Sinister Hints Bugged

My Sinister Hints aren’t working. Both rounds I eliminated all the targets, but only got clues#1-4,7,8 for first one and 1,3,3,4,6,7 for the most recent zone. I can find the code online but worried if they don’t get used they’ll just sit in inventory like “buff randomizer” cubes from some event years ago…

Comments

  • MrSakuragiMrSakuragi Member Posts: 5,762 ★★★★★
    There are only 6, you have them all.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,251 Guardian

    My Sinister Hints aren’t working. Both rounds I eliminated all the targets, but only got clues#1-4,7,8 for first one and 1,3,3,4,6,7 for the most recent zone. I can find the code online but worried if they don’t get used they’ll just sit in inventory like “buff randomizer” cubes from some event years ago…

    If you don’t know the process involved in figuring out the Safe Code, you can refer to the primary topic link below.

    As to the Hints persisting as permanent items in Inventory, I’m sure (or hope) Kabam will remove them at some point. (which maybe, wasn’t clear, is what your real question is ?)
    And randomizers will be available to use again the next time something like Modok Labs or Rifts come around again, thus those will stick around.

    https://forums.playcontestofchampions.com/en/discussion/332412/sinister-vaults-tl-dr-threat-level-5-chest-rewards-infographic#latest
    (and subsequent follow up post for current week's stuff)
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