As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Star-Lord Mastery

Everyone know that Star Lord is OP. But everyone knows that to play him correctly you have to have skill. So I was thinking what if his signature ability would be replaced by something else but at the same time it would become a Mastery. Yes Mastery. Your attack will grow stronger the more combo you have.

Ok Danger but why is that a good option? This will give you a bigger chance to do a harder contents, if you have skill of course, with every champions you get. Your skill would pay off and you won't need a certain character, that you can never get. That's only an idea but look at this, when you block in perfect time you get parry, when you dash back in perfect time you get dexterity. So if we play perfectly why don't we get stronger attack and shorter fights. That's all, sorry for my English if I did something really bad, I think you understand this.


  • CapWW2CapWW2 Posts: 2,901 ★★★★
    Exactly. That is a good balanced point.
  • Skill based playing does not make Kabam any money. Great idea, but it will never happen.
  • RotmgmoddyRotmgmoddy Posts: 916 ★★★
    Good idea, but there needs to be a much lower cap in terms of combo hits or lower max amount the attack damage can reach to prevent this from being too OP and to still make SL relevant and more unique.

    For example, maybe at max level, it would be "Every hit of your combo increases attack by 10, capping at 100 hits", which would mean an attack increase of 1000. Frankly, that's pretty useful and rewarding for good skills, but not too overpowered to make Star Lord obsolete or any part of the game too easy. Of course it is just a rough example, numbers are subject to change.
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