Probably not going to trigger as much as it was with the revive nerf, but oh wellhttps://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest And yet another nail in a coffin of FTP. Except this time Kascam doesn't even have guts to release poor farming land like apothecary to compensate for lack of place to farm energy refills. Also i wonder how this will affect online in bg? I know many people who farmed energy refills in 5.3.6 explicitly to play battlegrounds Grinding arena milestones and buying refills with the units was faster than farming 5.3.6. An F2P player that needed energy to play Battlegrounds would only profit from farming 5.3.6 after exhausting all of the milestones in the arena every cycle. Very few players put in that sort of time, and were still starving for energy. You obviously know nothing about grinding energy refills then. It's a big change cause you know have to use units to buy refill especially if you playing BG alot. I'm pretty sure I know more about it than you do. But I'm willing to be proven wrong. My data for 5.3.6 using the mathematically optimal route execution strategy netted 22.5 energy per run on average. Even at moderate arena milestone grinding speeds you'd have to blitz out 5.3.6 runs in less than five minutes, and that's *before* counting units from battlechip rewards. What does your testing data say?
Probably not going to trigger as much as it was with the revive nerf, but oh wellhttps://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest And yet another nail in a coffin of FTP. Except this time Kascam doesn't even have guts to release poor farming land like apothecary to compensate for lack of place to farm energy refills. Also i wonder how this will affect online in bg? I know many people who farmed energy refills in 5.3.6 explicitly to play battlegrounds Grinding arena milestones and buying refills with the units was faster than farming 5.3.6. An F2P player that needed energy to play Battlegrounds would only profit from farming 5.3.6 after exhausting all of the milestones in the arena every cycle. Very few players put in that sort of time, and were still starving for energy. You obviously know nothing about grinding energy refills then. It's a big change cause you know have to use units to buy refill especially if you playing BG alot.
Probably not going to trigger as much as it was with the revive nerf, but oh wellhttps://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest And yet another nail in a coffin of FTP. Except this time Kascam doesn't even have guts to release poor farming land like apothecary to compensate for lack of place to farm energy refills. Also i wonder how this will affect online in bg? I know many people who farmed energy refills in 5.3.6 explicitly to play battlegrounds Grinding arena milestones and buying refills with the units was faster than farming 5.3.6. An F2P player that needed energy to play Battlegrounds would only profit from farming 5.3.6 after exhausting all of the milestones in the arena every cycle. Very few players put in that sort of time, and were still starving for energy.
Probably not going to trigger as much as it was with the revive nerf, but oh wellhttps://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest And yet another nail in a coffin of FTP. Except this time Kascam doesn't even have guts to release poor farming land like apothecary to compensate for lack of place to farm energy refills. Also i wonder how this will affect online in bg? I know many people who farmed energy refills in 5.3.6 explicitly to play battlegrounds
Probably not going to trigger as much as it was with the revive nerf, but oh wellhttps://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest
So for me it is not about gain extra energy but more like not wasting the energy through out the day.I post this idea in the other thread regarding Apothecary-like Quest for Energy Refill.Most of the time through out the day while people are busy working, studying or whatever else, the account is just there with a full 70 energy.By the time players get the chance to jump on and really play the game for a few hours, you only get about 70 energy or so to do all content (including Story Q, EQ, SQ and Battlegrounds, all of which use the same energy).An Apothecary-like quest is useful as a form of "save" those energy for when players have the time to play.For example if there were an Apothecary-like quest for energy it could be like this:-2 paths - 1 Full Refill for Completion and 1 Fully Refill for Exploration. It can cost 70 (or 60) energy to auto fight per path. Reset each day.So it mean players not really gain any extra energy, but they get the chance to "recycle" the energy and save for when they have time to play.
Ok.None of these is from farming. 90% are from Paragon 4hr crystals.
Just for the record battlechips doesn't drop units as consistently as your think so your maths is off.
Theres nothing mathematical about it at all
Theres nothing mathematical about it at all If people want to accuse me of not understanding the energy economy in this game or how it affects other players, frankly that's like accusing me of not understanding addition. Have fun with that.
"a very small number of Summoners were farming in these quest" (questS).Well yes, since there s no recent content that requires 40+ revives to finish. When that comes again, they expect us to start buying units. In all fairness, with the time and effort required to put into it and the severe lack of return on energy, you're better off just hitting milestones in arena. I would agree, if there wasn't an immerge increase of units demand for offers. This actually reinforce the dilemma, buy revives for top edge content, or buy the offers?
"a very small number of Summoners were farming in these quest" (questS).Well yes, since there s no recent content that requires 40+ revives to finish. When that comes again, they expect us to start buying units. In all fairness, with the time and effort required to put into it and the severe lack of return on energy, you're better off just hitting milestones in arena.
"a very small number of Summoners were farming in these quest" (questS).Well yes, since there s no recent content that requires 40+ revives to finish. When that comes again, they expect us to start buying units.
"a very small number of Summoners were farming in these quest" (questS).Well yes, since there s no recent content that requires 40+ revives to finish. When that comes again, they expect us to start buying units. In all fairness, with the time and effort required to put into it and the severe lack of return on energy, you're better off just hitting milestones in arena. I would agree, if there wasn't an immerge increase of units demand for offers. This actually reinforce the dilemma, buy revives for top edge content, or buy the offers? There isn't any kind of dilemma.It's just buy the offers at the moment.Unless things change dramatically, using units to clear content instead of saving them for offers is a very bad decision, at least for players that are already Paragon.Content rewards compared to offers are lagging a lot.Just check what the latest story exploration rewards are and what 4th July unit offers could buy, let alone cash offers that made content rewards outdated, if not completely irrelevant.
Their aim is to Target low spenders who grind BG points with energy refills. But have you seen the difference between elder mark win and energy win in BG the difference is so much that it will take a massive amount of grind and also very skilled player to get pass 600k points using mainly energy refills.
Saving Units for one or two sales a year and not using them for content is a choice people make . Not a requirement.
Value of Units is relative to what someone needs, and the Rewards earned over the course of months are quite often worth more than taking a chance on a sale once a year.
Only, people don't stop to calculate that. They swear by the tenet that they must only spend them on the big sales.
Units are a renewable Resource. Anyone looking to amass them can easily take in 1000+ a week, give or take.
Saving Units for one or two sales a year and not using them for content is a choice people make . Not a requirement. saving for account changing offers is better than using them on refills and revives.Value of Units is relative to what someone needs, and the Rewards earned over the course of months are quite often worth more than taking a chance on a sale once a year. everyone needs better value and you're incorrect, july and cyber monday deals are guaranteed value for everyone and infinitely better than regularly occurring content like EQ. Only, people don't stop to calculate that. They swear by the tenet that they must only spend them on the big sales. it's not a guess and there's no faith behind it. people do the calculations and see that saving units is best for progression. Units are a renewable Resource. Anyone looking to amass them can easily take in 1000+ a week, give or take. and all of that goes to a bi-annual package that keeps ballooning in size every year. deals used to be 15k and now they're hitting 40.
I get it. Not upset. But couldn't they have just gated the quest to 6* and under
Saving Units for one or two sales a year and not using them for content is a choice people make . Not a requirement. saving for account changing offers is better than using them on refills and revives.Value of Units is relative to what someone needs, and the Rewards earned over the course of months are quite often worth more than taking a chance on a sale once a year. everyone needs better value and you're incorrect, july and cyber monday deals are guaranteed value for everyone and infinitely better than regularly occurring content like EQ. Only, people don't stop to calculate that. They swear by the tenet that they must only spend them on the big sales. it's not a guess and there's no faith behind it. people do the calculations and see that saving units is best for progression. Units are a renewable Resource. Anyone looking to amass them can easily take in 1000+ a week, give or take. and all of that goes to a bi-annual package that keeps ballooning in size every year. deals used to be 15k and now they're hitting 40. Disagree. If you can do both and advance your Account all year long, and still save for Offers, that's more "account changing" than making sure you get everything in an Offer once a year. BGs for example. If you're spending Energy and Units for Energy to progress, you're going to amass more Rewards than a one-day sale. If you're behind in Story or working on the next Title, using them for that is more helpful than one sale. That is not an absolute for everyone. Just something Players have gotten into the habit of doing and telling others to do as well.
still not one solid explanation on how refills are infinite...