Game companies still choose to self-censor for an American T-rating Pegi 12. Unfortunately, most Western publishers prefer to play it safe. The US T rating tends to already be higher than a lot of the world allows. so it is a pretty good place to stay It's really just an issue of money. The audience for T-rated games is larger than for M-rated games, especially when you ship worldwide. Simple as that.
When publishers spend $50 or $100 million (or more) funding your game, they want to ensure the best chances as possible on a good return. T-rated games have a better chance of selling well than M-rated games. So if a game is borderline, the developers will do whatever they can to keep the game at the T-rating.
You may feel that decisions made purely in terms of financial interests are crass or smack of "censorship", but the game industry thrives because there are economic rewards that foster development of the games you enjoy playing. It's best to keep a pragmatic view and understand that keeping game developers paid is just as important as the creative development process. You really can't have one without the other - not at the scale of most AAA games, which require years of work from hundreds of developers.
This is the downside of a globalized market, everyone has to suffer because some countries are more censorious. Аfter all, you have to make it easier to get your game published in other nations where mature content is prohibited or severely restricted.
But on the other side we have one of the most earning and top 3 gacha games that have rated for Teens, this game is dedicated for Men of Culture/
Game companies still choose to self-censor for an American T-rating Pegi 12. Unfortunately, most Western publishers prefer to play it safe. The US T rating tends to already be higher than a lot of the world allows. so it is a pretty good place to stay It's really just an issue of money. The audience for T-rated games is larger than for M-rated games, especially when you ship worldwide. Simple as that.
When publishers spend $50 or $100 million (or more) funding your game, they want to ensure the best chances as possible on a good return. T-rated games have a better chance of selling well than M-rated games. So if a game is borderline, the developers will do whatever they can to keep the game at the T-rating.
You may feel that decisions made purely in terms of financial interests are crass or smack of "censorship", but the game industry thrives because there are economic rewards that foster development of the games you enjoy playing. It's best to keep a pragmatic view and understand that keeping game developers paid is just as important as the creative development process. You really can't have one without the other - not at the scale of most AAA games, which require years of work from hundreds of developers.
This is the downside of a globalized market, everyone has to suffer because some countries are more censorious. Аfter all, you have to make it easier to get your game published in other nations where mature content is prohibited or severely restricted.
But on the other side we have one of the most earning and top 3 gacha games that have rated for Teens, this game is dedicated for Men of Culture/
I see. Thanks for the explanation. At first i thought the opposite where making game characters more attractive woule cause players to spend more. But i didnt think about the going global part. It makes sense.
I would look at it as multitasking I guess...play the game and let out some " steam " . Kill two birds with one stone. OP is only trying to help the community...
I would look at it as multitasking I guess...play the game and let out some " steam " . Kill two birds with one stone. OP is only trying to help the community...
Get ready for this thread to be taken down man. This is completely irrelevant to the game, and presents no value to the community besides stirring controversy.
Get ready for this thread to be taken down man. This is completely irrelevant to the game, and presents no value to the community besides stirring controversy.
How is it rrelevant to the game? Literally talking about champion design.
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reminds me of this post
The US T rating tends to already be higher than a lot of the world allows. so it is a pretty good place to stay
It's really just an issue of money. The audience for T-rated games is larger than for M-rated games, especially when you ship worldwide. Simple as that.
When publishers spend $50 or $100 million (or more) funding your game, they want to ensure the best chances as possible on a good return. T-rated games have a better chance of selling well than M-rated games. So if a game is borderline, the developers will do whatever they can to keep the game at the T-rating.
You may feel that decisions made purely in terms of financial interests are crass or smack of "censorship", but the game industry thrives because there are economic rewards that foster development of the games you enjoy playing. It's best to keep a pragmatic view and understand that keeping game developers paid is just as important as the creative development process. You really can't have one without the other - not at the scale of most AAA games, which require years of work from hundreds of developers.
This is the downside of a globalized market, everyone has to suffer because some countries are more censorious. Аfter all, you have to make it easier to get your game published in other nations where mature content is prohibited or severely restricted.
But on the other side we have one of the most earning and top 3 gacha games that have rated for Teens, this game is dedicated for Men of Culture/
But if kingpin is your type we can also have that why not. If we can have fat men why not have fat women