The state of side quest and game in general
Chimachi
Member Posts: 20 ★
Man oh man has this been an EVENTFUL month to start us off. We got 1250 mythic crystals! We got marketing tactics. These aren’t really that but of a deal but it’s more of the point. But the main thing I wanted opinions on was side quest. Can someone explain to me the reason why it has a time lock. There is not a valid one that benefits us. The side quest rewards are nothing special for an end game player like my self. So if we are bored and jus wanted to knock it out to stock up resources, why is that an issue? You allowed it last month and it was very convenient. Some people did that this month before THAT bug was fixed. The new months quests have been out for a DAY. And there have been so many bugs. Plz share thoughts on the way side quest works/rewards. Am I going crazy or am I being logical???
10
Comments
Last month was 5 weeks long. This is 4 weeks long. That’s less time to complete a EQ that’s the same length. The last portion of this month will have AQ (as always), AW and BGs simultaneously.
If any calendar was going to contribute to burnout, it’d be this one.
Making side eq a daily or a weekly thing is just pointless, if someone wants to finish the first day that should be an option if someone wants to play it daily so he/she doesn't burn out then good for them to, just don't force one of the two options
Please NEVER lock SQ as a DAILY.
Lock it WEEKLY, give us 7 days to actually play when we can. The daily shyert have been damn effin annoying.
A large part about why people ran out of things to play last month was that extra week for SQ/EQ and the artificial removal of war in it's entirety. I think a lot more players are going to be missing entries/objectives for July, or are actually going to be burnout by all of the consecutive time crunches across game modes.
None of it was helped by an incredibly bugged release either.
Who will remember this month’s bugs when the next month will bring us new and more exciting bugs, to get busy with? 😂
Many game modes which offer resources and fun moments to allow players to grow is limited when you constrain access for like SQ.
I’m a 8 year player with a life that has evolved and managed to adapt year after year in order to play the game. It gets challenging as time passes and I get older, my daughter gets older (starting freshman college year), etc etc.
AW, AQ, BGs, Incursion, Monthly EQ & SQ, and arenas all cost invaluable time. The white space or windows of time of playing require prioritization to an extent. So blitzing SQ for example because I have access is super helpful when trying to optimize the time you get to play multiple game modes while living a full life.
Seasoned players like myself are asking ourselves and others similar how can we juggle time to keep up with the trends and meta as it evolves. Last month’s unintended SQ execution was not negative - it was a great solution to address QOL and get players to enjoy more of game modes available.
Dont know who complained that they were joblesss because they finished SQ faster when there are lots of other areas of the games to delve into
simply put - KABAM TIME LOCKS IT because KABAM WANTS TO TIME LOCK IT
KALAS
The people who complained are short sighted and Kabam should not be listening to them in the first place. This time lapse approach creates problems because you cant plan your time. Typically, the last week in the month becomes very packed for no reason.
As for daily entries, I am not a huge fan myself, I prefer the weekly format, but this is pretty fine by me
The burnout argument is shaky if not straight up made up. It’s only to have one more mechanic to get the player to log back in more often. It’s just a justification for an engagement metric.
I know most just play it and don't bother reading in game mails. If your doing something which you think is perfectly normal why should you be punished for it? Makes no sense. Everyone knows you shouldnt open 1250 crystals, thats common sense, not everybody knew that you couldn't do that whole quest in 1 go like starry eyed or gauntlet. Easy mistake to make if your not heavily involved with the mails/twitch and community side of things. You shouldn't be punished for that.
Just Increase the weekly timer to 28 day timer.
Creating stupid problems out of thin air. 🙄🤦
Allow people to do SQ on their own time at their own pace. It's their game but if they asked I'm sure most players prefer to be able to knock it out whenever they feel like vs waiting on timers.