Should AI be able to do standup intercepts?

KerneasKerneas Member Posts: 3,823 ★★★★★
This question has been in my mind for quite a long time now, so I figured I'd bring it here for a discussion.

Should the AI be able to standup-intercept me?

It allows it to chain a full combo after knocking me down, without letting me do anything and that can feel a bit unfair. On the other hand tho, if I can do this, there is no reason why the AI shouldn't...

What do you think?

Comments

  • There are already a lot of things we can do that the AI can't, and it wouldn't be the most difficult thing in the world to stop them from stand up intercepting. It really just comes down to how much they believe a change like that is worth
  • GogiGogi Member Posts: 476 ★★★

    -ai is OVERTUNED
    -their recovery time after a knockdown or combo NEEDS to be reduced
    -hopefully next month the AI wont be so unbearable to fight

    I have no idea what you are talking about here, either you reflexes are slow or older device? Same recovery for you and AI .
  • DemonzfyreDemonzfyre Member Posts: 21,989 ★★★★★
    A.I shouldn't even be able to fight. Just needs to stand there.
  • DemonzfyreDemonzfyre Member Posts: 21,989 ★★★★★

    ^^ i really dont think you know what i mean or know what im talking about but NO im a mid 30s man so my reflexes are NOT slow after playing this game for over 6 years

    -phone is very recent with 16gb ram and 1.5gbit wifi at home
    -the AI is overtuned. countless others say the same and they are now posting about it constantly
    - the ai recover too fast after knockdowns or blocked hits and the lag/frame skips in game makes them zip and dash in so fast its hard to parry them.

    The problem is that no one has ever been able to show this. There's been no video evidence of A.I recovering faster than before after knockdowns. There also hasn't been anything captured on video of A.I dashing in quicker than normal.

    Now, before you dogpile on me, I am one of the ones who have felt that sometimes the dash in feels quicker and knockdown recovery seems faster but I haven't been able to record it. If there isn't anything to show the Devs what the issue is, they can't really do anything. Just taking our word for it won't help them make adjustments.

    I have also felt that hit boxes seem off as I feel like I've blocked but I get hit. Again, I haven't been able to get it on screen recording so I can't really say it's the game or me.

    If it's really happening at the rate people are saying, why isn't there any video evidence?
  • Skydad23Skydad23 Member Posts: 556 ★★★
    Gogi said:

    -ai is OVERTUNED
    -their recovery time after a knockdown or combo NEEDS to be reduced
    -hopefully next month the AI wont be so unbearable to fight

    I have no idea what you are talking about here, either you reflexes are slow or older device? Same recovery for you and AI .
    Lol! Ok👌

  • KerneasKerneas Member Posts: 3,823 ★★★★★

    ^^ i really dont think you know what i mean or know what im talking about but NO im a mid 30s man so my reflexes are NOT slow after playing this game for over 6 years

    -phone is very recent with 16gb ram and 1.5gbit wifi at home
    -the AI is overtuned. countless others say the same and they are now posting about it constantly
    - the ai recover too fast after knockdowns or blocked hits and the lag/frame skips in game makes them zip and dash in so fast its hard to parry them.

    The problem is that no one has ever been able to show this. There's been no video evidence of A.I recovering faster than before after knockdowns. There also hasn't been anything captured on video of A.I dashing in quicker than normal.

    Now, before you dogpile on me, I am one of the ones who have felt that sometimes the dash in feels quicker and knockdown recovery seems faster but I haven't been able to record it. If there isn't anything to show the Devs what the issue is, they can't really do anything. Just taking our word for it won't help them make adjustments.

    I have also felt that hit boxes seem off as I feel like I've blocked but I get hit. Again, I haven't been able to get it on screen recording so I can't really say it's the game or me.

    If it's really happening at the rate people are saying, why isn't there any video evidence?
    It's a bit off topic, but I think a solution for this would be a "replay" function. World of Tanks has that and it's a really handy feature: your last couple games are saved as a cache, that you can watch as a video, download, edit etc.

    I admit that this is a big feature to ask for, but it would allow us to comfortably compare recent fights and thus distinguish between "feels" and facts better
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"
  • AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
  • DemonzfyreDemonzfyre Member Posts: 21,989 ★★★★★
    Kerneas said:

    ^^ i really dont think you know what i mean or know what im talking about but NO im a mid 30s man so my reflexes are NOT slow after playing this game for over 6 years

    -phone is very recent with 16gb ram and 1.5gbit wifi at home
    -the AI is overtuned. countless others say the same and they are now posting about it constantly
    - the ai recover too fast after knockdowns or blocked hits and the lag/frame skips in game makes them zip and dash in so fast its hard to parry them.

    The problem is that no one has ever been able to show this. There's been no video evidence of A.I recovering faster than before after knockdowns. There also hasn't been anything captured on video of A.I dashing in quicker than normal.

    Now, before you dogpile on me, I am one of the ones who have felt that sometimes the dash in feels quicker and knockdown recovery seems faster but I haven't been able to record it. If there isn't anything to show the Devs what the issue is, they can't really do anything. Just taking our word for it won't help them make adjustments.

    I have also felt that hit boxes seem off as I feel like I've blocked but I get hit. Again, I haven't been able to get it on screen recording so I can't really say it's the game or me.

    If it's really happening at the rate people are saying, why isn't there any video evidence?
    It's a bit off topic, but I think a solution for this would be a "replay" function. World of Tanks has that and it's a really handy feature: your last couple games are saved as a cache, that you can watch as a video, download, edit etc.

    I admit that this is a big feature to ask for, but it would allow us to comfortably compare recent fights and thus distinguish between "feels" and facts better
    I'm not saying they should or shouldn't but I don't think it's really something they'll do. Depends on where you want the replay to go. If it's server side, they'll have to invest even more money into server space for storage. I just don't think it's something they'll ever do especially with how easy it is to record on your device.
  • Darth_StewieDarth_Stewie Member Posts: 390 ★★★

    AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
    Everybody knows it to be true....you must be new to forum. Why do we need to prove it to YOU for it to be certified truth?...and what would that do to actually solve the problem?...do you work for Kabam?
  • Darth_StewieDarth_Stewie Member Posts: 390 ★★★

    Kerneas said:

    ^^ i really dont think you know what i mean or know what im talking about but NO im a mid 30s man so my reflexes are NOT slow after playing this game for over 6 years

    -phone is very recent with 16gb ram and 1.5gbit wifi at home
    -the AI is overtuned. countless others say the same and they are now posting about it constantly
    - the ai recover too fast after knockdowns or blocked hits and the lag/frame skips in game makes them zip and dash in so fast its hard to parry them.

    The problem is that no one has ever been able to show this. There's been no video evidence of A.I recovering faster than before after knockdowns. There also hasn't been anything captured on video of A.I dashing in quicker than normal.

    Now, before you dogpile on me, I am one of the ones who have felt that sometimes the dash in feels quicker and knockdown recovery seems faster but I haven't been able to record it. If there isn't anything to show the Devs what the issue is, they can't really do anything. Just taking our word for it won't help them make adjustments.

    I have also felt that hit boxes seem off as I feel like I've blocked but I get hit. Again, I haven't been able to get it on screen recording so I can't really say it's the game or me.

    If it's really happening at the rate people are saying, why isn't there any video evidence?
    It's a bit off topic, but I think a solution for this would be a "replay" function. World of Tanks has that and it's a really handy feature: your last couple games are saved as a cache, that you can watch as a video, download, edit etc.

    I admit that this is a big feature to ask for, but it would allow us to comfortably compare recent fights and thus distinguish between "feels" and facts better
    I'm not saying they should or shouldn't but I don't think it's really something they'll do. Depends on where you want the replay to go. If it's server side, they'll have to invest even more money into server space for storage. I just don't think it's something they'll ever do especially with how easy it is to record on your device.
    Yes and no. It is a pain to record your play...I don't feel the need to record any other game I have ever played. Also, to give players reassurance that they can review their fights would be excellent customer service. I guess that a wasted investment???
  • AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
    Everybody knows it to be true....you must be new to forum. Why do we need to prove it to YOU for it to be certified truth?...and what would that do to actually solve the problem?...do you work for Kabam?
    Blah blah blah the same "but it's undeniable fact that we can't prove nor can we provide solid reasoning as to how or why this would be achievable programming wise 🤓🤓" Kabam themselves have stated numerous times that this is not one singular issue, it's a serious of issues that each need to be handled as such. I get that you have some deep anger for the rich executives that your therapist knows all about, but you're not talking to them here. You're asking the (probably already overworked) lower level employees to diagnose every single issue that you have because you think Kabam is trying to pull one over on you. Of course it's their job and they'll get around to it eventually, but that 8 hours they spend looking for the missing semicolon and writing debug scripts could be completely avoided by players just providing any real information at all.
  • DemonzfyreDemonzfyre Member Posts: 21,989 ★★★★★

    Kerneas said:

    ^^ i really dont think you know what i mean or know what im talking about but NO im a mid 30s man so my reflexes are NOT slow after playing this game for over 6 years

    -phone is very recent with 16gb ram and 1.5gbit wifi at home
    -the AI is overtuned. countless others say the same and they are now posting about it constantly
    - the ai recover too fast after knockdowns or blocked hits and the lag/frame skips in game makes them zip and dash in so fast its hard to parry them.

    The problem is that no one has ever been able to show this. There's been no video evidence of A.I recovering faster than before after knockdowns. There also hasn't been anything captured on video of A.I dashing in quicker than normal.

    Now, before you dogpile on me, I am one of the ones who have felt that sometimes the dash in feels quicker and knockdown recovery seems faster but I haven't been able to record it. If there isn't anything to show the Devs what the issue is, they can't really do anything. Just taking our word for it won't help them make adjustments.

    I have also felt that hit boxes seem off as I feel like I've blocked but I get hit. Again, I haven't been able to get it on screen recording so I can't really say it's the game or me.

    If it's really happening at the rate people are saying, why isn't there any video evidence?
    It's a bit off topic, but I think a solution for this would be a "replay" function. World of Tanks has that and it's a really handy feature: your last couple games are saved as a cache, that you can watch as a video, download, edit etc.

    I admit that this is a big feature to ask for, but it would allow us to comfortably compare recent fights and thus distinguish between "feels" and facts better
    I'm not saying they should or shouldn't but I don't think it's really something they'll do. Depends on where you want the replay to go. If it's server side, they'll have to invest even more money into server space for storage. I just don't think it's something they'll ever do especially with how easy it is to record on your device.
    Yes and no. It is a pain to record your play...I don't feel the need to record any other game I have ever played. Also, to give players reassurance that they can review their fights would be excellent customer service. I guess that a wasted investment???
    How often have you complained because of network issues? I'm sure when servers go down and the game is put into emergency maintenance, you're super supportive and understanding right?

    We have enough issues for them to look into as is and you want them to add something to record fights and store them for some 300k or 500k on average people playing?

    Mmmk.
  • DemonzfyreDemonzfyre Member Posts: 21,989 ★★★★★

    AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
    Everybody knows it to be true....you must be new to forum. Why do we need to prove it to YOU for it to be certified truth?...and what would that do to actually solve the problem?...do you work for Kabam?
    You don't need to prove it to the playerbase, you need to provide it for the devs to see.
  • Darth_StewieDarth_Stewie Member Posts: 390 ★★★

    AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
    Everybody knows it to be true....you must be new to forum. Why do we need to prove it to YOU for it to be certified truth?...and what would that do to actually solve the problem?...do you work for Kabam?
    Blah blah blah the same "but it's undeniable fact that we can't prove nor can we provide solid reasoning as to how or why this would be achievable programming wise 🤓🤓" Kabam themselves have stated numerous times that this is not one singular issue, it's a serious of issues that each need to be handled as such. I get that you have some deep anger for the rich executives that your therapist knows all about, but you're not talking to them here. You're asking the (probably already overworked) lower level employees to diagnose every single issue that you have because you think Kabam is trying to pull one over on you. Of course it's their job and they'll get around to it eventually, but that 8 hours they spend looking for the missing semicolon and writing debug scripts could be completely avoided by players just providing any real information at all.
    So then why do they need to prove it? We mention it then they play the game and try their best to being transparent on how they fix it...sounds like a good business model to me.

    Wow...funny that you just tried to insult me by saying I see a therapist. I just got warned by Kabam Miike for insulting, however it's ok for you I guess..so much hypocrisy. I guess it depends who's side you are on.

    Prove it to me that they are not trying to pull one over on me. We have to prove the bug to you...prove to me that Kabam isn't trying to get more money out of us...I'm waiting.

    You somehow know that they are overworked??..anyway. Its ongoing AI issues that have been going on for years that aren't being fixed. Therefore, I believe that Kabam doesn't want them fixed( and would rather have their players distracted by meaningless conversations with know it all's like yourself), in fact the 'issues' are there for a reason and are programmed into AI. They want them there because they want you to spend money...it is a business as matter of fact.

    If something doesn't make sense then follow the money trail. These AI issues have not been seriously addressed for a reason and it's to make people spend more money on the game. That's what business do right? ...Increase profit, right?

    Prove me wrong...without any insults or any demeaning speech.

    Other than that, I'm not losing any sleep over it. ✌️
  • AMS94 said:

    AI does many things that they shouldn't be able to do
    But alas..... there's nothing you, me or anyone else can do about it

    You see "it's not an AI issue, but an input issue"

    If you have proof of the AI doing things it isn't supposed to be doing, showing that would be the best way to get your problem fixed
    Everybody knows it to be true....you must be new to forum. Why do we need to prove it to YOU for it to be certified truth?...and what would that do to actually solve the problem?...do you work for Kabam?
    Blah blah blah the same "but it's undeniable fact that we can't prove nor can we provide solid reasoning as to how or why this would be achievable programming wise 🤓🤓" Kabam themselves have stated numerous times that this is not one singular issue, it's a serious of issues that each need to be handled as such. I get that you have some deep anger for the rich executives that your therapist knows all about, but you're not talking to them here. You're asking the (probably already overworked) lower level employees to diagnose every single issue that you have because you think Kabam is trying to pull one over on you. Of course it's their job and they'll get around to it eventually, but that 8 hours they spend looking for the missing semicolon and writing debug scripts could be completely avoided by players just providing any real information at all.
    So then why do they need to prove it? We mention it then they play the game and try their best to being transparent on how they fix it...sounds like a good business model to me.

    Wow...funny that you just tried to insult me by saying I see a therapist. I just got warned by Kabam Miike for insulting, however it's ok for you I guess..so much hypocrisy. I guess it depends who's side you are on.

    Prove it to me that they are not trying to pull one over on me. We have to prove the bug to you...prove to me that Kabam isn't trying to get more money out of us...I'm waiting.

    You somehow know that they are overworked??..anyway. Its ongoing AI issues that have been going on for years that aren't being fixed. Therefore, I believe that Kabam doesn't want them fixed( and would rather have their players distracted by meaningless conversations with know it all's like yourself), in fact the 'issues' are there for a reason and are programmed into AI. They want them there because they want you to spend money...it is a business as matter of fact.

    If something doesn't make sense then follow the money trail. These AI issues have not been seriously addressed for a reason and it's to make people spend more money on the game. That's what business do right? ...Increase profit, right?

    Prove me wrong...without any insults or any demeaning speech.

    Other than that, I'm not losing any sleep over it. ✌️
    Okay, no insults or demeaning speech:

    These issues that are often defined by players as "AI Issues" are almost never issues with the artificial intelligence model of the enemy.

    The most recent issues I've heard described have been: the AI moves at 5× the speed of the player, which was very easily disprovable and could not be contributed to the AI even if it were true. The AI is throwing specials without a bar of power, which I've yet to see proof of or information further than the claim, but even then that wouldn't be an AI issue. The AI is throwing specials at irregular times, causing special intercepts, which is an input issue with multiple causes. The AI is light intecepting, which is the same as special intercepts. The AI is breaking through the players block, which I have experienced myself in AQ, but is an input issue. The AI is breaking through 5 hit combos, which is an input issue and hasn't yet been proven as far as I've seen. The AI is throwing their specials in the middle of the players heavy attack, which has been proven true and is not an AI issue. I can go on, but those are just the one's I can remember off the top of my head.

    I promise you, if you look at Kabam's profit, it comes from special offers much more than it comes from you buying one or two revives. If Kabam wants profit, they'll just send out a 6* nexus for a couple hundred units. If we're following the money trail, the trail goes as far as the developers being paid to fix these issues, and no further than that.

    To get technical for a second, Kabam actually has multiple features programmed into the AI that protect the player. This is often done in many video games like Celeste, Mario, Fruit Ninja, Flappy Bird, and even the bullet hell Snowman game I made in high school. In the case of MCOC however, they programmed their AI to fully play out heavy attack, special attack, and recovery animations in order to give us more openings. Players can cancel these animations early by just using any inputs, but the AI is designed with fairness in mind. This is the best way for Kabam and every other game development company to keep people playing their games, and I highly doubt Kabam would be the first to intentionally throw away the work they put in just to force you to buy 80 units worth of revives. This would require the Kabam executives to pay their employees thousands to hundreds of thousands of dollars just to secretly add features that return little to no profits comparative to what they make every holiday.

    Nobody needs to prove anything, but the Kabam devs are not going to waste their time diagnosing and solving issues that are just thrown into complaining forum posts with no critical information or proof. If they want their problem fixed in a reasonable manner, they have ways of helping. Kabam has a lot of very talented staff who will eventually find and fix any of the real problems brought to their attention, but having 20 people every day make a new post about how the AI can't be stunned on stun immune nodes obviously isn't helpful.
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