New potion and revive package is a slap in the face

Mylo_ZylotoMylo_Zyloto Member Posts: 26
Yo, they took away revive “farming” saying it was unbalancing the game but now they are releasing a bundle you can purchase for only 500 units.

What the heck!? Obviously they removed the potions and revives as a cash grab to make you spend units to potions/revives. This is insulting. Just stop.


Thanks.
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Comments

  • Mylo_ZylotoMylo_Zyloto Member Posts: 26

    This isn’t the first time nor will it be the last that kabam has had offers for revives and potions. Of course nerfing revive farming was a cash grab but this offer isn’t really related to that

    Maybe, but the timing was tone deaf at best.
  • MackeyMackey Member Posts: 1,597 ★★★★★

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
  • GasHaulerGasHauler Member Posts: 187 ★★
    edited May 2023
    o_o said:



    632 instances of "slap in the face" 😂



    Because apparently a lot of people feel like Kabam is just constantly throwing hands at the community 😂
  • Mylo_ZylotoMylo_Zyloto Member Posts: 26
    o_o said:

    Yo, they took away revive “farming” saying it was unbalancing the game but now they are releasing a bundle you can purchase for only 500 units.

    What the heck!? Obviously they removed the potions and revives as a cash grab to make you spend units to potions/revives. This is insulting. Just stop.


    Thanks.

    There are 500 unit offers that trigger I'm that have been in the game for years. Revives and pots have been for sale since the game started. This is no different other than it's cheaper to buy the bundle.

    It's not a slap in the face. This phrase is wildly overused.
    632 instances of "slap in the face" 😂



    Lol that’s pretty funny!

    Seriously I hear what y’all are saying, I’m not one to poopoo on Kabam that much, it just ticked me off the timing of everything. Y’all are probably right that it is an automatic triggering event, but in the end it was me that was triggered lol.
  • World EaterWorld Eater Member Posts: 3,748 ★★★★★
    edited May 2023

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it’s a fixed value and doesn’t change depending on how many items were used.
  • Vegeta9001Vegeta9001 Member Posts: 1,708 ★★★★★

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it doesn’t change depending on how many items were used.
    I don't think you know what trivialise means. Having unlimited revives on tap made any difficulty unimportant since there is no wall an inventory and full overflow of revives won't break.

  • TyphoonTyphoon Member Posts: 1,847 ★★★★★

    Yo, they took away revive “farming” saying it was unbalancing the game but now they are releasing a bundle you can purchase for only 500 units.

    What the heck!? Obviously they removed the potions and revives as a cash grab to make you spend units to potions/revives. This is insulting. Just stop.


    Thanks.


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  • World EaterWorld Eater Member Posts: 3,748 ★★★★★

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it doesn’t change depending on how many items were used.
    I don't think you know what trivialise means. Having unlimited revives on tap made any difficulty unimportant since there is no wall an inventory and full overflow of revives won't break.

    I said nothing about anything being trivialized ; I was speaking about the difficulty.
  • StatureStature Member Posts: 469 ★★★

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it’s a fixed value and doesn’t change depending on how many items were used.
    Difficulty isn't constant - All content gets easier over time, since defender strength remains constant while champs/rosters to tackle the content can only get stronger.
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 ★★★★★
    Well this is a great deal of conspiracy and conjecture.
    An Offer with a limited amount of Revs and Pots offered for Untis is not the same as an endless farm that was being stockpiled for End-Game content.
    Strange connection to make.
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    Thanks op! Despite the fact that I stopped playing this game weeks ago, I still log into forums just waiting to see the ever so coming "slap in the face" posts.

    Nothing summarizes MCOC forums better than "slap in the face" because that phrase is used more than probably every other phrase combined.
  • World EaterWorld Eater Member Posts: 3,748 ★★★★★
    Stature said:

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it’s a fixed value and doesn’t change depending on how many items were used.
    Difficulty isn't constant - All content gets easier over time, since defender strength remains constant while champs/rosters to tackle the content can only get stronger.
    You are incorrect . The difficulty is fixed. The fight itself is constant and doesn’t change. What does change is our familiarity with the content, our skills and the rarity , rank and levels of our champs.
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it’s a fixed value and doesn’t change depending on how many items were used.
    Yes it does. If I have unlimited items to use without cost associated, the difficulty is zero. If I am limited what I can use because the availability of those items and the planning involved in it, the difficulty goes up from there. There's nothing difficult about reviving 100 times to down a defender.
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 ★★★★★
    Demonz is correct in this case. Having the Resources to complete it affects the overall difficulty. If someone has an endless supply that they can spam Revs with, that makes it a very small feat indeed.
    Even spending money is a difficulty factor for the majority of people. Most of us work for that money. It's not something that a great deal of people have an endless supply of.
  • KingSageThe1stKingSageThe1st Member Posts: 102

    Stature said:

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    The difficulty of something is a constant; it’s a fixed value and doesn’t change depending on how many items were used.
    Difficulty isn't constant - All content gets easier over time, since defender strength remains constant while champs/rosters to tackle the content can only get stronger.
    You are incorrect . The difficulty is fixed. The fight itself is constant and doesn’t change. What does change is our familiarity with the content, our skills and the rarity , rank and levels of our champs.
    So... the difficulty is reduced.
    Or is beating the GM with a 5* r2 as hard as beating it with a 7* r3 because the fight hasn't changed?
  • World EaterWorld Eater Member Posts: 3,748 ★★★★★
    It was specifically this statement and idea "It's no longer difficult to do because I can just throw revives until I get the defender to zero health" that I do not agree with. The level of difficulty is fixed; the fight itself doesn't change because you used more or less items.

    Getting back to the topic of this thread.... I should mention that I don't agree with the OP and have no problem with the revive package offered.
  • MrSakuragiMrSakuragi Member Posts: 5,237 ★★★★★
    This isn’t even the first time the revive/health package has been for sale since the nerf.
  • GreekhitGreekhit Member Posts: 2,820 ★★★★★
    Poor Kabam, anything they do at this point is considered a slap in the face 😂
    On a serious note, Kabam has given some slaps in the face to the community recently, with the most current being the unreachable 7* celebration event milestones for ftp and low spenders, but this unit offer is definitely not one of them.
    Actually is a quite good offer, that is similar to EQ 1k potions offer, but without the energy refills and boosts.
    It's a good value for units for whoever is planning on hard content 😉
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 ★★★★★
    I took two slaps in the face and stocked up. 😆
  • MackeyMackey Member Posts: 1,597 ★★★★★

    Mackey said:

    I see both sides of the coin, when you could farm hundreds of revived a day with enough time it does make content trivial. But then having your only guarateed revive being the one a day from apothecary that's a bit much. Should be guaranteed a L1 from easy for completion and exploration and a L2 from hard. 4 a day is hardly breaking the bank

    This is something I can't wrap my head around, having unlimited revives doesn't trivialise the content, the difficulty of the content is set in stone, let's say its 10/10 for difficulty or "expert". The revives don't change this, all the revives do is give you unlimited chances at beating it, if anything it trivialises the effort/knowledge required but not the content itself
    The unlimited revives is exactly what trivializes the content. It's no longer difficult to do because I can just throw revives until I get the defender to zero health. It takes strategizing completely out of the equation.
    Exactly, it removes strategies it doesn't change the difficulty though, that's still the same whether I have 1 or 100 revives
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