Increase The Availability Of Revives!
Last month, the Apothecary was added, forever changing the revive meta, shifting it from revive farming to a specialised quest, which guarantees revives. However, it was at an extremely slow rate, at around 2 revives per day when exploring both difficulties.This has proven difficult to deal with, as the bosses these days require way more materials than one revive, and buying revives with units just isn't an option for some people, particularly f2p players. In order for this to be an effective and meaningful change to MCOC gameplay, it needs to be buffed to levels appropriate for the current gameplay meta.
There is a simple solution to this: simply adding more difficulties to the Apothecary. Right now, there are two difficulties, each granting one revive each, some health potions, and a chance to get an extra revive. Higher difficulties could simply give more revives per run, and bring some consistency to the quest, as all the other daily quests have 4 difficulties. One suggestion is making higher difficulties harder in comparison to the difficulty of other daily quests, as revives are much less accessible than items like catalysts and ISO-8, meaning it would just undo the revive farming changes already made, which, in my opinion, downgrades the game from a fun, interesting and unique experience into just another grinding game.
The key, however, isn't buffing the Apothecary, though that is a solution. Rather, it is to increase the availability of revives in the game. This can be done through a lot of ways, whether it is buffing the Apothecary, decreasing the Unit cost of revives, or adding them as rewards in the EQ. Revives are one of the most important aspects of late-game MCOC, yet they are surprisingly hard to obtain for such a staple of the game.