**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The new victory track changes arent as good as they seemed?
Anly
Member Posts: 615 ★★
I just got into 5 consecutive matches of low level accounts with 4 stars and accounts with champs that barely has 10k pi
in all rounds except 1 they all died to my defenders, i even had a match where i didnt draft any defenders and still won by putting down blade...
I dont wanna stomp accounts into the ground just because i didnt grind to a certain rank first couple days of the season.
I dont find battlegrounds the most fun so i only play it in short bursts, every other day or so
in all rounds except 1 they all died to my defenders, i even had a match where i didnt draft any defenders and still won by putting down blade...
I dont wanna stomp accounts into the ground just because i didnt grind to a certain rank first couple days of the season.
I dont find battlegrounds the most fun so i only play it in short bursts, every other day or so
Post edited by Kabam Jax on
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Comments
Couldnt screenshot the bottom cause they left too fast
There could be an 'indirect' effect on matchmaking, where the 'stronger' accounts have more easily progressed since they only have to win twice in three tries, so what remains are the 'weaker' accounts in Bronze/Silver.
I think overall though, it is better. Those 'weaker' accounts might be stomped on one or twice, but they themselves should find it easier to progress as well. Better to get stomped on a few days of the BG months, than stomped on the entire BG month (as it was before the change). Of course, that is not ideal, but BG is improved.
There is no way of actually knowing how they match. I just say “you win some you lose some”
I dont think it will be easier, previous seasons, for me atleast i barely got any low accounts it was rare, now it's every match or every other match, i started in plat 2 today and now im in diamond 2 and ive "won" 9/10 matches,
Someone who thinks a damage immune champ is risky dosent get to speak about skill.
Most players are not seeing that. I played a few matches on a very low Uncollected account, and the matches were much more randomly dispersed in roster strength. It is just luck of the draw on who you match against, which is sort of what it is supposed to be.
I tried to leave a match and they left before i could
Not to mention the idea is kinda stupid since you still lose energy, doing that repeatedly makes no sense.
Also the 2’s only fighting 2’s was problematic because lower account essentially got preferential matchmaking, keeping them against beatable accounts. Instead of making them compete. In the most competitive game mode.
As I understand it, this was some of the reason for this change.
And you still get matched with similar accounts until a certain point.
So how far up are you?
Im currently in d1 or d2 i started in plat 3 and ive "won" all matches and a good portion of them have been people leaving at the ban screen
We should only be fighting accounts similar to our own
I dont know why in every game theres always "stomping" prevention of sone sort but this game is the only game where people think thats fair
I think they should just tear this current point system down, i think they think it's functioning well enough to justify not changing it.
We need an entire re-vamp of the points and rewards system
This season, I have not had the experience you have had (my experience is more that of your opponents in these two instances, but otherwise I have been reasonably fairly matched).
So, you do have to take into consideration that your experience is not what others are experiencing before calling for major revamps.
However, while the system has to do this to function properly, it is entirely up to you to decide if you are morally capable of competing at your proper strength. You may choose to play under speed, or even forfeit matches if you believe the system is treating those players unfairly. It is not, but if you believe it is, you have the choice to hand out more wins than the system is designed to generate for lower strength players.
You shouldn't: you should play at normal competitive strength and let the wins and losses fall accordingly. I believe the system is competitively fair, and so I have no problem winning when I'm supposed to win. But you do you.
If, on the other hand, everyone only fought players with equal *rosters* then that would be penalizing roster growth. Which is nonsensical in a game that specifically is all about roster growth.
The *perfect* competition would be one in which everyone fought literally everyone. However, that's impractical. The closest approximation to everyone facing everyone else is one where everyone faces a random sampling of everyone else, so they are statistically likely to be against competition that represents the playerbase as a whole. Because the point of a competition is not to face people exactly like you, the point of a competition is to find the strongest competitors. A "competition" where everyone only faced similar competitors is not a competition, it is speed dating.
Competitions are not about being fair to individual competitors. It is about being fair in terms of the overall competition. When we run a competitive race, the fastest runner wins. Not because it is unfair that the fastest runner faces slower runners, but rather because the point to a running competition is, in fact, to find the fastest runner. That's what it is supposed to do. If the players with stronger roster are in fact overwhelming stronger than the players with weaker roster, then they should win more and promote faster because that's what a competition is supposed to do.
This is basically saying, "it doesn't effect me so it's not my problem"
Players leagues below my level aren't "valid competition" that's like saying an adult fighting a child is fair because they go to the same school, except one's the teacher.
What distorted view? Why would they win at a higher percentage? They would win as often as i would against another player my level.
It's not about feeling bad or sorry or whatever it's about the simple fact that it's not fair.
Overall, judging by my own experience, Players like myself and even lower will still make more headway and earn decent Rewards.
That wasn't a part of it, was it?
It's not a competition on the grand scale,
it's a ranked mode which is about being fair to individual competitors, you should fight people at you're skill level in a ranked system
I'll give you an idea of what that looks like, if you've ever played fortnite or apex legends the ranked system works something like this, you start at the lowest rank which is "rookie" you gain points every time you get a kill, for placement, and then winning, the higher your rank the more points it costs to enter a match, and in order to not go negative or potentially get demoted you have to earn those points back, and at the start of the next season you start in a rank based on where you finished the previous season.
So basically the higher you go the more skilled the players are, if you do not belong in that in
Rank you are demoted, so you will almost always be fighting players at your skill level.
Atleast for lower accounts
You've made a post saying you don't appreciate how much better you are than your competition, and are now assuming their perspective on all of your encounters. From this post alone it should be clear what the general consensus is on the Battlegrounds matchmaking system, so what are you hoping to accomplish by keeping this argument going?