Battlegrounds
Supergirl_DC
Member Posts: 11 ★
Hello everyone!
Let’s discuss the point system in “Battlegrounds”. I’m very disappointed in changing the number of points “for time” from 15,000 pts to 10,000 pts. Earlier i thought that game will reward you for quicker time of fighting and a lot of us were choosing the “suicide mastery”, we played in such aggressive style, but now, a lot of players just dance all the fight, save the points of XP and win, even if you defeat their defender (sorry for repeating of terms). I thought that the better way to choose the winner by two ways: by summarizing all points from every round, just like in Box or do it in another way: if you defeat your opponent’s champion and your opponent not, than no matter how many XP he saved, the defeated opponent will matter. Let’s discuss this, it’s such interesting question i think
Let’s discuss the point system in “Battlegrounds”. I’m very disappointed in changing the number of points “for time” from 15,000 pts to 10,000 pts. Earlier i thought that game will reward you for quicker time of fighting and a lot of us were choosing the “suicide mastery”, we played in such aggressive style, but now, a lot of players just dance all the fight, save the points of XP and win, even if you defeat their defender (sorry for repeating of terms). I thought that the better way to choose the winner by two ways: by summarizing all points from every round, just like in Box or do it in another way: if you defeat your opponent’s champion and your opponent not, than no matter how many XP he saved, the defeated opponent will matter. Let’s discuss this, it’s such interesting question i think
1
Comments
Definitely not after there's a 100+ comments thread on this very topic (even though some people have tried to derail the discussion /ahem/).
I quite enjoy the changes myself because it rewards more skillful play and also rewards using the safe, but slower, option instead of the nuke that will do it faster but riskier.
Also, it creates scenarios where taking the Opponent down is a Loss, and not taking down the Opponent but having more Health is a Win.
Although we just had a large discussion about this, so I better sit this one out now.