Why We Should Nerf the Top* Champs in Every Class
NeoDazaras
Member Posts: 120 ★
Nimrod, Hercules, Human Torch, Kingpin, Magneto
With the exception of the Mystic class, every class has one champion that makes game balancing a nightmare. While Hercules is the standout, all 5 of these champions cause Story content to grow dull, Battlegrounds Matches to become stale, and the War White/Blacklisting system to become a revolving door of the same busted champs. Of course the biggest reason as to why these champs are unhealthy for the game is because they make champion balancing a nightmare. Why do you think we have so many non-#Metal champs and so few recent Mutants?
The solution: nerfs. MCOC players hate the idea of it, but nerfing characters in a game is vital for a game's health and lifespan.
It happens. Get over it and take the rank-down tickets that come with it.
Here is my proposal for changes to all 5 of these champions. These nerfs aren't meant to gut the champions entirely, but to scale down their absolute dominance in the game. Herc will probably still be the best champ in the game, but not by such a wide margin anymore.
I also included Magik to include the Mystic class in the fun. While Quake would require a full rework to be made balanced as a 6*, Quake is a much simpler fix.
Nimrod - To give Mutants a chance to be good Defenders.
o As an Attacker, bonus Attack Rating increase from Blitz Protocol now has a max of +100% Potency.
o As a Defender, Damage Reduction from Titan Protocol now has a max of +100% Potency.
o The increase to the Potency and Duration of Special Attack effects from Zero Tolerance (Signature Ability) now scales from 10 to 20% (previously 10 to 35%).
Hercules - To make him less applicable to all aspects of the game.
o Hercules no longer gains bonus Combat Power Rate from Son of Zeus (Signature Ability).
o Immortality Buff no longer triggers while suffering from a Passive Damage Over Time effect (Degeneration, Passive Incinerates, etc).
o Feats of Strength no longer grants Stun Immunity.
Human Torch - To give Mystics more viability in competitive content.
o Attacks from Mystic Champions are no longer automatically treated as Energy Attacks for Human Torch’s abilities.
Kingpin - To make him less oppressive in his own class.
o Combat Power Rate gained from each Debuff is now 2.5% (previously 5%)
o Overpower Buff no longer stacks. If a second one would be gained, it is instead refreshed.
Magneto - To simplify the issues with the #Metal tag.
o Magneto no longer ignores Class Disadvantage against a Magnetized Opponent.
o Magnetism’s Ability Accuracy Reduction now only affects Defensive Abilities.
o Removed Mutation’s ability to bypass Miss and Auto-Block.
Magik - So she can be a balanced 6-Star
o Magik now cannot enter Limbo while she is suffering from a Petrify or Exhaustion debuff.
o Darkchylde (Signature Ability) now only multiplies the chances of Defensive Abilities.
o Magik to appear as a 6-Star champion.
With the exception of the Mystic class, every class has one champion that makes game balancing a nightmare. While Hercules is the standout, all 5 of these champions cause Story content to grow dull, Battlegrounds Matches to become stale, and the War White/Blacklisting system to become a revolving door of the same busted champs. Of course the biggest reason as to why these champs are unhealthy for the game is because they make champion balancing a nightmare. Why do you think we have so many non-#Metal champs and so few recent Mutants?
The solution: nerfs. MCOC players hate the idea of it, but nerfing characters in a game is vital for a game's health and lifespan.
It happens. Get over it and take the rank-down tickets that come with it.
Here is my proposal for changes to all 5 of these champions. These nerfs aren't meant to gut the champions entirely, but to scale down their absolute dominance in the game. Herc will probably still be the best champ in the game, but not by such a wide margin anymore.
I also included Magik to include the Mystic class in the fun. While Quake would require a full rework to be made balanced as a 6*, Quake is a much simpler fix.
Nimrod - To give Mutants a chance to be good Defenders.
o As an Attacker, bonus Attack Rating increase from Blitz Protocol now has a max of +100% Potency.
o As a Defender, Damage Reduction from Titan Protocol now has a max of +100% Potency.
o The increase to the Potency and Duration of Special Attack effects from Zero Tolerance (Signature Ability) now scales from 10 to 20% (previously 10 to 35%).
Hercules - To make him less applicable to all aspects of the game.
o Hercules no longer gains bonus Combat Power Rate from Son of Zeus (Signature Ability).
o Immortality Buff no longer triggers while suffering from a Passive Damage Over Time effect (Degeneration, Passive Incinerates, etc).
o Feats of Strength no longer grants Stun Immunity.
Human Torch - To give Mystics more viability in competitive content.
o Attacks from Mystic Champions are no longer automatically treated as Energy Attacks for Human Torch’s abilities.
Kingpin - To make him less oppressive in his own class.
o Combat Power Rate gained from each Debuff is now 2.5% (previously 5%)
o Overpower Buff no longer stacks. If a second one would be gained, it is instead refreshed.
Magneto - To simplify the issues with the #Metal tag.
o Magneto no longer ignores Class Disadvantage against a Magnetized Opponent.
o Magnetism’s Ability Accuracy Reduction now only affects Defensive Abilities.
o Removed Mutation’s ability to bypass Miss and Auto-Block.
Magik - So she can be a balanced 6-Star
o Magik now cannot enter Limbo while she is suffering from a Petrify or Exhaustion debuff.
o Darkchylde (Signature Ability) now only multiplies the chances of Defensive Abilities.
o Magik to appear as a 6-Star champion.
Post edited by Kabam Miike on
12
This discussion has been closed.
Comments
Nimrod: his entire thing is being really good against mutants. They shouldn't stand a chance against him. He doesn't ramp up as fast against other classes.
Hercules: Dani Moonstar, Wong, Abs Man and any form of DAAR neuter his immortality.
Human Torch: Already explained above. Let him be the mystic killer
Kingpin: Almost every mutant character released in recent years has a form to punish purify. Not only that, there are many nodes that are detrimental if you have debuffs on yourself. Also, Void.
Magneto: His entire thing is controlling metal. He should be really good against #metal champions. Also consider the fact that many new Tech champions can mess with him in some way or another.
that you don’t think Doom doesn’t make game balancing a nightmare
If they wanted to nerf Herc's immortality, they'd throw some Buff immunity and Fate Seal nodes into more content. If they wanted to nerf Kingpin, they'd make Passives more prevalent (think Kate Bishop, Bishop, Storm X). If they wanted to nerf Magento's Magnetism they'd introduce more champions with AAR immunity or increased Ability Accuracy (think Shuri, Nimrod, AA). They could even introduce Passive purifying champions to purify the Magnetism passive.
Nerfing champions would cause a lot of chaos, and I personally don't think the game would be as fun. I do think they should do more to make the top champs not nearly as dominant, but nerfing just isn't the way in my opinion.
And again, these changes don't gut the champions. They just put them in line.
Certain mystic defenders or just the node combination will require you to bring a buff immune character or a certain piece of utility that Torch doesn't have. 8.2 had quite a bit of anti Hercules nodes and encouraged you to bring other cosmic champions instead.
They don't need to be nerfed nor they make other champions in the same class irrelevant because content evolves and encourages players to explore other options.
When we had true focus added to counter ghost and kitty that wasn’t a nerf to them either. It’s just changing metas.
Blade got hit with a meta change where we got dimensional beings being added less, but he’s back now in T1 war and the highest BG tiers. SW and Doctor Strange got nerfed, and never came back. That’s just one example
This *is* slightly semantics, but I think it’s an important distinction because nerfs have specific intentions, and meta changes have a different intention. I appreciate we just have different thoughts on it, so I’m happy to agree to disagree.
Just a slight point on neuroshocks, they don’t all heal block or counter Nick fury - it’s specific to Dani Moonstar. You know how Kitty pryde loses prowess when inflicted by cowardice, but cowardice itself doesn’t remove prowess ? It’s the same here.
Neuroshock does energy damage and prevents miss, but when Dani specifically applies them, they heal block skill champs. If a champ next month had then added, they wouldn’t heal block skill champs unless specifically stated.
I think it is pretty grounded in semantics. I believe Blade coming back is considered just another indirect buff, while SW and Dr Strange could be given indirect buffs anytime Kabam may see fit. Even champions that have been given direct nerfs and buffs could go entirely in the other direction if Kabam chose to design the meta around features specific to them, which is what I consider to be an indirect buff/nerf.
I do agree that permanence has a lot to do with it. If Ghost was suddenly able to phase despite armor breaks, it would be more difficult to design the meta with her in mind due to eliminating one of her direct counters.
I imagine the the semantics there would be dependent on Kabam's intention when designing counters. If they introduced Hercules and the Immortality buff with the direct intention of introducing a temporary nullify meta, I would consider that exclusively a meta change. But if they introduced it as just any other ability and then later questioned how they could make it less effective in running through content without changing Hercules himself, I would consider that an indirect nerf.
Mystic for herc
Cosmics for nimrod
Mutants for kingpin
Incinerate immune for ht
And there's a couple of incinerate immune mystics so torch doesn't counter all
Just use a non metal champ for mags and magik
Just wait a couple years for when they add 8*s XD