When are you guys letting us change our graphic settings maybe with higher fps we can actually dodge and play better being locked at 30 fps is ridiculous.
You actually wouldn't be able to dodge or parry better since the window for those 2 actions would be smaller. Fighting games use frames as a unit of measurement for the start up, execution and recovery animations. Simply increasing the cap would make you play worse. They'd have to adjust first the animations of 240+ characters before they could increase the cap, and looking at the last 2 years of input issues, there's a high chance it would just make things worse.
You actually wouldn't be able to dodge or parry better since the window for those 2 actions would be smaller. Fighting games use frames as a unit of measurement for the start up, execution and recovery animations. Simply increasing the cap would make you play worse. They'd have to adjust first the animations of 240+ characters before they could increase the cap, and looking at the last 2 years of input issues, there's a high chance it would just make things worse.
This ^^
Parry and dexterity are based on frames from the game so adjusting the fps of the game would require a dynamic change in animations and mechanic timings which is more effort than it is probably worth.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
IJ and IJ 2 are built pretty well. Well, they don’t update 1 anymore though
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
You clearly have no idea of what it takes to maintain a game like this, or the amount of work it takes to implement everything. It's not just swipe, tap and use your special. t=The majority of characters have different animations for each of those actions so that means different frame data for 200+. Then you have to factor in the abilities of every single one of them and the countless interactions between them and the multitude of nodes in the game. While it may look mechanically simple, there's a lot going on under the hood.
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
You clearly have no idea of what it takes to maintain a game like this, or the amount of work it takes to implement everything. It's not just swipe, tap and use your special. t=The majority of characters have different animations for each of those actions so that means different frame data for 200+. Then you have to factor in the abilities of every single one of them and the countless interactions between them and the multitude of nodes in the game. While it may look mechanically simple, there's a lot going on under the hood.
Maintain a game you mean like this same game with bad inputs that has been going on over a year? If changing your settings would cause such a ruckus why would any mobile video game have them? This game is old and yet they never decided to add a graphics settings after year 2 or 3 maybe?
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
You clearly have no idea of what it takes to maintain a game like this, or the amount of work it takes to implement everything. It's not just swipe, tap and use your special. t=The majority of characters have different animations for each of those actions so that means different frame data for 200+. Then you have to factor in the abilities of every single one of them and the countless interactions between them and the multitude of nodes in the game. While it may look mechanically simple, there's a lot going on under the hood.
Maintain a game you mean like this same game with bad inputs that has been going on over a year? If changing your settings would cause such a ruckus why would any mobile video game have them? This game is old and yet they never decided to add a graphics settings after year 2 or 3 maybe?
It would cause a ruckus because it isn't as simple as you think it is. It's not a switch they can flip and suddenly the game will run at 60.
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
You clearly have no idea of what it takes to maintain a game like this, or the amount of work it takes to implement everything. It's not just swipe, tap and use your special. t=The majority of characters have different animations for each of those actions so that means different frame data for 200+. Then you have to factor in the abilities of every single one of them and the countless interactions between them and the multitude of nodes in the game. While it may look mechanically simple, there's a lot going on under the hood.
Maintain a game you mean like this same game with bad inputs that has been going on over a year? If changing your settings would cause such a ruckus why would any mobile video game have them? This game is old and yet they never decided to add a graphics settings after year 2 or 3 maybe?
Not sure if you noticed, but the game engine sometimes seems like it is held together with duct tape and hopes and dreams. The main reason why input issues even happened is because kabam had many workarounds to problems the old unity engine had and then unity updated getting rid of the workarounds kabam had already implemented over the course of many years.
Given the fragile state of the game, I would wait for them to fully get input issues solved before asking them to implement a new thing that will surely mess with the inputs.
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Read the other comments in the thread. The game is capped at 30 fps because the animations are tied to that framerate. Increasing the framerate would require adjusting the animations of all characters.
Dumb questions. But if the game is running at 30fps. And let's say a succesful dex requires an input between frame 10 and 20. If you were to increase the fps. And change that window to 20-40 would it not be the exact same? Fps steps are generally done in steps of 30 (144hz as an exception I guess). What would be the reason for this not to work? I don`t know how to program a game. I just know how to program apps with C#. (used to atleast) It just seems like a multiplication process.
Complex? all you have to do is swipe back and forth and press a button to activate your specials are you serious. As far as longevity I won't get into it but most won't quit cause of how much money they have spent and invested into this game I assure you it's not because they still love the game and have the same passion like when it was at its peak but that's another story.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
Those simple swipe back and front have to ridiculously precise or it all falls apart. Most fighting games allow simultaneous combat unlike mcoc
Dumb questions. But if the game is running at 30fps. And let's say a succesful dex requires an input between frame 10 and 20. If you were to increase the fps. And change that window to 20-40 would it not be the exact same? Fps steps are generally done in steps of 30 (144hz as an exception I guess). What would be the reason for this not to work? I don`t know how to program a game. I just know how to program apps with C#. (used to atleast) It just seems like a multiplication process.
I don't think you can do it that way. If the game is running at 30 fps and you have a window of 10 frames, you would have 1/3 of a second to perform the dex. If you increase the cap to 60, you now have 1/6 of a second to dex. To correct this, the devs would need to adjust the timing of the dex animation, and they would have to do that for 240+ characters. They would also need to do the same for mediums, heavies, lights and special attacks. Like @Pikolu metioned already, it's probably way too much effort.
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Read the other comments in the thread. The game is capped at 30 fps because the animations are tied to that framerate. Increasing the framerate would require adjusting the animations of all characters.
How come my previous phone can give consistent 60fps then? Does this whole 30 fps capped thing not apply to older devices? It's more smoother on poco x3 but not on nothing phone which has stronger processor??
Dumb questions. But if the game is running at 30fps. And let's say a succesful dex requires an input between frame 10 and 20. If you were to increase the fps. And change that window to 20-40 would it not be the exact same? Fps steps are generally done in steps of 30 (144hz as an exception I guess). What would be the reason for this not to work? I don`t know how to program a game. I just know how to program apps with C#. (used to atleast) It just seems like a multiplication process.
I don't think you can do it that way. If the game is running at 30 fps and you have a window of 10 frames, you would have 1/3 of a second to perform the dex. If you increase the cap to 60, you now have 1/6 of a second to dex. To correct this, the devs would need to adjust the timing of the dex animation, and they would have to do that for 240+ characters. They would also need to do the same for mediums, heavies, lights and special attacks. Like @Pikolu metioned already, it's probably way too much effort.
Sorry but no. If in one second you have 30 frames. And you have frame 10-20 to dex. That is 1/3 in the middle of that second to dex. If you have 60 frames in a second you get fram 20-40 to dex. Which is still 1/3 in the middle of that second. It stays the middle 1/3 of a second. It is still 1 second. No matter how many frames are in that second. As long as the first 1/3 is a miss, the middle 1/3 is a hit and the last 1/3 is a miss it should not matter right?
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Read the other comments in the thread. The game is capped at 30 fps because the animations are tied to that framerate. Increasing the framerate would require adjusting the animations of all characters.
How come my previous phone can give consistent 60fps then? Does this whole 30 fps capped thing not apply to older devices? It's more smoother on poco x3 but not on nothing phone which has stronger processor??
You phone might have been refreshing the screen at 60. Mine does 120
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Read the other comments in the thread. The game is capped at 30 fps because the animations are tied to that framerate. Increasing the framerate would require adjusting the animations of all characters.
How come my previous phone can give consistent 60fps then? Does this whole 30 fps capped thing not apply to older devices? It's more smoother on poco x3 but not on nothing phone which has stronger processor??
You phone might have been refreshing the screen at 60. Mine does 120
Checked it at both 60 and 120 Hz It's still the same
With poco x3, at 60 Hz, the game feels very laggy like it feels rn in my nothing phone (at both 60 and 120 Hz) With 120 Hz however, it runs at 60 fps on poco
It shouldn't be like this Nothing phone has a better processor, it should be able to run mcoc at higher fps
Hello I would like to ask a question Is the game not optimised for snapdragon 778G+ ? I recently purchased nothing phone And it seems despite a decent processor, i cant get above 30 fps This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3 And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Read the other comments in the thread. The game is capped at 30 fps because the animations are tied to that framerate. Increasing the framerate would require adjusting the animations of all characters.
How come my previous phone can give consistent 60fps then? Does this whole 30 fps capped thing not apply to older devices? It's more smoother on poco x3 but not on nothing phone which has stronger processor??
You phone might have been refreshing the screen at 60. Mine does 120
Checked it at both 60 and 120 Hz It's still the same
With poco x3, at 60 Hz, the game feels very laggy like it feels rn in my nothing phone (at both 60 and 120 Hz) With 120 Hz however, it runs at 60 fps on poco
It shouldn't be like this Nothing phone has a better processor, it should be able to run mcoc at higher fps
I mean poco x3 with lower end processor can
I will try post a video of two phone side by side
Gameplay is capped at 30FPS. Being in the menus can go higher than 30FPS.
Well maybe they should've thought of this before lots of games have graphic settings but this one doesn't? It sucks to suck just saying if you can't even have something simple as that do you really call yourself a game.
Name a mobile game with as many complex moving parts and as much longevity as this one. Go ahead, I'll wait.
IJ and IJ 2 are built pretty well. Well, they don’t update 1 anymore though
Interestingly, they have the same issues. At least from what I've read. Varied performance issues and frame rate problems, among some users.
About the game, it seems nothing phone 1 cannot run it as smoothly as poco x3 can Despite having better processor
It's like much more laggier on nothing
Any way to fix this? Is this problem with optimization of the phone itself (other games didn't have this problem)
Or maybe the game is not optimised for SD778G+? I will try post a video
RAM will have a big impact on performance as well, not just the processor.
8 GBs of ram on nothing phone 1 6 GBs of ram on poco x3
It doesn't make sense here
Sometimes the game used to glitch and run at 60fps. I can't exactly replicate it but it included something like going to home screen at 120hz while game is running and coming back to it. Still need to figure out what causes it. Btw I'm using 778G (non-plus)
About the game, it seems nothing phone 1 cannot run it as smoothly as poco x3 can Despite having better processor
It's like much more laggier on nothing
Any way to fix this? Is this problem with optimization of the phone itself (other games didn't have this problem)
Or maybe the game is not optimised for SD778G+? I will try post a video
Dude i have snap 888 Phone:oneplus 9rt And with 120 hz i have 30 fps RAM 8Gb They are simply do not wanna optimise android phones for mcoc and it is very frustrating especially when this game freezes
It is not the processor @Godslayer_1 , I play the game on the Motorola edge 20 which has the same processor. It has 8gb ram and another 3 or 4 gb of virtual ram. The game plays relatively smoothly for an android phone. With only 3 second of loadtimes in between.
But framerates do seem to go smoother on my old iphone 8 plus
Comments
Parry and dexterity are based on frames from the game so adjusting the fps of the game would require a dynamic change in animations and mechanic timings which is more effort than it is probably worth.
Given the fragile state of the game, I would wait for them to fully get input issues solved before asking them to implement a new thing that will surely mess with the inputs.
I would like to ask a question
Is the game not optimised for snapdragon 778G+ ?
I recently purchased nothing phone
And it seems despite a decent processor, i cant get above 30 fps
This isn't the case with plenty of other games that I tried like COD, pubg mobile but only with Mcoc
I previously had poco x3
And it had snapdragon 732g, a weaker processor than 778G+ but could still give 60fps consistent when playing mcoc
Fps steps are generally done in steps of 30 (144hz as an exception I guess).
What would be the reason for this not to work?
I don`t know how to program a game. I just know how to program apps with C#. (used to atleast)
It just seems like a multiplication process.
Does this whole 30 fps capped thing not apply to older devices?
It's more smoother on poco x3 but not on nothing phone which has stronger processor??
If you have 60 frames in a second you get fram 20-40 to dex. Which is still 1/3 in the middle of that second.
It stays the middle 1/3 of a second. It is still 1 second. No matter how many frames are in that second.
As long as the first 1/3 is a miss, the middle 1/3 is a hit and the last 1/3 is a miss it should not matter right?
It's still the same
With poco x3, at 60 Hz, the game feels very laggy like it feels rn in my nothing phone (at both 60 and 120 Hz)
With 120 Hz however, it runs at 60 fps on poco
It shouldn't be like this
Nothing phone has a better processor, it should be able to run mcoc at higher fps
I mean poco x3 with lower end processor can
I will try post a video of two phone side by side
This indeed seems to be the case
https://help.kabamsupport.com/hc/en-us/articles/5535794456731-Game-Frame-Rate
I would apologise for that
About the game, it seems nothing phone 1 cannot run it as smoothly as poco x3 can
Despite having better processor
It's like much more laggier on nothing
Any way to fix this?
Is this problem with optimization of the phone itself (other games didn't have this problem)
Or maybe the game is not optimised for SD778G+?
I will try post a video
6 GBs of ram on poco x3
It doesn't make sense here
Phone:oneplus 9rt
And with 120 hz i have 30 fps
RAM 8Gb
They are simply do not wanna optimise android phones for mcoc and it is very frustrating especially when this game freezes
But framerates do seem to go smoother on my old iphone 8 plus