Why Dani moonstar needs to be rebalanced
I know that rebalance is a dirty word around here, but I got lucky enough to pull dani from her featured paragons and whilst I'm having a lot of fun with her there's a few very glaring issues with her kit that I genuinely think need to be addressed in her rebalance.
It all stems around her viability as a nick fury counter which is what she was primarily pushed as being. From some googling and scouting the forums, I understand that furies second life is coded in a way that is different from most other cheat death mechanics which is why it's so difficult to counter. Obviously it's unaffected by ability accuracy, and on paper dani seems like an incredible counter when awakened. But she isn't.
At first I thought as I'm sure many others did that the marked passive in her kit is what counters nick, but it actually isn't. All that does is reduce the ability accuracy of cheat death effects which obviously nick can't be countered by. This leaves the neuroshocks becoming passive when shrugged off, which is up to a 100% chance at max sig. When it procs its a perfect counter, just stops him healing and kills him when his lmd activates, the issue is that getting neuroshocks on him is like, almost impossible lmao.
The only way to get neuroshock debuffs on him is to phase his attacks when you have an illusion and then apply them back with her specials, the issue is that you're basically 1 unlucky combo or an sp1 from him away from not being able to phase him. I've played her a ton in battlegrounds and the luck it takes to not only keep him under 5 charges, but to also apply enough arrows that having a low sig will still give you a decent chance of them reapplying when he purifies them, and not even mentioning that you need this to happen at relatively low health so they're still on him when he dies. All this ignoring the battlegrounds timer which makes balancing all this a hell of a lot harder.
Don't get me wrong, when it works it works insanely well, bit given that she was touted as the hard nick fury counter it's kinda surprising how hard it actually is to counter him lmao. I've been thinking about how this could be addressed, idk how this stuff is coded so I don't really know if any of this would counter it, but I've got a few possible options. To my understanding the life model decoy us coded in a way that means its not that easy to just say that it doesn't proc if a marked passive is on him so I'll avoid that one.
1- take the ability to gain neural arrows on hitting the opponents block when you have an illusion that she has on defense and give it to her on attack too. I really don't get why this is a defense exclusive ability to begin with but it would allow her to reliably gain arrows against nick fury even if he has 5 charges.
2- apply a neuroshock passive on the opponent if the marked passive from her sig is purified (maybe a percentage scaling with sig). Idk how broken it would be to just have it completely shut down nick at sig 1, so maybe a sliding percentage would work, but honestly I don't think it's that big a deal.
3- possibly give her a guaranteed neural arrow on each special. This is another thay feels potentially a little too easy but given how vital neural arrows are to her kit I don't think a guaranteed one is that big a deal.
4 - potentially give her something like peni where if a skill champion heals more than 5% health in 1 tick you apply a neuroshock passive. Given thay peni hard counters nick at sig 1 I don't think this would be thay big a deal.
These are just a few ideas, I genuinely love dani and in most match ups she works exquisitely but it's just frustrating how hard it is to make her work against the match up she's supposed to hard counter.