, if Terrax and Knull were going to crash you, it was probably a lost fight anyway.
If I am unlucky I start the fight with less than a minute
Also having the server based clock with its 120 seconds but still using fight duration doesn't fix the restart exploit. If someone knows they can complete the fight in 30 seconds, then that is 2-3 restarts available to them while still getting full time bonus points.