BGs has and likely always will focus on attacker health being an important aspect of testing your skill.
No other game mode does it, so it’s really interesting to test players in different ways. Playing safer is important here, I’d focus a little more on drafting the best counter you can, and playing more conservatively to conserve health. (Just in general, I don’t necessarily mean you didn’t have a counter or didn’t play safe in this fight - but generally speaking that’s how you win in BGs)
To me, a player finishing at 100% health and opponent is at 1%, is much more skilled than someone who finished the fight at 1% health, and 1 second before the time but KOd their opponent. They played better and more skilfully even though they didn’t KO, and the scoring reflects that
According to the points, yes, you should have lost. While getting the KO on your opponent is the most effective way to get points, getting through the fight cleanly is still a part of the competition. Last season you would have won this fight, but with the changes they made to the time bonus for this season your health is much more important now. I am not assuming that you tried to rush through the fight as fast as you could, but if you are pushing for speed and it costs you health then you are putting yourself at a disadvantage.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
Killing opponent *DID* award them more, it gave them 3784 points, based on time it took to KO opponent. If you don’t KO opponent, you don’t get any points in that category.
It is a TIME BASED “speed” scoring. Not just who can KO opponent. But who can basically do better within the allotted timeframe given.
Opponent was able to stay WAY HEALTHIER than the poster in their fight, while dealing semi-nearly as much damage.
Good point, I hadn’t looked at it that way before. I still think a fixed KO bonus would help and leave the time bonus as a tie breaker if you both get a KO but in the end, you just have to learn the scoring system and play into it.
Semi-nearly is quite the qualifier. There’s no perfect scoring system. This has been hashed out a lot on here. I just sympathize with the OP in this case. Getting a KO fairly quickly and still losing to an opponent that timed out doesn’t seem right to me.
@BitterSteel Yes of course…but in this case, I gave a real life example. Waxing poetic about a hypothetical, when there’s an example here is simply dilution kind Sir
Yeah, I do want to win in BG this season, so I will learn from the guys here and have clean fights. I am actually doing better in BG this season without knowing this is why. I used to rush in the last 30 seconds going for the KO and now I will just play normal. The unstoppable made me play less aggressive this season already.
@SammyDe Thats what happened here. I got overly aggressive, within assasin range and paid the price. With such a difference in time and the KO, I was a bit salty about not getting the W still
Get Good at pausing the match once you got your opponent at a reasonable % & you have high health. Since time isnt a factor if you would have paused the match at a safe spot i bet my last penny you would have won. Yea it cuts into the spirit of the game but Mcoc is getting soulless anyway with the gap between F2P & Whales so why even care.
@BitterSteel Yes of course…but in this case, I gave a real life example. Waxing poetic about a hypothetical, when there’s an example here is simply dilution kind Sir
What I said applies equally to your situation. You played worse and lost more of your health than the other person. It’s less of an extreme than my hypothetical, but I was using it to make a point you may have missed.
If you’d like, re-read my original comment and replace with your match specific health and time, it makes the same point.
Get Good at pausing the match once you got your opponent at a reasonable % & you have high health. Since time isnt a factor if you would have paused the match at a safe spot i bet my last penny you would have won. Yea it cuts into the spirit of the game but Mcoc is getting soulless anyway with the gap between F2P & Whales so why even care.
Whether you like or dislike the scoring changes most of us can agree this is a cowards tactic
Can’t wait for this to be penalised so pause-cheaters stop winning.
Getting a little off topic now but I would be happy with a simpler system.
If you get the KO and your opponent doesn’t you win.
If you both get the KO it comes down to time. If that’s a tie, then go to attacker health remaining.
If neither of you get the KO it goes to defender health remaining. If that’s a tie, it goes to attacker health remaining.
If you get KOed and your opponent doesn’t, you lose. If both players get KOed it goes to defender health. To prevent pausing and hoping you’re opponent gets knocked out, if the defender ends at 100% health it’s considered a forfeit.
No points at all and the focus is on winning the fight as fast as possible. Next priority is not getting KO’ed. It would be up to Kabam to prevent every season from being a nuke fest by putting nodes in place to change things up.
I still think any scoring system that doesn’t prioritize winning the fight is flawed. Kabam decided to go a different route to reward safer play.
Getting a little off topic now but I would be happy with a simpler system.
If you get the KO and your opponent doesn’t you win.
If you both get the KO it comes down to time. If that’s a tie, then go to attacker health remaining.
If neither of you get the KO it goes to defender health remaining. If that’s a tie, it goes to attacker health remaining.
If you get KOed and your opponent doesn’t, you lose. If both players get KOed it goes to defender health. To prevent pausing and hoping you’re opponent gets knocked out, if the defender ends at 100% health it’s considered a forfeit.
No points at all and the focus is on winning the fight as fast as possible. Next priority is not getting KO’ed. It would be up to Kabam to prevent every season from being a nuke fest by putting nodes in place to change things up.
I still think any scoring system that doesn’t prioritize winning the fight is flawed. Kabam decided to go a different route to reward safer play.
Total nukey system that won’t be fun at all imo.
No point drafting a counter because all you need is a quick damage option. Use CGR or Juggs and nuke it faster who cares if you take 99% health as damage as long as you get a 30 second kill. Completely takes away the skill of the draft and the skill of the match.
That was an unconventional strategy on your part, choosing to lose almost three fourths of your health when you knew that was worth over 10,000 points.
I would say you deserve to lose since we all know the scoring system isn't about how is the fastest to get a kill. BG scoring is all about overall performance. The three factors makes it more of a skill game mode since it isn't always about nuking down the defender. If you think about real life examples the Olympics would be a good example. There are simple sports like sprinting that counts for the fastest runners and there is the Decathalon, where if you are the best in half the events but are not very good in the other half, well you aren't going to win it. You need to be good all around. Not everything is to see how fast you can nuke a defender. That's why there's different game modes with different nodes. If all the game was about nuking most the champs would never be used and it would make the game so boring since you would use a few champs for every fight. I wouln't want a game where it's simply just nuking the defender as fast as possible without any strategy to it.
@Ayden_noah1 Decathalon got it…😂 but this is a fight. I believe a more relevant example would be an olympic boxing match 🥊
No, a more relevant example would be two boxing matches. One boxer sucks and gets his teeth knocked in, but he lands one big punch for a KO. That’s you.
The other boxer controls the fight on a tactical level, does almost as much damage to the opponent as you did, and takes a small fraction of the beating you took.
You did 100% damage and took 74%. He did 83% damage and only took 12.5%. Come on. And despite all of that, you were about 5 seconds from winning. Next time try for 69
Comments
No other game mode does it, so it’s really interesting to test players in different ways. Playing safer is important here, I’d focus a little more on drafting the best counter you can, and playing more conservatively to conserve health. (Just in general, I don’t necessarily mean you didn’t have a counter or didn’t play safe in this fight - but generally speaking that’s how you win in BGs)
To me, a player finishing at 100% health and opponent is at 1%, is much more skilled than someone who finished the fight at 1% health, and 1 second before the time but KOd their opponent. They played better and more skilfully even though they didn’t KO, and the scoring reflects that
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
If you don’t KO opponent, you don’t get any points in that category.
It is a TIME BASED “speed” scoring. Not just who can KO opponent. But who can basically do better within the allotted timeframe given.
Opponent was able to stay WAY HEALTHIER than the poster in their fight, while dealing semi-nearly as much damage.
If you’d like, re-read my original comment and replace with your match specific health and time, it makes the same point.
Can’t wait for this to be penalised so pause-cheaters stop winning.
Getting a little off topic now but I would be happy with a simpler system.
If you get the KO and your opponent doesn’t you win.
If you both get the KO it comes down to time. If that’s a tie, then go to attacker health remaining.
If neither of you get the KO it goes to defender health remaining. If that’s a tie, it goes to attacker health remaining.
If you get KOed and your opponent doesn’t, you lose. If both players get KOed it goes to defender health. To prevent pausing and hoping you’re opponent gets knocked out, if the defender ends at 100% health it’s considered a forfeit.
No points at all and the focus is on winning the fight as fast as possible. Next priority is not getting KO’ed. It would be up to Kabam to prevent every season from being a nuke fest by putting nodes in place to change things up.
I still think any scoring system that doesn’t prioritize winning the fight is flawed. Kabam decided to go a different route to reward safer play.
No point drafting a counter because all you need is a quick damage option. Use CGR or Juggs and nuke it faster who cares if you take 99% health as damage as long as you get a 30 second kill. Completely takes away the skill of the draft and the skill of the match.
Make better choices.
The other boxer controls the fight on a tactical level, does almost as much damage to the opponent as you did, and takes a small fraction of the beating you took.
You did 100% damage and took 74%. He did 83% damage and only took 12.5%. Come on. And despite all of that, you were about 5 seconds from winning. Next time try for 69