I'm playing EQ and seeing Spider-Ham and SymSpidey evade Venom. This shouldn't happen.Also, using Magneto against the Silver Centurion boss does not consistently get power from Matador.
I'm playing EQ and seeing Spider-Ham and SymSpidey evade Venom. This shouldn't happen.Also, using Magneto against the Silver Centurion boss does not consistently get power from Matador. Sym Spidey could possibly be nullifying the klyntar buff that venom needs to keep his true strike, but no idea why spider ham would still evade. As for Magneto and Matador, this is actually intended. Nodes are sorta considered abilities that the attacker or defender have. In this case, Silver Centurion would have the ability to give Magneto a bar of power every time he uses a special attack, but that ability is reduced due to magnetism. Same thing happened to me with Overseer and his special concussions.
I'm playing EQ and seeing Spider-Ham and SymSpidey evade Venom. This shouldn't happen.Also, using Magneto against the Silver Centurion boss does not consistently get power from Matador. Sym Spidey could possibly be nullifying the klyntar buff that venom needs to keep his true strike, but no idea why spider ham would still evade. As for Magneto and Matador, this is actually intended. Nodes are sorta considered abilities that the attacker or defender have. In this case, Silver Centurion would have the ability to give Magneto a bar of power every time he uses a special attack, but that ability is reduced due to magnetism. Same thing happened to me with Overseer and his special concussions. Are you sure?As far as I know matador is not a chance based node and doesn't ability accuracy work on only chance based abilities?Correct me if I am wrong
Sym Spidey might be causing you to miss him. It's not the same as evading. As for Ham, check if your klyntar buff is removed
Sym Spidey might be causing you to miss him. It's not the same as evading. As for Ham, check if your klyntar buff is removed The text is saying "Evade" so I'm guessing it's that. Klyntar buff isn't removed. The hits aren't consistent, though. Three hits make contact, two evades (actual text), one hit, one evade, etc. So it's not like ALL of the evades evade or miss. It's very off and on. Since the Klyntar buff does not seem to be ability accuracy based but is simply "there," there shouldn't be any modifications. I've used Venom in so many other fights against all the Spider-verse heroes and I've never seen this happen before.